Would anyone be interested to try Obsession on BGA next? Looks like it could be fun, if you enjoy Austenian tropes. I’ve heard the mechanics and theme work well together.
I know next to nothing about Obsession but I saw some people playing it last weekend and I’d be interested in trying it.
We (the current SB Feast for Odin players) have also been talking about Glass Road or Viticulture in the near future, if anyone is interested in joining one of those games.
Play Obsession online from your browser • Board Game Arena (up to 4 players)
Play Viticulture online from your browser • Board Game Arena (up to 6 players)
Play Glass Road online from your browser • Board Game Arena (up to 4 players)
I’m interested in Obsession and Viticulture.
Lewis and Clark was pretty fun near the end too! Not sure I liked its implementation on BGA too much. But I would play it again irl if I had the chance.
Oh and I would be willing to teach Maracaibo too.
Someone i know was a backer of the board game version of Slay the Spire. There was a moment where I thought I’d let someone else in our group take the last open spot on account of my skepticism for big kickstarter board game success and cross-media adaptations, and just indifference about the game since I have never actually played it. But I did end up playing through the first act with three others and found it surprisingly very fun. I usually don’t care for co-op games because despite being tense they are usually fairly simple or run out of surprises quick, but the depth and variety that’s in this game is apparent right at the start. Would recommend giving it a shot if you know someone who has it!
very lovely micro-game for someone who wanna introduce boardgame to poker player.
I got to play A Gest of Robin Hood the other night and I liked it. The actions you can take are simple but there are a lot of strategic possibilities. It’s tense (at least in my first game) in a way that reminds me of Netrunner.
If you go first in a round, you decide whether to take a weak or strong version of one of your actions (each side has different ones but some are similar), or activate an event that’s specific to that round. Whatever you pick blocks the other player from picking it and also determines the next round’s turn order.
The rules aren’t difficult to understand, but one question I am still left with is how to properly pronounce “gest.” Opinions seem to vary (and someone at BGG joked that you should pronounce it like “GIF”) but from this it seems to be a “y” sound:
I also got to play my copy of Dominant Species: Marine for a second time a few weeks ago. It took more than five hours but it was fun.
In case anyone here might be interested, these are some absurdly good prices on Arkham Horror Card Game packs. No idea how long it will last.
This is the old core set, so you’d want two. And those prebuilt investigator decks are very good ones, not just “starter” decks that you need to buy more cards for.
Boo, you can only add one copy of the core set to your cart.
Great deal!!! Only the one standalone investigator I don’t have isn’t on sale : ((
The reason to get two core sets is that you can’t build playable decks for more than two people with just one. But if you grab a few of those investigator decks, that solves the problem.
Oh, I was going to play solo so I guess I should have bought this when I had the chance.
Had such a bad time at a board game meetup last night that it’s making me reconsider ever going again. We tend to have this problem where without speaking to it we decide that we must play a game that everyone can play, instead of splitting up into smaller groups for multiple games. And we played this awful pirate game filled with take-that mechanics that just went on and on for two hours. I had played it before with this group once just to see what it was like, and have actually hoped to never see it again. But this was a night for things to be as trying as possible, so out came Dead Man’s Doubloons. People kept forgetting the rules. People kept explaining things to my girlfriend who did not need them explained, only because they weren’t paying attention. There was a totally inappropriate amount of analysis paralysis over strategy from one person at the table, who kept also going on about how we misunderstood a rule about hand-size, even going so far as to stand up and take the rule book from someone during their turn an hour and a half in when I was most desperate to just have things end. “It’s too late we just have to keep going!” Horrible, stupid game.
It made me realize that some of my big favorite euro games may take a long time to play and teach but at least you’re engaging with something kind of intricate. I don’t think I’ll feel the same hesitation I have in the past when suggesting teaching Agricola to new people.
Anyone here have a favorite board game that they’ve personally upgraded in some way?
I really love Twilight Imperium, so over the years I’ve been gradually collecting all the bells and whistles. I’ve got an official play mat that I picked up on the cheap at a board game shop that was going out of business. I have a hardcover rulebook that was a pre-order bonus. I just bought and set up a really amazing laser-cut wood organizer that I expect will really speed up setup and takedown, and also provides some solid utility during play. I also got fan-printed editions of the digital “codices” that Fantasy Flight has released for the game, essentially little mini-expansions and balance patches. I’m currently waiting for a local shop to special order some card sleeves so I can sleeve the whole game… All 1,000 or so cards!!
It’s a bit of a money sink but not too crazy, especially over such a long span of time. I just love this game, and I want to make the experience of playing it as deluxe as possible. Maybe someday my level of delirious enthusiasm will get to the point where I’m making custom miniatures and a custom table, lol.
They seem to have added more stock and you can buy two of the core sets now.
I think about boardgames not in terms of length but in the density of interesting decisions. I don’t care if the game is 4 hours long if I’m engaged the whole time. Munchkin (for example) might take 30 minutes but there’s nothing to think about so it feels infinity long.
Oh dang, thanks!
had a great time at weekly board games. one play of Oceans and came equal second. didn’t quite get a good combo going but still enjoy the rough engine building. the Deep traits cards are a delight.
then instead of the traditional rounding off of the night with Deep Sea Adventures, we went with Century: Spice Road. apparently I was the least weathered by the final round of pints and got a decent engine and luck to finish first. then a quiet stroll through the park home