I can’t wait to be Near A Tomato
I mean, now we’re talkin’
Feel like there’s some conversation to be had here with boredom as a part of experiences with games and how it might have its uses, depending on the sort of boredom it is (???), but I’m not sure what that conversation would look like
Yes, let’s give it a name and call it negative space
And praise all games that leave you time to think without yammerin’
Truly, a lack of shut-up-itude caused me despair in the late oughts
And I realized that older games were not actually smarter but they had the grace to not spout off and, well, remove all doubt
would that I had more than one blood potion to give
It strikes me that your coining also brilliantly summarizes both the best and the worst of The Witness. A masterpiece of shutupitude, except when it suddenly hurls it out the window and starts philosophisizing like a psychotic dropout sophomore
They say if you repress your feelings they only come out stronger in the end
That’s very wise, I’ll put that line in my next game
Oh, and I’ll email our pal John Blo, he should hear this
pacing.
Games that are constantly in your face can be very exasperating.
I mean based on how L.A. Noire came out the game might not have turned out to be anything good, but it’s always a bit sad to see a game with a fresh setting stillborn.
I’m only in if it gives me a virtual Japanese child from the 90s’ bedroom to sit and play in
Since when the hell were the umihara kawase games on steam?
Which one should I buy
They seem really similar to each other, for games separated by decades. Few of the Steam reviews actually compare games within the series. Here is one of the few that does, make of it what you will:
[quote=“Steam Community :: Sprite Guard :: Review for Sayonara Umihara Kawase”]
Context: The SFC Umihara Kawase is my favorite game of all time.
This one is worse in a lot of ways. Tutorials are way more intrusive, saying in a thousand words what the original said with a 5-second animation. They’ve added a bunch of unlockable BS, you can’t even throw the hook until you’ve triggered the tutorial for it. Graphics are much more cluttered; I can’t really say they are uglier because the original was ugly as dirt, but they’ve replaced the dirt with eye-searing colors and a great deal more visual information (depth, scenery, set dressing) that doesn’t convey the only two pieces of information that matter: where can I stand, and where can I hook?
But wait this is a recommendation. Because all that aside, it’s still Umihara Kawase. It’s still crazy physics, insane jumps, and it does add some important things. There are a lot more options; the options menu is terrible but you can swap controls around, change up the HUD, stuff like that. The original had the ugliest HUD of all time, this one has none or things that are actually useful like showing inputs.
The game is broken up into ILs that you unlock by reaching them once, no more trying to preserve your precious few lives just to get to the part you want to practice. You have a fast reset (has to be activated in the options) so you can grind levels more easily. This makes it feel a bit more like a modern puzzle-platformer, with none of the “how far can you get” tension that comes with the threat of lost progress.[/quote]
What’s also weird is that a lot of the reviews praise it, but above it says something like “0.5hrs on record”. Nobody has invested a hundred hours in it, despite in theory it being a deep game that demands dedication to master. That’s always been my experience with the SNES version too: play 10 minutes, “these physics are so cool”, and stop and move on to something else.
They very easily could have picked up the PC version as a sign of support after playing the Vita or 3DS versions as their main choice
On the other hand, they were planning on calling it Whore of the Orient, so… Bullet dodged I guess.
man, it would be great if games were more literary, but it would be even better if they stopped trying so hard to be so literary
S H O O T I E G A M E Z
new Limbo is getting really solid praise
I do not trust them
any game that is on a 2D plane that includes the word horror or atmospheric and is not immediately followed by “Metroid” or “castlevania” is basically a game I have no respect and do not care for