Mascot horror is mostly a vehicle for fandoms to make totally demented furry porn
Well I mean most of the fandom is like, 11 years old, but for the grownups who are into it who arenât just youtube content farmers, yeah Iâm sure
a vhs camera in the 2000s
Forgotten Realms Netflix show from Epic Deadpool Producers
Finally more people can learn about the important parts of faerunian lore
To summarize, except among clergy, nipple and genital piercings are rare.
Boomer horniness will reign triumphant in the forgotten realms deadpool show
#realmslore
a lot of Mascot Horror games feel like theyâre for children and are really meant to sell merchandise. that said i feel like iâve def seen pretty visible backlash to high profile examples like Poppy Playtime or Hello Neighbor and just a general disillusionment with the genre from people who once were FNAF fans when they were younger.
the thing i feel slightly sadder about is just the prevalence of VHS filters everywhere, even among stuff that i would normally be interested in. i used to think that was a really cool aesthetic! now itâs just become a weird cliche along with âliminal horrorâ thatâs made it hard to tell the bad from the good. i kind of roll my eyes whenever i see it these days. it doesnât made me feel as uncomfortable as the âwholesome gamesâ stuff does but it just kinda feels weak to see people going for the same notes over and over.
I love what a CRT noise filter can add because I generally like things that look dreamy and hazy, but putting in fake VHS tracking lines truly makes zero sense. Like, what are we trying to recreate here, is the game you are actively playing supposed to look like it was taped off a TV and uploaded to the internet in 1996.
if mascot horror is so uncool why would flying lotus make a game about santa claus but bloody. and also chasing you around the house
https://x.com/flyinglotus/status/1606532982793449472
buying up old digicams off ebay has become some kind of fad recently. i assume its some combination between that on its own + the realization that smearing a filter over the game screen does tend to even out the disparity/uncanniness of using kinda lower quality assets mixed with the overkill lighting/vfx in engines like unreal. the insistance of ârecorded in engineâ here is i guess taking a page out of that cop bodycam game trailer? the psx look at least imposes a few guidelines on how things need to be made in order to look coherent but yeah just putting a filter over the whole game is about compensation
Ok so I watched this video introducing the creators of Piñata Puppy World and abruptly lost most of my interest in the game:
You might not be surprised to hear that everyone working on this appears to be too young to have experienced anything depicted in the game. I found the directorâs musings on nostalgia for an imagined past pretty interesting. This is the work of the first generation of kids to grow up on YouTube, in a media environment flooded with amateur video of the recent past. I think theyâre feeling like a turbocharged version of what those British gen X hauntology people were feeling about the 70âs BBC.
But itâs different because now itâs MY childhood theyâre obsessed with!! Iâm not supposed to be that old!
You know what though? Maybe their apparent complete sincerity in interrogating their emotional reaction to the imagined 2000âs will elevate this beyond the tired mascot horror iteration it appears to be. Who knows. They need to go full Skinamarink. Thatâs my prescription.
my friend sofi used to do this a lot around 10 years ago (she also apparently coined the term âfrutiger aeroâ) - it sorta became her whole identity for awhile. so i guess she helped set this trend
yeah i definitely think this is it - itâs why so many older 3D games got a lot of mileage out of just doing lo-res photos of things as textures. that said, if youâve seen enough games with the VHS filter on you can really start to tell the difference between them. but also visual fidelity and the quality of the rest of the experience arenât always correlated (i think iâve said that it feels like visual aesthetic feels like the new photorealism in games in terms of âselling pointâ which can obscure a lot of other stuff).
and you still have some sort of plausible deniability that there could be a deeper mystery hid within when stuff is more visually obscured that i think is kind of what itâs about. but ofc the effect starts to run out for everything after awhile.
If you simulate gambling you go to hell before you die.
You know maybe this is a lot of my beef with Mascot Horror, half of the audience/creators have never stepped foot in a Chuck-E-Cheese (or a more cursed imitator), half of these places were all shut down by the time they were old enough to be having birthday parties. The creepiness of janky animatronics is like, received wisdom, theyâre saying âremember how creepy those were?â but no they donât remember.
Theyâre stealing millennial valor and I will fight them
haha yes haha yes!
Now yâall know how I feel every time a western game is in a facsimile of Tokyo.