So last night I played Betrayal at House on the Hill for the first time, and also Flash Point (although we played the latter on weenie beginner rules since it was all our first go).
I was a little surprised that BHH was such a quick play/so easy to pick up. I was expecting something much more involved.
Mysterium is great if youâre a little flexible with the no talking rules (as are the slightly inferior vlaada chvatil games pictomania and codenamed which are structurally similar), and the new kickstarter version of celebrities/monikers is reliably very funny
So my collection now includes half a dozen Dominion boxes, Dead of Winter, Mascarade, Tides of Time, Risk: Legacy Edition, Pandemic original & Legacy versions, and the battered old copy of Balderdash that we were playing when I originally proposed to Julie. Still havenât actually played any of the new games we got at Christmas, but I remain optimistic.
My only regret from Magfest this year is that we never made time to play the copy that @Mothra brought.
Played some Hanabi last night and was kinda bored by it. Meh. Zertz is still a good time, though. I always though I should have got more games from that series.
So, I didnât like Hanabi the first few times I played, but it was quick to play so I eventually âgrokkedâ the appeal of the game. I found it much less boring once I crunched the numbers in my head and realized that itâs essentially a low-variance puzzle. While you would think a game where youâre drawing cards from a deck would be very highly random, Hanabi gives you the exactly minimal set of tools needed to overcome that randomness. Itâs the one game where I enjoy card counting but itâs also a game where card counting is a basically expected skill of all the players.
Of course you may have found it boring for some other reason, so maybe the above paragraph is wasted.
I think actually the source of my boredom may have been that I grokked it too quickly! A few turns in I was like âthis is really easyâ. I wonder if this may have been exacerbated by the fact I was only playing with one person.
Itâs an old Christophe Boelinger design, squad-based two player tactics game on a map composed of 4 random pairs of square room tiles randomly shuffled into a 2x4 layout. Each player builds a team of 4 units, each with unique abilities, and starts on opposite sides of the map. Each room tile pair also has a unique gimmick to it, like âdarkâ squares, pit traps you need to jump/swing over, portcullises you can see/shoot through but not move through, weapons you can pick up and equip, etc. However, the namesake comes from the fact that every room tile features a gear that can be activated to physically rotate the tile, or its counterpart room elsewhere on the map, ninety degrees.
Itâs a really skill intensive game because thereâs basically zero randomness outside of the map composition, since rooms are layed out randomly at the start face down and arenât turned over until someone explores them. The only hidden information besides that is during combat, where both players double blind play a combat bonus card from their hand. The catch there, though, is that all of the cards are one shots, except of course for the +0 card. So thereâs a really good rhythm where youâre trying to coordinate your units so you can get in that one good team attack to take down your opponentâs units one at a time, while theyâre trying to do that to you at the same time, while positioning yourself to best take advantage of whatâs on the map.
So, this Fiasco website now supports online multiplayer. Fiasco is one of the best designed story games, and this is probably the easiest way to play it online. Itâs missing exactly two things, which are easy to fulfill using a basic roll20 game or even tabletop sim, the tilt and aftermath tables and a way to roll and keep track of dice.
So I played that Warhammer Quest card game. Itâs easily the best of the dungeon-crawler card games that I have played, I had a lot of fun with it. The main issue I can see is that thereâs a campaign mode, and a side mode that plays faster with what seems to be most of the same progression mechanics (so just flat-out a better mode, from what I can tell?) and thereâs only one mission for it in the box.
Still, I would recommend trying it out. Itâs super good.
I bought a copy of Tash Kalar the other day and played it for the first time last night. There is a lot to get my head around there, but I think I am going to play this game a lot.