Ive played Zangief since Street Fighter IV came out but Gief is so demoralizing sometimes. I might wanna fuck around with a stronger character, with less of a demanding meta game to play. I just want a reversal!!
this is awesome, lol
I wonder if there is a way to do avatar battles that ignore levels and gear? then again, i suppose the unbalanced nature is a part of the charm.
street fighter 6 is so good. did some of the beginner combo trials for ryu and have been practicing my motions between online matches. started out playing casual matches but was completely trounced, playing ranked feels much more appropriate because my opponents at rookie are as trash as me.
considering trying out some new characters. maybe jamie, ken or juri not sure.
my capcom id thing is tibiccosan and the player name is cibiccosan
Where can I buy arcade sticks for PS5?
if you already have a stick:
https://www.brookaccessory.com/products/wingmanfgc/index.html
i have two other brook adapters for my PS3/PC USB stick (one for ps4, one for xbox) and they’re great
what the single player mode really needs is invaders
custom makers. ps5 support ain’t cheap though, because of whatever nonsense sony did with that thing.
yeah I’m on that gief grind. so often you just drop one combo or make one wrong read and then you lose. very few free wins as gief too. then you have extremely cursed inputs like hell stab into level 2. doable on a hitbox, but 720 is so tight in this game that, combined with not being able to DI reliably on the damn thing, I switched to pad, with the downside of harder drive rush cancels and no ability to hellstab super. no winning in street fighter 6, gotta take your lumps somewhere I guess.
TheGreatSuplexo has now joined and is ready to hand out Ws while being Totally Free
I am now a platinum video gamer. I fucking hate ranked, time to never play it again like everyone else crammed in plat 1
I’m a recovering melee player and this is maybe my third attempt to get into traditional fighters but I’m liking a lot of what I see upfront so far. Lots of really nice design. The modal push and pull of the drive gauge appeals to me a lot.
I’m consistent 95%+ with stick motions when doing single moves but I have a hard time chaining stuff together (the timing is really foreign to me). I also think I need to let the stick go back to neutral between each motion but I’m trying to move it back like it’s an analog stick. Anyone have any other tips or affirmation that this may be my problem?
Stuff like hit confirms are hard for me, too. Are you meant to like pre-input the stick motion to continue the combo but then only press the button once you visually confirm? Since I don’t have the muscle memory yet it feels like I have to think in the future and the present at the same time.
As a Tekken/Smash native I find Street Fighter links unnecessarily difficult. Getting used to neutral as part of the rhythm of inputs is definitely part of its strictness. Dead or Alive of all things is another game that’s quite fussy about neutral versus directional input chains.
i find links in SF really hard too. mostly coming from anime fighters which feel like faster games but have a more steady feeling rhythm to combos vs sf it feels like i have to rush everything in as quick as possible, leaving no time for actually reading a situation.
i have never bothered to master a link in all my fightering life
fucking tedious
that stated, i keep hearing/reading that sf6 doesn’t really have much in the way of exploitable linking at this time
if accurate, i applaud the studio
It’s one of the crazy things about Modern is you still need to learn links for some combos. It makes certain inputs very forgiving and others insanely precise in a way a purely Modern player would probably struggle to understand without a bunch of Youtube explainers.
Granted you don’t need these combos to enjoy and do well which I appreciate.
i think the systems in SF6 are really readable in a way that helps me track the momentum shifts better than a lot of fighting games. i still lose most of the time, often due to failures of execution, but i’m also in a lot of situations where i read something correct and can adapt/react and that feels really good.
Played a bunch today and got some combos I couldn’t get yesterday. By the end of the week I expect I’ll have decent muscle memory for some of this. I just have to input the motion way before I think I need to.
Supers are still kind of hard for me because I rush them, but when I slow down and make sure to hit every input they’re pretty consistent.

