please fix fighting games by changing everything that works about them

Thinking about it, the only fighting game I’ve ever loved is Smash Bros. and it basically was built this way; I’ll probably put a decent chunk of time into ARMS for the same reasons. 1v1 fights are cool but I like being able to run and jump and the traditional design doesn’t give me that.

blood potion for dark souls 2 mention

also i’m just vibing with your thoughts here in general

I even tried to get people to play the abyss odyssey multi at a party because it was Something Different in the smash bros vein

anyway I think it’s great that I can talk a bunch of shit and get people all worked up and then we have good discussions like this. you might say “skip the first part” but I just don’t know

i am very passionate about this because i spend a lot of time thinking about game design and wasted years of my life playing competitive fighting games online

i would love to make and see more games that are more accessible without sacrificing depth

turns out that’s just a really tall order when you look at the realities of the situation

esp. when you come out on release day and people find something broken day one and it’s like, lol internet meme now guess what your game is now shit in the eyes of everyone who saw that video before you could patch it awesome great times

In the first place can we start with a cast list that isn’t boring or revolting

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is tetris a fighting game though

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square, line, ell, backwards ell, zee, ess

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popping in here to also say that smash bros rules, and that i thought Smash 4 struck a good balance between the fighting game fans know Melee is and the party game nintendo wanted it to be (though Melee is still better) and that whatever Switch port they’ll probably make won’t be as good unless they add a gamecube controller adapter for this as well

i’ve only played one test punch of Arms but it feels like a new and different enough thing (in that it’s like playing Virtual On in the Splatoon Universe)

i’m pretty basic over here

Zee people are my people

i just found out that Puyo Puyo Tetris is gonna be at EVO this year and now i actually have something to practice (lol)

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Tetris is a puzzle game with versus grafted onto it

Puyo Puyo is the number one esport of Japan

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the naruto games are a pretty good time to be had even coming from the perspective of big frame data nerd asshole but also who gives a shit what a “fighting game” is considered to be. that’s half the pretense holding you back from quite getting this I think. not-street fighter exists, it just doesn’t share the same space in the conversation and I mean…why do they need to? games with numbers in them exist and then there are also like 80000 games all iterating on dq/ff, fulfilling a specific niche. sometimes both things are called RPGs.

. . .

are you still playing fight night? why not? why do people turn their noses up at ssbm with items off when they’re the ones who have carried a scene for it for 16 years? do you actually care if a “progressive” fighter has competitive legs? how does the mainstream market successfully accommodate both attitudes and start from scratch at the same time in 2017?

do you think maybe there’s a decent, non-cynical reason why game you enjoyed at your dorm and game that gets main stage at evo aren’t the same game

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oops the conversation moved a lot

I do need to stop underestimating how injuriously difficult is to make an even halfway presentable fightman though, there are good reasons they don’t exactly grow on trees

I mean this seems a little uncharitable but it maybe serves as a reminder that my position is an unusual one? I am looking all the time for new stuff to try out and play local multi with friends – it’s not just “enjoyed at my dorm,” come on – while being 100% uninterested in streamers and tournaments and scenes and whatnot. idk if this makes me, like, an aggressively-casual player of fighting games or what, I guess it is somewhat weird.

I keep bringing up fight night because I think it has genuinely interesting and novel 3D movement in a 1v1 fighter in a way that nothing else has really felt to me since the dreamcast (all of the other novel stuff since has been 2D since it scales down better, like towerfall) and I wish more people wanted to make games like that (though it is an extremely expensive production), it’s not that I’m upset about it not getting enough “scene” attention because I’m almost completely ignorant of that stuff and I’d only ever play it with people who come to my house anyway

but we played Melee

full disclosure: I went to Rutgers, where there is no escape from Smash

felix play psychic force 2012
everyone play psychic force 2012

and has been for a while

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I really just want ya’ll to play my fighting game and then tell me about your new perspective on life.

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i like fighting games but i’ve always been bad at them, i have slow reaction times and can’t even execute a fireball if i’m standing on the other side of the screen! i’ve also become less interested in playing them over time, because it seems like the whole point of them now is to play them with strangers who are all gonna be better than me and make me hate playing the game. i don’t know if the evolution of fighting games has anything to do with the fact that i’ve stopped buying them, even the ones that interest me, but there is a correlation there.

i like the wacky characters, the pretty backgrounds, and cool 2d art when they had em. maybe it was the move to 3d art that made me lose interest? i remember the new guilty gear being the only FG in recent memory to catch my interest because damn, it looks like an anime where every frame is drawn perfectly.

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what, you thought I wasn’t serious about this

I know