Thank you! I’ll keep that in mind. Deckbuilding is a mechanic my partner and I actually really like, so I feel like we’ll dig Netrunner when we get to trying it.
Trying to play more Arkham Horror LCG as well. We are playing two of the standalone investigators, the Mystic Jacqueline Fines, and the Survivor Stella Clark. They are each just lots of fun on their own but together they make a great duo.
We just played through the first two scenarios of the basic game and will play the third one for the first time soon. This was like our third attempt at The Midnight Masks, and by far our least successful. It is such a tough scenario. We had to resign before things got even worse…
In the Dunwich campaign I’m in the middle of, Jacqueline Fine is one of the characters we’re using. With five XP to spend between scenarios, I suggested giving that character one of these just because it could lead to entertaining situations. And it has.
Ahhh! Scaling bonus damage and knockback?? That’s an incredible card.
Replayed Midnight Masks and did much better. Still ran out the clock but we got like four of the six cultists.
It’s hard to get this game to the table sometimes because of the prep it takes. So I’ve been investing in things that help the experience be smoother and the set up shorter. Inspired by wourme’s tokens I got these 3D printed class-specific standees that you can slide the player card into. I looked for tokens but realized it would get expensive to produce them for every investigator I had or would get in the future, with these there is more flexibility and it’s cheaper. They look good too! I also got a vertical tray for the agenda cards, which also hold room tokens and cards to be stored in the victory display. Works great and makes the agenda easier to read. These are also good additions because they are the soul vertical elements in an otherwise entirely flat game. I’m pleased!
One other thing that helps make the game go more smoothly is arrows indicating locations that connect. I got some fancy acrylic ones but you can also just use toothpicks.
If I hadn’t already made all of my investigator tokens, I might go with something like this instead, just representing the class rather than the specific person (wouldn’t work with multiple characters of the same base class, but so far I have never played that way):
I’ve heard those arrows are useful. I am waiting to see what the design of other scenarios is like to determine whether I think that will actually be really useful. Midnight Masks could certainly use them, but we managed. They look nice though!
i played wonder woman: challenge of the amazons yesterday. it’s a decent enough horrified-like with the gimmick that you only get to talk about 2 of your 5 cards each round. once you look at the other three in your hand, you’ve got to stop conferring as the amazons are then in the heat of battle with no time to talk. so you have to plan three actions in advance and hope that none of the other players do anything to negate your actions or make them redundant.
(it’s a co-op game)
also, all the action cards are called stuff like RESOURCEFUL, INSPIRING, CONFIDENT, ADAPTABLE, and so on.
Don’t think I got the bandwidth to learn how to play it this week. But I’d be interested if you all play more. It looks cool!
It’s my partner’s birthday this Friday and she has wished that we play Great Western Trail with her folks. We have been playing Knizia’s latest legacy game My Island, which has forced her folks to contend with multiple competing objectives and increasing rule complexity (in a way that is honestly not fun, My Island is quite bad) and they have rolled with those punches for eight weeks in a row. She thinks they’ll be able to jump right into GWT… and I think she’s right!
It’s gonna be quite a jump. The game is complex and deep, but not particularly hard to get started with or even play. I am excited to introduce and teach it to them.
Our anniversary is the following week and we are going to dedicate some time to learning Agricola or Maracaibo on a trip we’re taking.
played Brussels: 1893(?) which was NOT a train game. worker placement game on a semi-random grid of Brussels. interesting placement bonuses: majority around an intersection gives you a mild bonus, most francs spend in a column gives either immediate boost or increase end-game scoring for a category (your choice). fine, but we’re playing Istanbul next week because it’s what we were most reminded of
Wow, that’s a more of a horror game than all those slasher movie-themed board games I’ve seen.
someone brings either of these to wisconsin this fall i want in
Find Muck
Played Broom Service with five people last night. It took like until the fourth turn each player had the rules straight, but despite that awkwardness we ended up having a lot of fun.
I always like teaching a game while a little drunk but that doesn’t always make for the smoothest teach early on ![]()
What did you think about A feast for Odin? Should we go again?
I was thoroughly overwhelmed but not in a bad way, would love to go again, now that I know the procedures of play, maybe I’ll be able to plan my actions instead of going essentially random






