Mr. Elevator 🛗

This post by L the other day led me to listen to some of Mushio Funazawa’s non-Kirby music.

Which in turn made me curious about this game.

Which was just a few days old and discounted so I went ahead and picked it up.

It’s a puzzle game that has sound as a major element, among other things. Most of the puzzle solutions are straightforward and some are pretty clever, but a few are confusing, buggy, or tedious. Fortunately, there’s a hint site that you can auto-translate in your browser. (The game gives you the URL for the specific step you’re on.)

When I say buggy I’m mainly referring to a single puzzle that I actually was solving correctly but that didn’t work until I closed and reopened the game. Hopefully that’s the only such case. (I’m roughly halfway through the game.) From the Steam forums it seems there have been other game-breaking bugs that the developers have been fixing as they get reported.

I get the impression that the Japanese developers used some kind of automated screen-reader for the English spoken lines, as the diction is awkward throughout. But in a way, I guess that adds to the weirdness of the setting.

The farther I progress the more I see that this was designed with care and creativity beyond what I might have assumed initially. It’s possible that I might end up posting the very first English Steam review when I finish it (probably within the next day or two).

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The art style reminds me so much of Mercenary, the Atari 8-bit game.

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some excellent skullsmanship. if i do say so myself

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I forgot to mention that the music in Mr. Elevator is good. There aren’t a ton of tracks, but they are interesting.

When I think of the music of Jun Ishikawa/Mushio Funazawa, this is the first thing that comes to my mind.

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