Please, Carcassonne Was My Father's Name: The Board Game Thread

I played Viticulture for the first time a few weeks ago (the BGA version). Yesterday, I met up with some friends to play board games and someone suggested a new expansion they’d bought that turns it into a cooperative game.

The catch was that they hadn’t played it yet and I would have to teach it while learning it. It took several hours and we didn’t quite win but came very close (everyone with enough points but the leaf just short of the goal). I think we would have won easily had we chosen one of the continents toward the easy side of the ranking instead of one in the middle, but where’s the fun in that? We also included another expansion or two.

This is one of those games I probably won’t ever buy because I don’t see myself choosing it over other games of similar complexity in my collection and I know several people who own it so I can play it in person if I want to.

In short, I wouldn’t mind adding Viticulture to our rotation of async BGA games if anyone’s interested in playing it sometime.

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Does the co-op expansion do much to avoid the alpha gamer problem?

I think the instructions said that you can decide whether to share your cards or keep them secret. But otherwise if someone tends to dominate other co-op games, I’d imagine the same would happen with this one. You definitely have to plan and discuss what you’re going to do or you’ll lose.

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Feeling in the mood for very dry board games and may spring something like Concordia or Hansa Teutonica at the board game group tonight.

this is like when I said that I missed playing Dominant Species with my old 6-strong playgroup & we could knock it out in 2.5 hours as a quick evening starter and people looked at me funny

played some more of the latest edition of Quartermaster General, a quick dud where the axis fell in 15 minutes and then an incredible game that went to time (20th turn/90 minutes). USSR knocked out mid game & returned, Germany knocked out late game

also Istanbul, which I always forget is a race game and spend too long on an engine & optimal location visiting route to rake in sick gains. 3 people on 4 gems all competing for first, as always

playing at the games store instead of a pub last and this week. tried Obsession, which looks like a weird Bonfire of the Vanities worker placement game but plays like Century Spice Road with the power plant + fuel market from Power Grid. ages to explain the rules and to play, but (rare for me for such a fiddly game) am keen to play it again

tomorrow is 3-player All Bridges Burning, oops I have to read the rules

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yeah I guess this goes to show I’ve probably been too nervous to spring these kinds of games on the people I play with. It could be much drier than HT and Concordia, I should tell them lol

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what do we want?

CONTAINER REPRINT

when do we want it?

IN A LENGTH OF TIME REASONABLE TO GET A PLAYGROUP TOGETHER WHO ARE EXCITED ENOUGH TO PLAY IT

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Container is great

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Some old friends convinced me to drive out to Dallas, TX to attend BGG Spring over the weekend. I just got back from it. This is a partial list of games I played there, some of which I’d been wanting to try for years:

  • Bus - Was not expecting to get a chance to play this, but I happened to mention it right after I arrived in earshot of someone who immediately offered to teach it. Sometimes considered the first worker placement game, I think.
  • Dominant Species: Marine - Finally got to play this after owning it for years. It lived up to my expectations and I hope to play it again before I forget how. The creator of this game died right before it was published.
  • Great Western Trail: Argentina - I’d been curious about this and New Zealand since vodselbt introduced me to the original game. I think I like Argentina better than the original but it seems like original + expansion might be kind of the same thing.
  • Harmonies - Very nice-looking but I think the rules could use a few adjustments.
  • Honey Buzz - I enjoyed this more than that other bee game Apiary.
  • Let’s Go! To Japan - I’d seen local people playing this game a lot (the blue and pink cards always look like Ark Nova in my peripheral vision) but had never tried it myself. I liked it.
  • Nokosu Dice - Japanese trick taking game that combines cards and dice. I really liked this one and plan to track down a copy.
  • The Queen’s Gambit - I’d always heard this was fun and it’s very rare and expensive so I figured why not try it. It was fun and I see how that Star Wars “Risk” game is a stripped-down version of it.
  • Xia: Legends of a Drift System - I’ve been curious about this game since it was new. I enjoyed it a lot but it’s not one I could see myself getting a chance to play enough to consider paying the price it goes for.
  • Wonderland’s War - I’ve had a chance to play this several times in the past but always went with something else instead because I was somewhat averse to the cartoonish art. Turns out it’s a pretty good game.
  • The White Castle - Elegant and fun, this is one I’m thinking of picking up. I liked it more than The Red Cathedral (though I liked that game, too).

I also saw a giant eyeball.

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My partner and I went to a board game cafe this past weekend and played Reiner Knizia’s Lost Cities for the first time. It’s lovely! Just a little 2 player card game themed around exploration. You draw cards from this big deck and commit them to expeditions around the world. You need your expeditions to make money (rather than go into debt), so there’s always some risk involved in placing a card down on the table. It’s a very simple game (we learned it from the rulebook in like 10 minutes), but it has a ton of strategic depth.

Dr. Knizia has a math PhD and he’s using it for good. The math in this game is tuned until it sings. In this way, it reminds me of the original Dragon Quest – a simple structure that punches above its weight thanks to the power of numbers.

