Reminds me of my attempts at making action games in RPG Maker 2000.
The Ahoy guy on Youtube did a good look-back video for the Amiga that I enjoyed, as someone who never got to experience it:
Did this this afternoon for like 30 minutes. Didnât quite figure out the goal of the game, and I never figured out items (learning afterwards that I had select mapped to my controller incorrectly). Pretty enjoyable, though. May go back to it!
EDIT: And of course, 10 minutes into playing it again I find something interesting and probably the goal of the game. I wasnât liberal enough clicking on things the first time around.
Pure âWatch Laterâ list fuel.
Did you climb through a window?
Yep. Super neat. Gonna explore it some more later.
How have I never played this???
Have at it gang: SB Recommends Games that are Significantly Different and Better on Console [selectbutton wiki]
I am waiting for a plane and would have come into this thread to mention Kickmaster.
Ice Hockey is still great.
Dr Livingston is a game I have meant to return too.
Play Mega Man 4 then 3 then 1 then 2 then 5 and 6 for my Megaman history.
Boot up Dragon Warrior 4 and look at that color scheme.
Play Zelda 2 with save states the combat is great! Lord is it good.
I thought you mistyped Dr Franken, but this Dr Livingston game looks pretty rad. Very good getting-ready-to-punch animation.
So good. And I donât think anythingâs ever gotten anywhere quite like it again.
People donât talk about it. I only learned of it a few years ago from Tim.
Mentioning Cocoron
Too late.
How would you expand on it? Zelda 2 feels like an early fighting game â like Great Swordsman where youâre trying to bluff attack angles while predicting defense angles, only simpler, faster, and against an uncaring and wild skeleton driven by a hostile computer intelligence.
Though Zelda 2 can combine effective repositioning and secondary item or magic use which keeps it interesting.
Yeah, I thought it was strange that it wasnât adressed yet, but I guess it counts as part of âeverything in the IC wikiâ
So, while we are talking about Megaman-likes, Little Samson is pretty neat. For some of the most beautiful pixel art in the entire NES library, if nothing else.
Right. Same people, by all appearances. Except this one actually got released outside Japan, and itâs a little less weird. Makes up for it on prettiness, as you mention.
Same artist as Osman, too. And Metal Storm.
I strongly disagree with the save state recommendation though. Zelda 2âs combat is OK-ish (the hyperbole is a little much though, itâs mostly punch-out plus backtracking) but itâs only got stakes in the context of a dungeon.
Zelda 2âs dungeons are, by NES standards, pretty well balanced challenges except for the difficulty spikes at Death Mountain and at the end. The exp-losing penalty for death is a fair punishment, and unlike Zelda 1 and Metroid, it doesnât make you waste time farming health (probably related to how difficult it is to get random health drops in Zelda 2 â you mostly have to make do with the HP/MP you start with plus a few known pit stops).
this thread is so weird to read for me because the NES seemed like such a huge important deal just a few years ago
you canât talk about the zelda ii combat and not mention its action. the punch-out is just a context for the pushing/sliding/jumping/striking. itâs like a super mario 3 / rondo of blood hybrid, and if that isnât worth mentioning we must be playing games for really different reasons.