typically they do not, but I’m ~special~
Thats usually just the news way of saying standard size magazines and normal ammunition
Also all the kids have 30 arms now, it’s just fashionable
I’m not sure why them being normal or common reduces the “yeah that’s probably a bad thing he brought one with him when he went to harass people” aspect of this. If I know someone yelling at me is packing, I would definitely think of that as a more dangerous situation than if they weren’t, regardless of my feelings on gun ownership.
I interacted with someone at a magic the gathering convention who was upset he wasn’t able to bring his gun into the hall. His concern was protecting his valuable cards against theft. I was left with the impression I was glad he didn’t have a gun.
i dont disagree i think parker is just trying to point out that the news tries to make every gun sound scarier. in california anything over 10 rounds (which is most guns id say) is considered “high capacity magazine activity” that the article is talking about. since its only illegal to have AP rounds with a handgun in california, his gun was probably legal by the standards of almost anywhere else in the country. Whether or not this detail is appropriate to bring up, well, probably not by most peoples standards for the reasons u pointed out
i still think wickedplayer494 is full of shit
columbus circle are announcing a new cartridge release tomorrow. people are speculating that it’s going to be mega drive asuka.
there’s no proof or hints towards this, but they did previously publish mad stalker, so it’s possible
Not a huge impact on mega-small developers but this is kind of an insane model. I’ve never heard of an install-based fee.
Is that talking about installs on the user end? Like the number of users who have downloaded and installed your game?
Never a better time to learn how to program I guess.
yep, this is based on how many users install (install) your game.
imagine the campaigns to uninstall and reinstall a game repeatedly by a developer that someone doesn’t like just to cost them money.
it’s actually pretty co-- oh fuck it’s end user installs
thinking of all the phone games running on Unity that proudly announce 1, 5, 10, 20 million download milestones
is this… unique users? or just… installs, period? surely it cannot possibly be the latter…
it’s per install according to the article. no mention of unique users at all
like genuinely absurd shit. hard to believe how badly unity has fumbled recently
Having a hard time understanding how being charged a fee every time someone installs your game is better than a revenue share.
because Unity gets used in a lot of low priced or F2P games and when the barrier to getting paid gets shifted from revenue share (which theoretically could be zero) to “any time someone randomly downloads a game running on Unity”, suddenly your floor rises on higher volume or reaching projects
in theory, a shift from revenue share also means the rich get richer. I don’t know nothing about how their contracts shake out but if you look at Genshin (which probably conservatively is sitting at 25M+ downloads), Star Rail (literally built on top of work they did for Genshin, probably at 10-15M+) or Uma Musume (the Japanese version announced 19M downloads and I don’t have numbers on any of the various SEA versions), they might be paying a few million per year under the new plan but now they’re keeping all the revenue for themselves (which is $20M-$50M a month). with those numbers, they’d be saving if the royalty rate was only 1%.
anyway, I am not a CFO nor do I know the exact nature of each devs contracts, so obviously this is extremely dependent on the exact nature of the previous contracts.
okay, this here probably gives a better read on it
yeah, this sounds like on the low or top end, it’s eh, but in that huge no man’s land between the two extremes, it’s probably hilariously bad!
doesn’t this just mean a single person with some free time and computing power can automate reinstalling your game until unity gets some of your money?
apparently!!