At least he apologises at 50 minutes and 40 seconds…
The entire Supervision and Mega Duck libraries are full of this sort of thing.
i’m not familiar with this title but from the thumbnail i recognised it in particular as a bon treasure game because of the graphical style
i’m very sick
this just makes me think of a lot of those polish atari 8 bit chiptunes like
this one feels somewhat cursed
and of course there’s the legendary Lords of the Darkness which is an iconic banger in the book of Liz
okay I get that you would click on that video and hear the bitfucked song and the insane race calls but those are recognizable as voices
you don’t really get the full effect of how good it sounds until 3:38
Whoa!
I wish this audio was this fucked outside of the intro and rat-race scene.
I wanna do a noise show where someone plays this and I do video art using cuts from the movie
The “Ill Get that Gator” segment audio!
The end 23:33 is pretty good too
You know what’s great? I believe it sounds like this because it’s digital sound converted to play on the beep boop PC speaker. Which means YOU CANNOT ADJUST THE VOLUME.
this doesn’t belong in this thread wtf its a famously good pinball song!!!
Always thought this was cool, there’s a lot going on in the sound design of that game even beyond the power of the theme.
In addition, we could tag certain sound effects so that they would queue up to synchronize on a musical boundary, most typically a 16th note. The pop bumpers do this, for example. We made the pops a tom-tom-like sound, so when the ball is being battered around, it sounds like an impromptu drum fill. The sound effects also know the underlying tempo, which would allow the creation of sound effects that might consist of a 16th note run, and have it actually start on a beat or beat subdivision, blurring the line between “background score” and “foreground sound effect.”
The desire to have the gameplay/aural/visual experience be holistic was so great that there are points in the game where the gameplay actually momentarily pauses, and waits for a ‘musically appropriate’ time to continue. For example, in pinball, after the ball drains, you generally look to see your score and any ‘bonus points’ you earned during that ball. In Bk2K, after the ball drains, the game waits for the next 2-beat boundary before it puts up the “BONUS” display. And it puts it up exactly on the beat in sync with the music. Similarly, when the game needs to kick the ball onto the plunger for the next ball, it likewise waits for the next 2-beat boundary, and kicks out the ball in precise time with background music. Despite being a very fast-paced table, BK2K is filled with places where the game waits ever so little for a musical boundary to continue the gameplay.
okay thats completely fucking awesome
²
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nothing in black knight 2000 tastes as good as a ball sound
well we all know all pinball songs are garbage so…!! ![]()
Seriously though, I just posted that one because of the really crunchy vocals pinball games have, and it’s one of my favourite examples of it due to the two very different vocal styles