News & Gossip VII: For Blood and Headlines

Was afraid that trailer was gonna end with a real human boy putting a gun (Evoker, whatever) to their head.

No idea who that guy is, though.

Oh, OK. Still no idea.

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this isā€¦ actually neat, imo. walks a fun line between inauthentic and creative. and itā€™s consistent with the way that shader injection has worked for dx9 stuff for a long time anyway. I like the idea of a driver level modding SDK.

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arguably itā€™s the result of them releasing overpowered hardware in search of an actual use case but if I personally looked at peopleā€™s predilection for buying shitty remasters that donā€™t reproduce original engine behavior faithfully and tried to come up with a way of scratching the same itchā€¦ itā€™s not quite as pure or as noble as source ports but I think the precedent here is basically good

especially since (from the perspective of the steam deck etc) dx9 APIs are functionally wrappered/emulated everywhere at this point, this is a novel thing to do with windows platform compatibility

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the texture upscaling looks bad imo but to be fair it usually looks bad when done by hand too. I learned it from watching you etc.

Iā€™m looking forward to playing half life 2 with ray tracing though

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yeah, thatā€™s another factor, most peopleā€™s 4K texture packs for games from 2002 are usually pretty tacky as is, Iā€™m actually quite sympathetic to the idea that these would benefit from a mostly-automated shader pass instead at that point

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riot just fucking laid off like 500 people

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ā€œwhy gamble on game investments when i can put my money in a bank and get 5%ā€ - investors

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I played around with this a bit on the previous version but it wonā€™t really be exciting until it can handle opengl games (which they plan on doing, but this is heavily dependent on the dxvk wrapper right now and there isnt an opengl wrapper of equal maturity)

The list of dx8 and dx9 games that actually work with this is very short and underwhelming.

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Travel is boring? Thatā€™s not true. Itā€™s only an issue because your game is boring.

okay now Iā€™m interested. The first game didnā€™t exactly hook me but this is some good talking, now lets see if the game will back it up

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The lack of fast travel was definitely a strength of the first game and I was disappointed to later hear something about how they were adding more. (I think it was more of those posts you can use to create teleport spots.) Nice to hear that the overall philosophy is still intact.

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yeah the current gen versions of DD give you the infinite ferrystone when you reach gran soren instead of after a NG clear which messes up the flow a lot. though for what itā€™s worth DD only allows one way fast travel back to town, you have to hike to every destination regardless

vastly prefer the original approach, itā€™s nice to have free home teleports when youā€™ve already fully explored the map and it doesnā€™t mess with the better parts of the early game

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Yeah, you canā€™t really do stuff like have those hit squads waiting for you on the roads if you have fast travel everywhere

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:sickos:

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Snap!

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woah!!!

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i feel a little embarrassed that all it takes to make me weak at the knees is blackout poetry and sixty two seconds of video art but

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oh hell yeah

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canā€™t wait to play project dracula

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itā€™s 100000 times more appealing than epic action shots over a terrible cover of some radiohead song, imo

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Playstation owners have a reason to be excited as we have a new PS1 classic on PS4/5:

Star Wars Episode 1 The Phantom Menace

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