the fight with that officer is a good example of why xcom’s probability-based mechanics are a system that’ll never be completely satisfying. but i say this as someone who devotes most of his time to a tabletop game so i’m a complete hypocrite. i’m still surprised that when invisible, inc came out, everyone else didn’t just drop what they were doing and ask why they weren’t doing that.
the face/body middleware and dressup game are much stronger now, though, which is probably the thing i’m most excited about after actual tactics. also grateful that overwatch-spam is discouraged and that the “pod activation” metagame looks at least somewhat fixed.
i know that squads implausibly never communicating with each other is a stealth trope, but it still bugs me. it’d be an interesting threat to have to deal with, anyway: it would force trade-offs between staying behind cover and not getting surrounded, keeping your squad together and splitting it up to keep all the enemies from converging at one point on the map, etc.