Please, Carcassonne Was My Father's Name: The Board Game Thread

Good game of FCM, @Felix won by about 100 dollars

Even in a learning game (which is basically what this was) I can see how much potential it has strategy wise

I am strongly reminded of a slightly less interactive Brass/Via Nebula (which is to say it is a high-interactivity euro but the ‘building your own corporate structure’ part felt relatively solitaire

Felix’s Burger chain, which was sponsored by DMX and Run the Jewels, was obviously the most successful. I don’t think any of us built a second restaurant (I imagine this is where some more of that interactivity kicks in?)

yeah that was a good time!

if anything the web interface made the learning even kludgier, I didn’t really feel like I had any momentum or tangible strategy until at least halfway & I was disappointed by the lack of interaction but I think that’s largely down to us (picking the shortest endgame condition and) not playing well enough to build more restaurants

it’s not quite good enough to live up to its rarity maybe but I would like to play it a few more times for sure

i did so bad

i had my eyes on a second restaurant but then i realized that i didn’t know how anything worked and had to fire almost my whole crew

yeah though i uh want to play again

Yeah when I realized that @AmishChipmunk was stealing my pizza sales with his discount trashbin pizza, made from 100% rat I lost my business developer and was flat broke for like two turns

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If the people want Domino’s, they will have Domino’s.

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DUSTY

BURGERS

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Hey look, it’s a version of the werewolf game, but based on one of the best episodes of Batman: The Animated Series and with some poker-hand stuff baked in

https://www.cryptozoic.com/batman-animated-series-almost-got-’im-card-game

I’m quite intrigued! And usually licensed games just sort of bounce right off of me.

cryptozoic games is kinda notorious for making terrible licensed games (or when they don’t, they’re just slapping the license onto another game (see all their different versions of love letter and fluxx)) tho so I would at least be wary about it

all their deck building games are the exact same one, and it’s easily the worst deck building game i’ve played

these games seem more GMT style simulationy than Euro style or American style, which is actual the most interesting part for me.

Played through the first TIME Stories campaign. If ya got money to burn because it’s not the most value on the market, it’s awesome. Hard to talk about it with out spoiling but there was a puzzle with in a puzzle that had the table of people I play with stand up and cheer. Doesn’t hurt that my wife really enjoyed it and that always gives me the warm and fuzzies when I find a game she can really enjoy.

Played Kingsburg again last night. Is that game supposed to take a million years to play? I felt like we were going at a decent clip, but maybe not. 3 out of 5 imo.

Played Medina today with my wife. Loved it. Abstract map manipulation is something I love, hell abstracted anything in general is something I covet but I thought this game in particular was pretty damn smart how it sets up its rules and placement stuff. 4 out of 5.

those ‘dice placement’ games are something I actually like generally even if the majority of them are strictly mediocre. Kingsburg and its cthulhu themed reskin Kingsport are both definitely average games, but I don’t think they take a long time to play? I could get through a full game of Kingsburg in an hour, even with all the expansion stuff added in (the expansion stuff is a strict improvement on the base game fyi so that’d bump the game up to 3.5 out of 5, the way armies and battles are handled is way better in the expansion)

That being said, I haven’t played it yet but I have heard that The Voyages of Marco Polo is the most perfect take on dice placement mechanics.

I did not know that was dice placement. I want to give Alien Frontiers a shot sometime but don’t want to put the scratch down for it.

I have heard that Troyes is supposed to be the grand daddy of dice placement but that was just the word on the street I heard a little while back. I will have to check Marco Polo out some time.

Anybody play Terraforming Mars yet? I played it 2 nights ago as there have been a lot of boardgame play as of late in my life.

I think it lives up to the hype. Lovely game and super fun.

Might as well post this here to keep folks updated. Brass (being reprinted here as Brass: Lancashire) is one of the best economics euros I have ever played. The only drawback it had was that the rulebook made the game very difficult to adequately explain. It’s very high interactivity but it doesn’t have any take-that mechanics. Hopefully, this new edition cleans up the rule book (at least as much as it has cleaned up the look of the game, which before looked moderately ugly).

