i think it is, yeah.
I mostly 100%'d this game and I think itās pretty mediocre at the end of the day:
oh one last note, the amount of times this game makes me smash A per minute should be fucking illegal
i booted up Pikmin 1 just now and played 4 days, and wow that game really does not have much A-bashing. I get why they put the camera on the right stick in later entries but it saves so much wrist and elbow stress to just be able to march them around like the worldās cutest army of murderers. The only time Iāve had to bash A repeatedly is during plucking.
Pikmin 4 tries to make A-bashing less constant by giving you a CHARGE button, as in CHARGE INTO BATTLE COMRADES. However the CHARGE button only works when youāre not riding Oatchi. And since you canāt move pikmin around with the right stick, the only thing that makes sense is to constantly ride Oatchi. That way the pikmin arenāt just hanging out in an easily devourable crowd that I have no direct control over.
And so I end up riding around with Oatchi and having to individually throw Pikmin using A, a thing that you just donāt have to do much of in the first game!! They made it significantly worse in an era where games (and Nintendo specifically) are supposed to be aware of and trying to prevent RSIs.
Weird fucking game.
Yeah, I really miss that old control scheme where you could direct the pikmin around with the c-stick. Supposedly you can unlock that in Pikmin 4 way late game, but I havenāt gotten to that part yet and Iāve already rolled credits for the first time.
if youāre on oatchi and you ram something it does immediately flomp all your pikmin straight onto your target, which i did find pretty satisfying. but yeah i also had a turbo toggle for my A button readily available lol
You can! If you hold ZL or ZR or something I forgot, then you can march them around with the right stick. This does not work on Oatchi though, which is the only way to play the game most of the time!
yeah this does rock honestly. I like that you can just straight up murder most creatures this way. I wish that (a) it had less of a cooldown, and (b) it worked on everything. I think it was around the 3rd or 4th time that I was fighting one of those gun murder balls that I was like āboy I sure wish I didnāt have to hit A one billion times to kill this thingā.
Honestly the combat in this game feels perfunctory, as it should, but also incredibly detailed at points? Like you really have to focus on it even as itās pretty easy, and it just takes a while to actually complete.
I dunno, I have a lot of bad things to say about this game but I did spend 40+ hours on it, it clearly has redeeming qualities. Itās absolutely gorgeous for one, and I like the satisfaction of clearing an area. Honestly I think I would add like, a whole letter grade if the game would just shut up and let me observe the environment more.
yeah if i was gonna longpost iād dunk on the game for a whole bunch of reasons but in the end iām pretty warm on it. admittedly i do like the high-level challenges though, getting platinum on the little dungeon puzzleboxes or whatever. the number of text boxes and the speed at which they go by (low) is possibly the gameās greatest criminal crime
just enormously inarguably a less interesting holistic work than pikmin 1 though. and that is maybe as much as 95% due to the timer yes lol
i have gotten curious about pikmin 3 deluxeās hard mode in the last few months, i might do that if it ever goes on saleā¦
I just think after Pikmin 1 (maybe 2) there was a severe internal argument or outright schism within Nintendo over how the game should control, and it has been a problem ever since. Again I played Pikmin 3 within the past year or so and when the consensus best option is mixing two different control schemes and multitasking between a wiimote and the Wii U gamepad you know the plot got lost at some point.