Please, Carcassonne Was My Father's Name: The Board Game Thread

Yeah, my wife loves Pandemic, so getting Pandemic Legacy as a Christmas gift for her was pretty obvious. Less obvious was the question of who we’ll play it with, since the one couple we do the most stuff with lives across town and is generally growing more distant, while the local couples pretty much only gather in groups of six or more. I thought maybe it’d be something to play just by ourselves, but that feels like wasting the game’s potential, and there aren’t really many games we play just by ourselves, anyway? So it’s still ambiguous how we’ll proceed.

Other acquisitions this Christmas turned out to include Tides of Time and Mascarade. So, thanks for the recommendations! We haven’t played anything yet, but I’m looking forward to all of these!

Play it by yourselves. Seriously. Every other game needs a 3+ group. This works great as 2x2.

Today I played One Night Ultimate Werewolf, Mysterium, Space Alert and Spyfall and the day before I finally played Brass. All in all, good times

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Anyone up for Board Games right now, please let me know. I’ll be on BGA and on Steam for the next couple hours

oh man, i missed this. i’d try to show up for one of these with a little notice!

Among other things, spent my Christmas vacation playing a few games of Steampunk Rally. Surprisingly easy to understand game (as in the person I was playing with had only ever really played Sushi Go before, and they picked this up pretty quickly) where you draft cards to build a crazy looking steampunk machine, then roll various colored dice to power the components and race forward on a track. Definitely one of the better uses of dice I’ve seen; components generally incentivize rolling high so you can get more uses out of them, and you can spend resources (cogs) to re-roll or increase value, but once you actually place dice are on a component, they stay there and you have to spend cogs to get them off so you can use that component again, and of course the higher the number on the die the more you have to spend to get it off. There are also components that can only be used a single time no matter the value of the die you put on it, so you want to roll low for those.

I bought Steampunk Rally a while back but have not had a chance to play it yet. I like the previous game by the same team, Super Motherload. (It’s based on the video game.) It has a simple deckbuilding mechanic with board interaction that’s reminiscent of Dig Dug.


Anyone backing some game kickstarters?

Against all sense, yea. At the moment, I’m in on Scythe, Millennium Blades, and Innovation Deluxe, though I’ve done a few others in the past.

Played Argent tonight for the first time in a long time. One of the best worker placement games to come out in recent years, I liken it to Dominion in terms of the variability of its setup and the interesting situations that can create. Anyways, it was only a 2P game and with someone that had never played before, so I used the summer break scenario where you start the game with only two mages in your color and gain one at the end of each round.

Also picked up the Nethervoid expansion for Tash Kalar since the store was carrying it. Looking forward to playing it in the near future hopefully.

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Yeah that Summer Break scenario is great for teaching the game because while the game is an info overload it helps to have the early rounds go by very quickly so that players don’t get bogged down in AP.

Really, the major drawback of Argent as a game is that I would not play it with a group of more than 4 players, it has ridiculous downtime at that point, particularly if they are new players.

I actually played a 5p game one time with 3 new players and it somehow only took like 4-4.5 hours? It went surprisingly well, though I knew none of those players were AP prone which helped. But in general circumstances I would definitely agree.

Played Machi Koro last night. I didn’t really dig it. Though there is a bit of strategy, it was still too dicey for me. I think I’m coming to realise that I just don’t like dice in most circumstances.

Also played Consulting Detective, which I was really looking forward to. Unfortunately, the case we got felt like a shitty Sierra adventure game. We failed the case because we didn’t investigate what we felt was a throwaway line. Even after knowing the solution, we still felt it was bullshit. Just felt like I wasted my time.

I think I want to try Witness. I just want to pretend I’m a detective okay

HEY

I’m trying to remember the name of a game I played as a kid. The board was a mansion, with a grid laid over it, kinda like Cluedo but more detailed. I’m pretty sure there were stairs.

There was a ghost figure that (I think) glowed in the dark, or was green at least. And that’s all I can remember. It’s not Green Ghost Game.

was it case 4? case 4 is bullshit. the rest are uniformly great.

