please fix fighting games by changing everything that works about them

I play a lot of a mobile shmup called Sky Force Reloaded. I suppose it is a dreaded Euroshmup because you don’t necessarily die in one hit. The bonus stuff you collect isn’t just for score, it’s a currency you use to buy upgrades. It has planes shooting other planes and no anime girls at all. There’s no real atmosphere per se, it’s not a thing of exquisite beauty like Einhander, but as a dude who has self-ejected out of the modern STG niche I find it to be a good game.

I don’t know what this means other than, maybe, the way to sustain niche genres without succumbing to licensing/anime horseshit is mobile pricing?

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i suppose my problem with the discourse here is

  • the current genre-dominant games are fine (really, as bad as sfv is, it’s perfectly serviceable)
  • there are plenty more being made outside of those frameworks (i mean, ARMS, c’mon)
  • esports is never going to focus on games that do not have enormous traction already because they are marketing and spectator focused, not player focused
  • “this is why fighting games suck” reasons are usually things that exist for a real tangible reason in the first place

and yeah, random ranked battle systems just kind of suck, always have, always will. I feel their main purpose is “I want to push buttons, I don’t care with who” more than anything else; you will need to make friends if you want to get actually good at anything, much to the disappointment of many players.

something important about the Animefication of niche genres, especially as far as Japan goes, is they want to make up losses on the game with merchandise and extras. they don’t necessarily get more players for it, and this usually only happens when the games themselves have already done poorly.

services like nesica, which reduce game cost in exchange for taking a cut of every quarter, really hurt niche arcade games that don’t get a lot of burn

see I totally buy the “I just need a faceless player at the other end” thing, and I don’t really care that it’s the standard at this point for fighting games, but seeing what ARMS (and Splatoon) did with their lobby/matchmaking systems makes me think that fighting games can definitely lead the way as far as this goes

like, I have friends and I got good by playing with them, but they’re not around all the time (even less so for me now), and even though I can just hit the ranked matches over and over again to get my fighting fix, I feel like there’s a big opportunity to do stuff with the ways lobbies work in fighting games, creating local hierarchies and mini-metas with the 7 or so other people you’re playing with

so it would turn a nightly session from just a grind against random people to something where you can see where you fit in the localized space that tonight’s lobby gave you. and sometimes you’ll be at the top and sometimes you’ll be at the bottom, but I think simply being able to see where you are in relation to a few other people in real time helps establish a framework for improvement that isn’t just a number that goes up or down

that locality is important! it’s not you vs. everyone in the world playing online, it’s you vs. the 7 people in the lobby, and that’s much easier to conceptualize

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arcade games have been “animefied” to sell merch since the mid 80s, when they were still super popular

i was backing you up!

yup but people complain about hardcore shmup scene selling out to that and it’s just, like, yeah, that’s what happens when the genre dies out.

even if there’s an economic rationale for it, it’s still functionally repulsive in many cases

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The real miracle of Street Fighter 2 is not that it was a(n eventually) great game, but that it was just not anime enough to be cool

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I think every fighting game is good

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[insert typical blurb about semi-casually enjoying fighting games while being absolutely TURRIBLE at them]

solo laning in hots is more fun than most fighting games

fight me

(please make more darkstalkers and virtua fighters. long live kof)

yeah but anime at that time looked like

so besides it would still be alright

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I have! you know why? because it was a fighting game on the damn dreamcast

like oratorio tangram it’s kind of hideous and has grating sound design but yeah it’s awesome

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when I went to japan last year I flipped on the tv in the hotel room the first night and there was televised puyo puyo

made me so happy

:waynestare:

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I think this thread is gonna incite a coup

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When’s the next Toribash tho

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I say sacrifice the depth. We can add it in the sequel and even make it a bullet point.

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:thinking:

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