Itâs an old Christophe Boelinger design, squad-based two player tactics game on a map composed of 4 random pairs of square room tiles randomly shuffled into a 2x4 layout. Each player builds a team of 4 units, each with unique abilities, and starts on opposite sides of the map. Each room tile pair also has a unique gimmick to it, like âdarkâ squares, pit traps you need to jump/swing over, portcullises you can see/shoot through but not move through, weapons you can pick up and equip, etc. However, the namesake comes from the fact that every room tile features a gear that can be activated to physically rotate the tile, or its counterpart room elsewhere on the map, ninety degrees.
Itâs a really skill intensive game because thereâs basically zero randomness outside of the map composition, since rooms are layed out randomly at the start face down and arenât turned over until someone explores them. The only hidden information besides that is during combat, where both players double blind play a combat bonus card from their hand. The catch there, though, is that all of the cards are one shots, except of course for the +0 card. So thereâs a really good rhythm where youâre trying to coordinate your units so you can get in that one good team attack to take down your opponentâs units one at a time, while theyâre trying to do that to you at the same time, while positioning yourself to best take advantage of whatâs on the map.