Hi I have been working on a video game for a while it’s called Derelict Star. It’s out now on Steam and itch.io.

The initial idea for the game was to make somewhat advanced Super Mario World controls make intuitive sense. When you hold the jump button in Super Mario World you fall slower, so I gave the protagonist a jetpack to sell that idea with a visual metaphor.
I prototyped the game in PICO-8 and really liked how the low resolution platforming felt in terms of precision and quantization, so when I ported the game to Godot I kept a few of those pico-8 limitations (128x128 resolution, 16 color palettes) but ditched the constraints that felt like they held the project back more than they helped (sound, code complexity, etc).
While prototyping I had some debug UI elements to keep track of momentum, jump height, and various other quirks of the platforming. I found these visuals were a really nice way to provide an observant player clarity on subtle platforming mechanics so I ended up polishing those up and keeping that “debug” display at the bottom of the screen to act as your spacesuit’s UI.

The game ended up being pretty big. It’s somewhere north of 500 screens. Nothing is explicitly gated, so you can theoretically complete each of the main areas in any order you choose, but some areas are harder than others and may require knowledge of mechanics that are taught in easier areas. I’d say it’s a healthy mix of exploration, precision platforming, and rules discovery.
I made basically everything myself (for better or worse), the sound effects, music, programming, design, graphics, you name it. However I did have quite a few play testers (including some folks from here) that made a positive impact on the game so if you were one of those people thank you!
It’s certainly not for everyone, but there’s definitely a core contingent of players that really love it so I’m very happy with how it turned out! I did implement an in-game hint system (in the form of wiki-like pages with “spoilers” that you can reveal) and some in-game assist options that may help, but I’m not convinced they’ll be completely transformative for someone who doesn’t jive with the base ideas.
Anywho, you can see the full trailer here:



