Yeah, the resources are malleable enough that as long as you’re producing a fair amount of stuff you can work them into a winning strategy. You’re never stuck within a strategy just because you committed to it at the start.
And the speed of play is neat. My friend and I assumed that draw power was too good since you have the utility of the card you draw or you can discard that card for resources. But drawing and discarding is really slow and lets the opponent set the pace of the game.
100%. I love that you can always just discard a card to get the last resource you need. You can just have a vague sense of how much your engine produces rather than counting things out exactly.
Played a couple games of Tash-Kalar with my wife while on an anniversary getaway, I won the first game on points after completing two three-point tasks and then she won the second game after successfully going through her entire deck. Neither game with Legendary units, guess we’ll try those out next time.
I thought it would be a lot more like something like a smaller-scale Gloomhaven, I was pleasantly surprised when it turned out to be something a lot more basic in terms of being fiddly and about positional play very much in a Go/Othello vein.