Twilight Imperium is not worth it for what it is and it has been totally eclipsed by eclipse for me.
yeah, I can definitely get into maximalism for maximalismās sake, but not in that case.
I mean if you want to get Maxi how about playing a manās game like Here I Stand.
oh, and between mysterium and codenames, this was definitely the year of guessing games. both are great!
I just manually upgraded your trust level. those controls are in place so that people who just signed up donāt spam everywhere. it doesnāt take long for them to wear off normally.
Speaking of Consulting Detective, I have just taken delivery on a copy of Sleuth Publicationsā Gumshoe
Ellery Queenās Mystery Magazine Game is another game that exists.
I am way uninterested in Splendor. It doesnt do anything particularly wrong but I get nothing from playing it.
Ok, looked at your collection, tell me about Dominant Species. I have been meaning to play that one.
Itās excellent. It is definitely a worker placement game. Play is a little long (3-4 hours), but the rules are easy to explain.I think amphibians might be a bit stronger than the other options. Itās rare for a worker placement game in that there is area control and direct conflict, but placement drives everything. Think Age of Empires III (the board game of course)
If youāre playing twilight struggle, consider splendor a filler. For players new to modern games, I feel it displays a lot of the promise. Like āOh I guess you can have a game with no diceā and āgee this isnāt hard to understand, but the consequences of my decisions are still interestingā
Ok thats what I need to hear to get into it. I have to confess that agricola does absolutely nothing for me, after having played it four times. It feels like solitaire math homework even if ostensibly there is heavy player interaction. I need more than what gric offers in WP games
Have you played agricola 2 player? That is where you realize fuck your farm, your only goal is to make your opponent as miserable as possible.
Send it to me please.
Dominant Species was our go-to 2-3 hour game, weād use the official variant which removed the domination cards which add/remove actions. Plus we didnāt stand for any time-wasting!
1830 is an English game⦠(just published by Avalon Hill). Itās also well worth the 6-8 hours needed to play the first time.
I played some board game with my nerd friends that I never get to hang out with any more that was kind of like Seven Samurai where you co-op defend a town and its villagers from bad ninjas. Each samurai has unique abilities and can hulk out into a furry version that does more damage at the cost of life. I have no idea if it was any āgoodā relative to āgoodā board games because I donāt play any board games but we had a lot of fun.
Was it this game?
Another Antoine Bauza design. Sounds a little better than Ghost Stories to me, actually
Yup, thatās the one. A lot of rules-based trickery to eliminate your weaknesses or offload bad things onto people who have unique skills to handle them. I guess a lot of board games probably work this way.
Happy to hear from multiple people that Pandemic is exactly as broken as I found it to be.
Tonight I finally got to play a game of Burgle Bros with my mom. When her boyfriend comes over for christmas dinner tomorrow Iāll be able to try it again with three players, the ideal group. Iām happy that the game is pretty much what it sounded it would be from its kickstarter pitch. The game does start very slow, since so much of what happens is predicable, but once you start being forced to uncover tiles to find the safe code, and especially when you have to factor in the special penalties of loot, the game will build up to a very satisfying climax.
samurai spirit is good! itās a more lightweight version of ghost stories (with a box to match) and it retains the same kind of co-op flow of draw a card, everyone starts thinking, hopefully someone has a great idea. the way the ācombatā mechanics work make it a little harder to get into impossible situations like ghost stories because they removed positioning, which was a big reason why ghost stories can get impossible ā it was really easy to need to be in two places at once because of one bad draw, and samurai spirit seems to remedy that situation
ghost stories was coincidentally the game that got me into board games (mentioned on the prequel version of this forum) so I guess things are coming full circle-ish
so three games in and I can heartily recommend pandemic legacy.
I was skeptical about it, because:
- $80 game you can only play a finite number of times (between 12 and 24 games depending on how many times you win; it adds new mechanics after every game)
- I donāt particularly love pandemic; itās an OK introduction to modern tabletop stuff but itās a little dry, not that interesting, and leads to experienced players dominating the co-op strategy because thereās no private information or incentive to not play fully cooperatively.
- the reason I got into tabletop stuff in the first place was to get away from progression-based videogames, so the idea of leveling up between games and stuff (which is something you actually do!) vaguely rubbed me the wrong way.
but it is super great. it helps that there isnāt anything else that I really thoroughly enjoy playing with just two players, and as something to play with my wife, it is excellent. you can also do a faux four player mode where you both play two characters so it becomes even more of a party-based campaign.
Iām certainly interested in Pandemic Legacy, primarily because of how well liked Risk Legacy was compared to how atrocious Risk is.
If Legacy mechanics can make a terrible game likeable, I can only imagine how improved something basically decent but bland like Pandemic would be by a similar approach
Thatās pretty much my thoughts on it, dead on. A guy in my playgroup bought it, but we just have not been able to arrange a time to play it.