Hi everyone! With the new Book Club format, I’m trying to make sure I get votes in sooner rather than later so we have a whole month to play whatever game ends up getting picked. So, even before we record the one for King of Demons, here’s the next three selections! Vote below, and descriptions even belower
This is a good crop by the way.
https://twitter.com/snexploration/status/1167266888000450561
Ball Bullet Gun
A turn-based strategy game based on paintball simulation battles.
Ball Bullet Gun: Survival Game Simulation is a Japan-exclusive turn-based strategy game for the Super Famicom. The game allows the player to create a party of “soldiers”, though the implication is that these are regular civilians taking part in a military simulation, and determine their names, faces and loadouts. The player then takes this team through a series of missions, using whichever members best fit the criteria.
The game makes heavy use of fog of war, making it impossible to see the enemy’s team unless they get within visual range. The player characters can use cover and change the direction they’re facing, which allows them to get the drop on enemies. Everything - movement and reloading or shooting a weapon - requires a finite number of “AP” that replenishes after each turn. Both sides take turns to be the remaining team on the field.
PS Ball Bullet Gun DOES have a translation
Gokujou Parodius
A side-scrolling Arcade shooter with an overdose of the strange and cute. The third game in the Parodius series.
Gokujou Parodius (“Fantastic Parodius”) is a game based of the foundations of the Gradius franchise. In Gradius the enemies are mostly aliens or alien spaceships. In Gokujou Parodius the enemies are Maoi heads, bald eagles, bunnies, bunny-girls, giant strippers, and octopuses. The power-up system is also present in Gokujou Parodius but is character specific. Characters also have their own weapons like missiles, lasers, shields, or options. Each stage opens with the player character flying through space before they enter the stage.
Dragon Quest III - Soshite Densetsu e…
The third release of the Dragon Warrior franchise saw the story take a trip back in time before one and two, taking up the sword of the warrior of legend, Loto.
Dragon Warrior 3 represented a number of leaps forward for both the series and JRPGs in general. The original Famicon version of Dragon Warrior 3 not only had improved graphics over its predecessors, but also an improved user interface, a larger and better developed game world, and a much more complex story line. The robust class system was also quite innovative for console RPGs at the time, and the ability to change classes part of the way through the quest added even more depth. Dragon Warrior 3 also debuted a unique Day/Night system that has been an established feature of the series ever since. The Day/Night system allows time to pass while the party moves about on the overworld map. The effects of the system were more than just cosmetic as towns and castles could change remarkably during the night and some characters and quest objectives could only be encountered at a specific time of day.
The 1996 Super Famicom port, subtitled Soshite Densetsu e… (“Thus Into Legend…”), is an enhanced remake that upgraded the graphics and expanded the game’s features. This version of the game was never localized for North America due to how late it was released in the Super Nintendo’s lifespan, but was fan translated in 2009 by the DQ Translations group.
So, get voting! And this will eventually become the discussion thread for whatever game wins.