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I’ve given Lost Cities as a wedding present many times. And I apologize for repeating myself in this thread, but I evangelize Trambahn whenever I get a chance.

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This is my suspicion even of New Zealand, except that NZ has stronger deck building mechanics and the course of play proceeds a bit more leisurely allowing you to wander in and out of strategies than the original does. I still like NZ but the original is just much simpler to set up and great even as is.


I have played some games lately.

Brass Birmingham seems really great even after just the sole two-player game my partner and I played. The way it models an economy is actually so fascinating and really reaches a weak strategy gamer like myself, which I think says a lot. I would love to play this with 3 and 4 players.

Concordia Venus is something my partner and I really enjoy and frequently play, but I was able to play this with three people last week and found it equally fun. I suspect you really got to be familiar with the maps so that you don’t accidentally pick a too tight or too open map for the amount of players you have. I still haven’t had a really tight game of this yet. Usually the map we’re on just lets one of us take off into their own corner for the most part. I gotta pick one that really bunches us up next, because the promise of this game is really apparent, and even if it’s relaxed it’s still a lot of fun.

I played six-player Lords of Waterdeep for a work thing and it made me reconsider if I really like worker placement games all that much. I don’t know. The game is not that fun in general or interesting to me. But I suspect three is really the best number for almost any worker placement game I can think of. Six is way too many and makes rounds take foreeevvveeeer.

Sea Salt and Paper is a small $12 set collection card game by Bruno Catthala, who I admire for his work on my favorite two-player game Raptor! This is a delightful card game. The art is slight but nice to look at. The sets you collect and then play from your hand have interestin abilities that let you fish through two discard decks or draw more cards or steal one from another player. It’s the kind of game where everyone is eying everyone else’s play area, which is always a blast. Big recommend.

Isle of Cats was also something I played at a work thing and enjoyed. The art is really nice and the quality of the components surprised me. It’s a mulitplayer tetris puzzle with personal scoring objectives, so I imagine it would be really simple to teach and play well with mixed groups. It did with ours. I wouldn’t buy this but I’d play it.

Everdell was a gift I got last year and took a long time to get around to playing. I didn’t think I would enjoy it. But there is some fun engine building. I built a jail that would let me invite animals to my city for free whenever I imprisoned one of my citizens. So I kept jailing carrier pigeons and really got ahead with this funny strategy. The final squeeze was when, instead of a pigeon, I threw a queen card I had into the prison to invite a King to my city. Felt pretty dramatic once I put it into that narrative form. I’d play more fo this for sure, was surprised that I liked it.

Now from my collection I want to play more Ark Nova, Dune Imperium, Castles of Burgundy, and Dune: Imperium.

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Lost Cities is the first modern eurogame I bought for myself. I have a lot of Knizia games. and it plays 4, but you have to be a fan of Bridge/500 to enjoy it—play as two teams, on your turn lay a card & draw as usual, or exchange 1 card with partner. who inevitably makes a face, why’d you pass me this crap, hey no table talking

Dr Knizia took that Ph D and became a quantitative analyst. so his games with autions are really good at making you think about how valuable someone else thinks something is

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I also like Knizia’s game Keltis, which I guess was released in English as Lost Cities: The Board Game but I believe that version only has the “simple” board and not the one with all the crossing paths that’s on the other side for the current German edition.

The last time I taught this game, I accidentally grabbed a tiny map for four players. I realized my mistake too late to want to start over but it worked fine. Being in a crowded space changes the game a little but it’s still fun. Too open with fewer players might be a problem, though.

i love brass, everdell, and castles of burgundy!

brass is definitely better with more than 2 players, though.

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My partner is getting so much better at board games than I am lol. I’ve never been good at playing these things, I just like to!

Also, I just ordered a bunch of proxy cards to complete my core set of Android Netrunner, so that we can at least make complete decks. It felt like a kind of futuristic thing to do. The quality seems good and it wasn’t expensive or hard to do at all.

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Speaking of lighter COIN games, have you heard of the new Robin Hood one that’s about to come out, that supposedly can be played in less than an hour? It’s getting very positive reviews so far and I would like to try it.

I randomly discovered a few weeks ago that another local board game person has always wanted to try a COIN game to see what the experience is like and, like me, decided Fire in the Lake looked the most appealing and bought it but hasn’t yet had a chance to play it.

I think we’re going to get to do it within the next month or so. I’m going to assume it will take all day. The two main rule books total 80+ pages. I’m looking forward to it.

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the GMT COIN games are very different to a regular board game. with Root, I could see the game parts, how to win, build a strategy. I’ve played Falling Sky, Liberty or Death, and All Bridges Burning and they all:

  • completely baffle me on how to win
  • are ½-⅔ done after 3 hours
  • make me feel like I understand the context and conditions and motivations of the period they are modelling many times better than before

the designs are amazing, but I never feel very much like I played a game

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30 min COIN

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