NES- worth Rom-ing

Reminds me of my attempts at making action games in RPG Maker 2000.

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The Ahoy guy on Youtube did a good look-back video for the Amiga that I enjoyed, as someone who never got to experience it:

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Did this this afternoon for like 30 minutes. Didn’t quite figure out the goal of the game, and I never figured out items (learning afterwards that I had select mapped to my controller incorrectly). Pretty enjoyable, though. May go back to it!

EDIT: And of course, 10 minutes into playing it again I find something interesting and probably the goal of the game. I wasn’t liberal enough clicking on things the first time around.

Pure “Watch Later” list fuel.

Did you climb through a window?

Yep. Super neat. Gonna explore it some more later.

How have I never played this???

Have at it gang: SB Recommends Games that are Significantly Different and Better on Console [selectbutton wiki]

I am waiting for a plane and would have come into this thread to mention Kickmaster.

Ice Hockey is still great.

Dr Livingston is a game I have meant to return too.

Play Mega Man 4 then 3 then 1 then 2 then 5 and 6 for my Megaman history.

Boot up Dragon Warrior 4 and look at that color scheme.

Play Zelda 2 with save states the combat is great! Lord is it good.

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I thought you mistyped Dr Franken, but this Dr Livingston game looks pretty rad. Very good getting-ready-to-punch animation.

So good. And I don’t think anything’s ever gotten anywhere quite like it again.

People don’t talk about it. I only learned of it a few years ago from Tim.

Mentioning Cocoron

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Too late.

http://www.insertcredit.com/wiki/cocoron

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How would you expand on it? Zelda 2 feels like an early fighting game – like Great Swordsman where you’re trying to bluff attack angles while predicting defense angles, only simpler, faster, and against an uncaring and wild skeleton driven by a hostile computer intelligence.

Though Zelda 2 can combine effective repositioning and secondary item or magic use which keeps it interesting.

Yeah, I thought it was strange that it wasn’t adressed yet, but I guess it counts as part of “everything in the IC wiki”

So, while we are talking about Megaman-likes, Little Samson is pretty neat. For some of the most beautiful pixel art in the entire NES library, if nothing else.

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Right. Same people, by all appearances. Except this one actually got released outside Japan, and it’s a little less weird. Makes up for it on prettiness, as you mention.

Same artist as Osman, too. And Metal Storm.

I strongly disagree with the save state recommendation though. Zelda 2’s combat is OK-ish (the hyperbole is a little much though, it’s mostly punch-out plus backtracking) but it’s only got stakes in the context of a dungeon.

Zelda 2’s dungeons are, by NES standards, pretty well balanced challenges except for the difficulty spikes at Death Mountain and at the end. The exp-losing penalty for death is a fair punishment, and unlike Zelda 1 and Metroid, it doesn’t make you waste time farming health (probably related to how difficult it is to get random health drops in Zelda 2 – you mostly have to make do with the HP/MP you start with plus a few known pit stops).

this thread is so weird to read for me because the NES seemed like such a huge important deal just a few years ago

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you can’t talk about the zelda ii combat and not mention its action. the punch-out is just a context for the pushing/sliding/jumping/striking. it’s like a super mario 3 / rondo of blood hybrid, and if that isn’t worth mentioning we must be playing games for really different reasons.