It’s been out for a while, but I’m still playing tons of Robinson Crusoe: Adventures on the Cursed Island. This may be my favorite board game ever.

It’s a brilliant little narrative engine. Leaving out all the dice rolls, you could describe all the little events that happened in your game and it’d come together like a self-contained Castaway story. I love games that tell stories. The less abstraction, the better.

People say it’s a monster, that it’s broken. These people have never stepped outside without socks on before. I read through the rules once and it all made perfect sense to me.

Each round, you flip over an event card. A fire sparks in the camp. Angry natives make off with your food. The card has a long term effect. You have two turns to address it. Maybe the natives are planning to come back and set your roof on fire. You can prevent it, if you want to.

Next comes the morale phase. Based on how everyone is feeling, you might get some determination tokens. These can be spent to use special player abilities, based on your role (cook, sailor, explorer, etc.).

Then, all the players must decide what they will be doing that day. You can explore. You can harvest resources. You can build up your shelter, or construct crude tools. You can go hunting, if you’ve found wild animal tracks. You can take a nap. Each player has two tokens to spend on these activities. This means you can dedicate yourself to one task, by putting both tokens on it, or half ass two tasks, by spending one. If you half ass it, you have to roll these dice. These determine whether you succeed, get injured, or have an adventure.

An adventure is like an event card. You draw it and something happens. Often you get to pick between two outcomes. One almost always involves shuffling the card into the event deck. If the card is drawn at the beginning of a round, then the second half of the card occurs. So, as an example. You have a “building” adventure. You spy some old-looking wood lying around. If you want, you can use it and add plus two to your camp’s defenses. But if you do, that card gets shuffled in. Later, when it comes back, that wood has crumbled apart, and a wild animal slips into the camp. Everyone takes a wound.

So, you have to weigh the short term benefit versus the potential long-term consequences.

Once everyone has taken their actions, then everyone needs to eat. You don’t have a refrigerator, so any non-perishable food that isn’t eaten rots overnight. Also, you roll dice for the weather. If you don’t have a strong roof or enough wood for a fire, then you take damage. Wild animals can attack at night, too, so you better have some walls built up.

Some people complain that the game is too hard. That the story it tells is one of endless tragedy. Well, Robinson Crusoe wasn’t a hero because the Dharma Initiative kept airlifting him food. He’s a hero because he told mother nature to go fuck itself and survived anyway. He also had a slave servant named Friday who helped him out. You can too, if you want to make the game easier. And a dog.

You don’t always have to play a game of pure survival (though that’s certainly always a factor). There are different scenarios with varied objectives. Like, you can play as a group of missionaries performing exorcisms around the “cursed” island. Or you can be the Swiss Family Robinson and build a home and fight off pirates. You can play a scenario where you are on Skull Island hunting for King Kong. Or join an expedition to track down Dr. Livingston. Or there’s an expansion pack that lets you play out a campaign, sailing along with Charles Darwin on the HMS Beagle.

I love this game so much. I went out and bought every little expansion or add on or convention giveaway promo I could find. I even ordered these stickers straight from the developers to put the character’s faces on the little wooden chits. I replaced the resource cubes with painted wooden pieces that look like bananas, loaves of bread, animal skins, and wooden planks. The base game is getting a little hard to find, but a second edition that incorporates many of these add-ons I described is in the works.

Either way, you should hunt it down. It’s glorious.

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I’ve played this once, and I really liked it. Lost badly, but losing a game like this most of the time doesn’t bother me. If it’s a good game, it just makes me determined to try again.

It took me 7-8 games of Eldritch Horror to finally win once, and that was only after I learned that the “hard mode” mythos cards were marked as such so that I could adjust the difficulty.

You should try Tales of the Arabian Nights!

Uh, maybe not.

I’ve come into a copy of pandemic legacy that I was going to play with my family but will now play with my girlfriend so I’m really excited about that

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do it! and feel free to play with two characters each, that makes it more fun imo. my wife and I are into august(?) and having a much better time than with most two-person tabletop stuff.

I got Pandemic Legacy for Christmas and am looking forward to playing it with my fiancee.

Thanks for the tip, Felix. We’ll do that.