Mystery Science News Thread 3,000

I’m also wierd in that I think any thing exceeding hi end ps2 level of fedility just feels wasteful and unnecessary. I’d rather see cleaner animations and more things on the screen than things with more detail than I’ll ever notice at average camera distances.

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Apparently a Bethesda dev has gone on record that they have Elder Scrolls Online running at 4k native on the Pro

:boh:

or the opposite approach: put all of your rendering muscle into like three character models like the PS1 final fantasies or the PS3 fight nights

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lots of graphics can be cool and all but nothing in a big boy game is animated nearly as well as this rathian is on my fuckin 3ds so what the fuck

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so looking into the other kind of lag, re gaming:

obscure TV lag tests make it seem like sony has dropped the ball w/ their androido smart-TVs, while samsung’s curved monsters are hovering around the magical™ 20 msec barrier ……… if you believe in that kind of stuff, of course.

(for the record, i’ve been pretty happy w/ my W805 47ish" so far. Also because in comparison to the panasonic i’d tested it against, i didn’t have to configure much more than “motion flow [off]” and be done with it. philistine that I am, I noticed some serious lag on a friends’ TV (rev-limiter bouncing off before sound does, rumble slightly off), so his JVC would probably have been at the lowest end of the spectrum, even i could tell that, for once.)

anyway, watchdog2 will be 4K, R U? no I’m not, will still be playing it.

amen, and I have no clue why technical prowess isn’t a thing someone would dabble around in … the
“left side: comptetitor” #judder “right side: smooth as vikander’s skin” advert would be a no brainer, you’d think.

this is basically what the atelier games do, tbh. the scenery is borderline nonexistent compared to the characters

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I’ve heard some of the recent Atelier games are running on a descendant of the Dynasty Warriors engine, which I suppose knows a thing or two about barely-there environments. Though usually their compromise is so they can stuff MORE entities into it…

https://buildbot.libretro.com/web/

Yuck.

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Interplay finally releases the Descent IP from their cold, dead fingers.

They’ve been holding out for a buyer for… 17 years?

On a related note, the former Descent devs are close to releasing the Kickstarted Overload (demo’s in there for the interested):

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well that’s boring. not having to hack a console to run an emulator on it? psh

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that is the most Felix response I could have imagined

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this is big, tbh. web-deployable retroarch greatly expands the scope of web-playable games alongside web-deployable MAME as seen on archive.org

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I will also be interested to see if someone can do something worthwhile with Earthworm Jim (hopefully without dragging Doug Tennapel back into the light)

?

Doug Tennapel is a Very Bad Guy who happens to make awesome squishy quirky music (Neverhood soundtrack is like top 10 for real).

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Doug TenNapel was lead concept artist/writer/designer on Earthworm Jim and the lead creator on The Neverhood games. At some point he was/went resentful religious right and said nasty shit about trans/gay people. Even wrote for Breitbart.

http://gameological.com/2013/06/foc-tennapel-armikrog/

He is not Terry Taylor, who did the Neverhood/Skullmonkeys music.

Incidentally, he is also not Tommy Tallarico, who did the EJ 1 & 2 soundtracks (in some form).

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