Basically, you play by building industries and connecting the industries to towns or ports that need the resources the industries have produced. Every time you deliver all the resources an industry has produced, you score it for victory points and a permanent increase in income (meaning that that factory or shipyard or whatever is now operating at full profit). The decisions you make about what industries you make along with which connections you build depend heavily on the board state, making this game as far away from euro-solitaire as possible. Other players can use your connections to hook up their industries, and sometimes will be forced to use the resources you’ve produced in order to build their industries or connections so there’s a strong sense of that antagonistic board state where every move you make is trying to help yourself more than it helps your opponents. People who played Food Chain Magnate w/ me may remember how often I compared that feeling of accidentally helping your opponent to Brass.

The first few rounds of play with moderately experienced players are built around this dynamic of trying to bait/force someone into connecting to a port so that everyone else can sell cotton overseas, crashing the overseas prices whilst staying ahead of the plummet in price. As well, halfway through the game trains and railroads become available but require coal so as the game approaches the halfway point players are often preparing by researching coal tech and building coal mines so that they stay ahead of the technology curve (or if they are sufficiently reckless or sufficiently ahead of everyone else, taking out large loans so they can build far more than their opponents)

EDIT: should note, that while this game got a negative review from Shut Up and Sit Down, this can be easily attributed to Quinns’s seeming inability to learn rules or strategy without Paul around to teach him. Either way, they’re midbrow mainstream reviewers so they tend to come to the exact wrong conclusion as often as they are accidentally right about something.

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he’ll yeah, thanks for the heads up

Apropos of nothing, my new favorite Knizia is Stephenson’s Rocket, and I’m glad it’s getting a reprint this year so more people can play it. It’s sort of an Acquire derivative, if you removed the random tile draw and added in an extremely nasty vetoing system. Mechanically, it’s classic Knizia. You can take two actions per turn which can be any mix of three choices: take a stock share of one of seven train companies and expand its rail network, take an item token from a city, or place a station on an empty hex. The thing that makes the game shine is that any time a player takes an expand action, any player can call a veto round, in which shares of the company being expanded can be bid to change where the tile is going to be placed. This is significant because final scores are based on three majorities, of item tokens from cities connected to the rails, station majorities for each surviving company, and share majority for each surviving company.

As far as recent (last year) new games I’ve played, there’s been 1.5 plays of The Colonists, a few plays of Power Grid Card Game, and two plays of Terraforming Mars. Otherwise, I’ve been mostly playing 18xx (89, 30, 46, 22, 4th age, 80, 60). Colonists was an ok resource conversion/logistics game. I’m being a little harsh on it, but we played an Era 2-4 game and it took roughly 6-7 hours over two sessions, and I’m really not sure it earned that length. I think I’d be interested in doing an era 3 and 4 only game, which is where most of the interesting stuff happens, but no more. There are basically three significant concepts that distinguish it from other resource conversion games: the random set up of colonies (game-changing upgradeable special powers), the board creation as part of the game progression, and storage (essentially, you have three zones on your board where resources can be, only one of which you can spend from). There’s something about the storage that irks me and strikes me as almost pure makework though, and it’s a significant annoyance for what’s one of the central mechanics of the game. Player interaction is fairly minimal as well, in that you can’t really block someone from using a location, just force them to be slightly less efficient in using it or delay them, though amusingly enough even that’s gone by era 3. I’m pretty sure I’d rather just play Roads & Boats if I had a choice. The Colonists feels like that, but with heavily toned down logistics and significantly less player interaction.

Power Grid the Card Game was Power Grid, the card game. It’s shorter at least, but I’m still not a huge fan.

Terraforming Mars is way too random for how long it takes to play. All of its good ideas feel cribbed from Through The Ages, but it’s less good at all of them. I didn’t play with the drafting variant which probably does help with the randomness, but I’m not too inspired to give it another try.

http://www.deadlyprem.com/

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Played the new trick taking game Moons the other night. I loved it, I am very biased towards trick taking though. Moons>Diamonds IMHO.

Also played Neuroshima Hex for the first time, I thought it was just okay.

Also got in a play of Mystic Vale. Mystic Vale is fun, it’s not setting the world on fire with anything it’s doing but it just has a great cool factor to it. The expansions are unfortunately necessary for the game.