that shit where you could bean a chud with a brick from across a park with 100% perfect accuracy and sprint at him and gank him while he was still reeling from it was about as good a gamefeel thing as i’ve ever seen in a AAA horseshit game
For me it’s harder to get “into role” and I appreciate games that have no player character ego at all but I get this perspective.
most popular media has nothing substantive to say but demands to be taken seriously (as, of course, they are made for and by adults). when you have nothing serious to say, the easiest way to telegraph seriousness is to continually up the cruelty and melodrama. it is a bit of a cheat code in narrative that’s been unlocked (we currently live in the era of discovering and exploiting our cheat codes). watching characters suffer is morbidly pleasurable, like watching a trains crash endlessly, somewhat pornographic. nothing wrong with this, btw, but creators shouldnt act like their junk food is high class cuisine.
EDIT: basically, what neitzche said via Broco
Ya, I love the satisfying clay shatter sound that accompanies it.
The Last of Us games are bad because the scale of their environments are all wrong (also for other reasons but this aspect I found particularly damning for a franchise that wants to be spoken of in hushed, reverent tones).
I really liked TLOU’s approach to stealth-cover-shooting etc., the plot didn’t go anywhere unexpected for the most part but I still enjoyed the journey. Maybe because I don’t watch a lot of Gritty Prestige TV I hadn’t already had my fill of that kind of stuff.
Confession time:
Tlou was too polished to get me interested in it back when it came out (if it had anything standing out or feeling less like a run of the mill TV show, maybe i would have gotten interested? Who knows!), and when a friend lent me his copy, an early b-movie jumpscare, coming fresh off an accident where i was T-boned on a junction in RL, made me quite cross, stopped playing it shortly after that … and never looked back.
Hell, I’d even say that Detroit become Human is the better game, because it leans fully into the pretentious ‘I am definitely art!!!’-scheme (press X for feelings) and excels at being just a trashy game), so i am surprised that there’s still something to say about tlou after all this years?
Guess that’s because people care enough about it/that tlou did something right, whereas Detroit fades into vg oblivion, hmm
i mentally categorize last of us in the same place i do game of thrones & robotripping where i hear ppl say ‘oh its cool a lot of ppl u like die & you feel like spiders are crawling on you’ and i think, guess im getting old…i’d rather not.
im being a little facetious when im like “ok but actually re6” but its interesting to compare / contrast these like post re-4 games… basically i think that entire subgenre of over the shoulder games that followed it are kind of only superficially similar and the naughty dog approach to animation is totally different and kind of fruitless, when to me it defines that era of capcom production studio 4 / clover games (specifically that trilogy of re4 / killer7 / god hand). souls / sekiro / etc. feel very much more inspired by those than anything outside of platinums softography.
but even resident evil after 6 doesnt play like a clover game…
one approach gets u demons souls and god hand and the other gets you uncharted + tlou. i certainly have a preference and think the styles of animation are fundamental to both sides of this binary. basically i think all this naughty dog stuff is a dead end idk
also yes i drastically prefer the goofiness and uneveness of re6 campaign to anything that reeks of prestige like that
this is a good user title
I have a distinct memory of watching a TLOU2 reveal trailer during E3 and hearing a stadium crowd cheer while the game played an NPC getting brutalized, then I napped an had a nightmare about it. Kinda wrote it off after that. I at least played fortnite for a bit although I’m hearing Fortnites siren song again, i would have to commit some kind of penance to play it again, maybe change my discord handle to Hoodnite Hog Slop Liker
you know what they say, goku before the fall
can we split out all this last of us nonsense, all these new posts made me think sega was finally doing the dreamcast 2 again
That’s simple
Because they make hundreds of ways to make shoot/rip/cut/smash human for fun (the core system of game)
and then tell people violence is wrong (the main theme of the game)
But people who got offecened not say how they really enjoy killing enemies.
But the violence creator Neil preaches violence is wrong, loudly
I would say that TLOU 1 was probably the peak of that type of high production value cinematic/narrative action game, which does give it a certain amount of value. TLOU 2 IMO was undone more by awful pacing than anything else, but I also seemingly somehow took 10+ hours longer to finish the game than many others so god knows what was up there.
On the other hand I couldn’t even bring myself to finish the demo for RE 6, I still have no idea how Capcom made RE4 and then could never make another game in its mold be even decent.
But when will Nietzsche finish writing Beyond Good and Evil 2?
I doubt, severely. TLOU came out like, yesterday as far as I’m concerned and yet our cultural masters’ ability to present a compelling drama has tanked considerably even in that short time.
am i reading this wrong or is this an amazingly catty way to say that wagner’s operas were so arduous to attend that the experience was comparable to being burned at the stake lol
Something along those lines probably! The very next paragraph continues: