I would really like to play golf once in my life. It looks so relaxing. There should only be one golf course per continent.
Aside from one major aspect of the story near the end which I grumble about, FFVIII has one of my all-time favorite RPG plots, easily. Itâs almost impossible to describe in brief and feels a lot like it âmakes no senseâ the entire time even though it actually all hangs together remarkably tightly if youâre paying very close attention in a way thatâs kind of jawdropping. I hesitate to say that Ultimiciaâs plot is really what the game is about per se because the story never stays focused on any one thing for long.
The main character has the personality of like, the sort of superoverachiever high schooler who aces every test and plays varsity sports and is first violin in the orchestra etc. etc. but not because they have any personal investment in any of it, only because their parents want them to get a scholarship to Yale or w/e and they get by in life by always doing whatâs asked of them perfectly. His catchphrase is âwhatever,â but heâs very polite and all the teachers love him. For some reason he goes to a high school for mercenaries that hires its students out to warring governments around the world, which seems really grim, but the school is treated with a remarkable degree of whimsy despite this, although the scenario is by no means a joke. The total effect is kind of disarming. A lot of the story is about the other characters telling him to follow his dreams or do what he feels in his heart, which he thinks is silly and says âwhateverâ about. At the very beginning of the game you can read text on a computer console that says things like that there is âradio interference, a phenomenon beginning with Estharâs silence 17 years agoâ that has stopped most radio transmissions and is âbelieved to have some relation to the moon, but the details are unknownâ; an NPC in the library shortly afterwards tells you that âan evil sorceress governed a country called Esthar way back when.â The plot-related dialogue never loses that quality the entire game, it just keeps adding on more and more text like that. If youâre paying close attention, even though itâs all delivered in that kind of deadpan nonsense way, a lot of is deeply shocking and crazy given whatâs already been establishedâsomehow it manages to have a lot of wild reveals and plot twists and things even though the plot has an extreme garden path character.
It has a really fun combat system also if you like semi-turn-based/semi-real-time RPG combat. You can come up with creative ways to completey cheese it and break the game in half, but there are also ways to set up wild challenges for yourself. Itâs very open-ended in terms of builds, and has kind of a fun system where spells are consumables that you draw from enemies, so you can draw a lot of strong magic from hard encounters if you can manage to keep yourself alive, which can be exciting.
As a funny side note regarding the time stuff, FF1 also has wacky time-related elements in the plot; itâs revealed in the late game that the past 3000 years keep looping over and over, and that the person responsible is actually 3000 years in the past, but they keep sending boss monsters into the future to disrupt things, and then when 3000 years passes they cause time to loop back again, and for some reason you have to go 3000 years into the past to fight them for some reason. A circle of old bearded wizards wearing pink robes and hats tell you this in a glade. Maybe there was something about the time period that drew people to that sort of plot.
Golf should be courseless, two or more players should just agree upon a distant object and see who can hit it with their golf ball first. The game can either be played in turns or in real time.
Evading angry property owners and law enforcement is part of the challenge/fun.
Golf Or Die!
still think this is a great idea
Tim Tebow Chronicles except golf
New game from Coincidence, aka âresurrected Zachtronics.â Premise that âyouâre an American guy in 1980s Japanâ is a lilâ weird. Game still looks cool. I loved the tiny marble transformation sim that was Opus Magnum.
Like a Girlsâ Last Tour kinda strand game.
Eyezmaze ;__;
These games should be remembered imo. They were so breezy to play and frequently inventive. Like, they were really cooking when they made stuff like Chronon, deserved to go somewhere with that work other than the 00s nostalgia file.
One of these days Iâm going to start a thread where I play through all of these various TMNT games thereâs a whole bushel of them now and a bunch Iâve missed after the 16bit era
This one is developed by Strange Scaffold, that alone has me interested even if the current era of TMNT wasnât already doing pretty damn well for itself across the board.
Thereâs a demo available for TMNT Tactical Takedown but Steam doesnât seem to allow direct linking to demos now, which sucks.
Please do sounds like the makings of a classic SB thread
Howâd it take THIS long to make a suikoden gacha
the young should not play Suikoden STAR LEAP, the old should not play Sangokushi Rumble
Same director as V and Teirkries, and itâs got Viki, so itâs actually Suikoden VI.
They also announced that the Suiko 2 remaster will have a menu option to turn off the event timer, so now anyone can see the end of Cliveâs storyline without using speedrun strats.
Combine the Bright Shield bun and the Black Sword bun to create the True Burger of Beginning
Itâs admirable watching it live saying âNow that 1&2 remasterâs done weâre going to The Next Step That Everyone Wantsâ and instead of remaking 3 they announce an anime, a manga, a mobile game, a pop up cafe, a stage play and a concert.