one time i streamed oblivion w/ a billion awful sex mods pre-twitch/justin.tv and somehow Chefboyardee found my stream and gave me the thumbs up
My Oblivion Story
one time i streamed oblivion w/ a billion awful sex mods pre-twitch/justin.tv and somehow Chefboyardee found my stream and gave me the thumbs up
My Oblivion Story
Oblivion is actually weird and good
The main quest is complete ass but the rest is decent enough
Esp with mods to fix the scaling
Itās just too big and boring, a hill of soggy cardboard. Itās not weird enough, really.
I feel like we did get endless forests; problem was that 95% of it was topographically indistinguishable and interchangeable. I could play Oblivion for another five or ten hours if someone modded it to have actual level design
Going third-person, jumping out of the water, and furiously reorienting yourself three times like a transdimensional plank of wood before hitting the water again is the most incredible thing Iāve ever seen in a big-budget game. I almost canāt believe they allowed the third-person camera since seeing everything you do looks patently absurd
pretty sure i will never think this about any piece of media
i think it about most
TES is probably one of the longest-running successful wrpg series to be so obsessed with Bigness. morrowind maybe the least, the map is half what was originally planned and i wonder a lot about what it would be like if they cut it in half again and threw away every ākill some rats for a point in acrobaticsā sidequest
Iāve been told they think about their vast tracts of content like a sim generating random events; itās important that thereās so much in every direction that everyone stumbles upon different chunks and can swap stories about unique pieces they found.
Vastness is a different sort of branching, then; it has similar pitfalls of under-developed branches but Bethesdaās spreading themselves a lot thinner just due to the work involved. Their process is very efficient, though. I think Oblivion had 8 level designers doing 200+ dungeons and Skyrim had 12 for the same number; overall team size is under 150 where youād expect 250 for most studios.
this necessitates that the stuff different players run into is worth sharing stories about in the first place
I think this is whatās driven them to make more high-concept quests and villages starting with Fallout 3. Iām not going to argue itās good! but it seems sufficient for the audience theyāre chasing
aw man thereās so much cool stuff in oblivion. i love all the silly one-off quests and the lore dump books and sprawling cities and the sheer number of characters
oblivion is a friendly, welcoming game*. just as long as you donāt listen to patrick stewart. it is, as is apparently becoming a theme/meme with me, a game wholly enriched by its apparent flaws
*jesus christ, can we please compare the relative accessibility of oblivion to like
every western rpg made before it
(and no itās not better than morrowind but it totally works as its own thing. it would actually make for a great mobile game in terms of how vignette-y and provincial it is if it hadnāt been shooting for and dismally failing at that elusive immersion factor)
the hateful impenetrability and failed ambition of early wrpgs was the only time they were good
Yeah I honestly think itās one of the mediumās biggest continuous problems.
Oblivion couldāve had characters but it actually just has one guy who keeps being reincarnated in a hundred different locations bc there are 9999686439000000 lines of monologue and they wanted voice acting for all of it and couldnāt hire more than six voice actors
I kind of wanted to see if the responses ITT would conform to that other receptive chart I made up, i.e. If Oblivion is now old enough for people to try to see it under the lens of ambitious atypicality. I just think itās a vacuously huge blob, any staying power limited to some transient in-betweens ā those storms and Souleās music
they were good for us
i am probably wistfully alone in this view, but i am really glad that people who couldnāt stomach morrowind get their own friendly fantasy worlds to romp around in. i canāt play baldurās with my girlfriendās 8 year old because it bores/confuses/hates her, but she can (she canāt yet, but she will!) get right into skyrim. thatās awesome!
I mean my mom liked skyrim too and that was cool but that doesnāt fit within the premise of pithy post so it doesnāt count
Hereās where i brag about how i got my littlest brother (heās 13) into the Souls games and how the other day he Instagram messaged a picture of a copy of Morrowind for Xbox he bought because he knew it was my favorite one. Little dudeās favorite series was formerly AssCreed.
Also he was into MonHun before i even was and next time i go home to visit weāre gonna hunt together.
whatās his username here
Throw everything in the garbage and get him into contra instead
I donāt think so? Tbh a lot of your tastes in games seem to align with majority/mainstream opinions. Theyāre really only minority viewpoints here. Sometimes I almost feel like youād find more in common to talk about on any other forum; youād just have to deal with a trillion shitheads, so.
does sb actually even have radical outsider tastes anymore
I donāt know if theyāre radical but yeah thereās probably some difference between here and GameFAQs or NeoGAF, and that difference is only that the people here are scared to openly post pictures of their Waifus in the Persona 5 thread
I donāt like souls games Iām keeping this ship afloat