Mystery Science News Thread 3,000

all this talk of premium storefronts and content has got me in the mood to engage with some brands

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maybe we can chat about some content later on this influencer site then, ya?

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Put this in the wrong thread lol

Hmmm do I get the PS4 version with the best graphics or the Switch version with the portability factor? Decisions, decisions…

Latest BattleTech news, MELEE IS IN. After so many BT games, it’s finally happening.



And they even added a thing where all the piddly little short range guns that normally suck like MGs and flamers get added to the attack.

It’s getting harder to keep caution in my optimism here.

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whoa whoa whoa, hold the fuck up

there’s a new MechCommander?

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that reminds me of front mission 3. i’m interested in this.

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Technically this is turn based, unlike MechCommander’s real time. It’s using the tabletop more as a base, but doing lots of new and different things that are looking neat. I posted an ealry demo video up the thread somewhere, a search on Battletech should point you to the post.

@zeno
I’ve often thought BT could be a good base for making a tabletop Front Mission homebrew actually, since it’s already big robot combat with a lot of systems an FM game would need. Interestingly, one of the changes that Harebrained Schemes’ game is making to TT is that units move and shoot immediately, rather than movement and firing separated into separate phases and all weapons fire being effectively resolved simultaneously, which is more like FM and many SRPGs.

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on the tangent of homebrew Front Mission I actually think the Silhouette Core mech games might be a better fit (Jovian Chronicles and Heavy Gear)

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Might be! We might be looking at it from different angles, I’m looking more at various bits BT has (like hit locations and such) that are already FM friendly, more than the basic nuts and bolts of the system itself.

You could probably slap something based on those extant BT bits on top of SilCore or something. Also might depend on which specific FM entry you would be looking to as a reference.

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this really makes me want to replay front mission 3

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I was also completely ignorant there was a fucking new turn-based Mechwarrior game in the pipeline for 2017. Really looking forward to this.

it’s from the new shadowrun guys who have not demonstrated a great facility for making an interesting combat system, so I’m reserving judgment

I still backed it and apparently I should’ve told y’all about it at the time though

I’m… not entirely sure about the balance of some of this stuff, especially the new terrain feature, but that can be worked out over open development. Necrodancer was still a hugely revitalizing approach to roguelikes before this anyway, even if the perfection demands in some settings / goals was a little exhausting.

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I kind of interpret the higher power levels of everything shown as that the general difficulty level of zones will be ramped up too. (hence, Amplified.)

Not sure how that will play out! Might make sense to treat it as a completely different game mode than the original.

BT does have the benefit of being a wargame first and foremost though, and from what I’ve seen they’ve lifted most of the base stuff straight from the tabletop. Of course if you don’t actually like BT in the first place that wouldn’t mean much.

I also liked Shadowrun Returns combat (still haven’t got around to Dragonfall and HK), though it certainly wasn’t the most in depth thing. Though how interesting it could be does seem to vary according to how patient you are, if you sit back and pull overwatch long enough enemies will run into your kill zones, which was effective but not necessarily all that interesting.

Part of it also seemed to be about the actual scenarios you were placed in though, like that graveyard fight had a little more going on since it put more impetus on you to move as well as the risk of attack from multiple directions when the ghouls wake up.

dragonfall combat was just barely good enough to not be a significant weakness of the game. it was nowhere near as interesting as original sin’s and the game dragged whenever it relied on combat too much, but it wasn’t bad.

is buckaroo banzai going to be in the game

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http://edelweiss.skr.jp/info/c91pv/index.html

The C91 doujin game preview collection is up, if you’re wondering what is happening in the world of doujin games.

The first game up is pure gold.

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Nice. I’ll give this crafting roguelike a try, looks like it’s already in English on Steam: http://store.steampowered.com/app/555630/

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Sakuna has 100% sold me.