Please, Carcassonne Was My Father's Name: The Board Game Thread

So last night I played Betrayal at House on the Hill for the first time, and also Flash Point (although we played the latter on weenie beginner rules since it was all our first go).

I was a little surprised that BHH was such a quick play/so easy to pick up. I was expecting something much more involved.

What are some good games to make people laugh

That aren’t terrible like cards against humanity

Mysterium is great if you’re a little flexible with the no talking rules (as are the slightly inferior vlaada chvatil games pictomania and codenamed which are structurally similar), and the new kickstarter version of celebrities/monikers is reliably very funny

Dixit is good as well.

I hear good things about Funemployed

I had a good time with anomia too!

prefer the name “Fax Machine” to the listed title

So my collection now includes half a dozen Dominion boxes, Dead of Winter, Mascarade, Tides of Time, Risk: Legacy Edition, Pandemic original & Legacy versions, and the battered old copy of Balderdash that we were playing when I originally proposed to Julie. Still haven’t actually played any of the new games we got at Christmas, but I remain optimistic.

My only regret from Magfest this year is that we never made time to play the copy that @Mothra brought.

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Played some Hanabi last night and was kinda bored by it. Meh. Zertz is still a good time, though. I always though I should have got more games from that series.

So, I didn’t like Hanabi the first few times I played, but it was quick to play so I eventually ‘grokked’ the appeal of the game. I found it much less boring once I crunched the numbers in my head and realized that it’s essentially a low-variance puzzle. While you would think a game where you’re drawing cards from a deck would be very highly random, Hanabi gives you the exactly minimal set of tools needed to overcome that randomness. It’s the one game where I enjoy card counting but it’s also a game where card counting is a basically expected skill of all the players.

Of course you may have found it boring for some other reason, so maybe the above paragraph is wasted.

Whoa, BGA is carrying Dungeon Twister now.

Tell me about this game, I don’t think I know anything about it besides Shannon Appelcline having been a very big fan of it.

It’s a grid based tactics game with some arcadey elements

I think actually the source of my boredom may have been that I grokked it too quickly! A few turns in I was like “this is really easy”. I wonder if this may have been exacerbated by the fact I was only playing with one person.

If it was too easy, try it with the sixth color and go for 30 points.

Normally 2 players is actually a bit harder because you only see one other player’s hand and thus have much less info to go on.

It’s an old Christophe Boelinger design, squad-based two player tactics game on a map composed of 4 random pairs of square room tiles randomly shuffled into a 2x4 layout. Each player builds a team of 4 units, each with unique abilities, and starts on opposite sides of the map. Each room tile pair also has a unique gimmick to it, like “dark” squares, pit traps you need to jump/swing over, portcullises you can see/shoot through but not move through, weapons you can pick up and equip, etc. However, the namesake comes from the fact that every room tile features a gear that can be activated to physically rotate the tile, or its counterpart room elsewhere on the map, ninety degrees.

It’s a really skill intensive game because there’s basically zero randomness outside of the map composition, since rooms are layed out randomly at the start face down and aren’t turned over until someone explores them. The only hidden information besides that is during combat, where both players double blind play a combat bonus card from their hand. The catch there, though, is that all of the cards are one shots, except of course for the +0 card. So there’s a really good rhythm where you’re trying to coordinate your units so you can get in that one good team attack to take down your opponent’s units one at a time, while they’re trying to do that to you at the same time, while positioning yourself to best take advantage of what’s on the map.

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http://fiasco.tabletopsoftware.net/

So, this Fiasco website now supports online multiplayer. Fiasco is one of the best designed story games, and this is probably the easiest way to play it online. It’s missing exactly two things, which are easy to fulfill using a basic roll20 game or even tabletop sim, the tilt and aftermath tables and a way to roll and keep track of dice.

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So I played that Warhammer Quest card game. It’s easily the best of the dungeon-crawler card games that I have played, I had a lot of fun with it. The main issue I can see is that there’s a campaign mode, and a side mode that plays faster with what seems to be most of the same progression mechanics (so just flat-out a better mode, from what I can tell?) and there’s only one mission for it in the box.

Still, I would recommend trying it out. It’s super good.

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I bought a copy of Tash Kalar the other day and played it for the first time last night. There is a lot to get my head around there, but I think I am going to play this game a lot.

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If you ever want to play it online, it is implemented over at board game arena