Mighty No. 9 is a solid 9

Inafune hurts my soul with this terrible game.

Porting to multiple consoles on top of multiple regions and their respective branches of Sony/Microsoft/Nintendo near-simultaneously is a hell I would never wish for anyone.

That said, they didn’t NEED TO. They also could’ve released the game in whatever state they had originally on-time, maybe even on select platforms initially, and then patched in the promised stretch goal content as updates and I’m sure a lot of fans would’ve been much, much more receptive. That they kept everyone waiting in the dark and then delivered this product was a big mistake.

Unrelated to this, if you want anyone to change their mind about this game, have them play the Sniper boss level (the president’s mansion?) and the underground mine level and don’t tell them anything. Saw a friend’s opinion go from, ā€œthis game is just alright, it’s not the worstā€ to ā€œno, never mind, fuck this gameā€ and it vindicated my feelings.

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Playing the game, I would have finished it by now, but I’m playing Dangan Ronpa which is like a tousand times better.
I’m in the final boss, this game is way too short (good thing becuse this game sucks), I couldn’t beat the boss 'cause the joystick has gone mad in the boss and it didn’t stabilised so I pulled out the joystick and used the keyboard like any other person…what I found!!! I was using FPS controls, I was shooting and dashing with my mouse, I couldn’t stop laughing, people donated 4 000 000 money points so they could shoot with a mouse, in a platformer, without aim.

Ok, being serious, it’s not the worst megaman game 'cause x7 exist, but still. The level design is most of the time hallways without much going on on them, a shield so you can absorb it to get piercing bullets to attack a trio of enemies. music was nothing interesting I don’t remember any song. Most of the bosses have one attack with 2 diferent variants, the most offensive in this aspect is pyro and his charge, just charge, charges and once you are close stop and explode, and charge and halfway do a jumping exploding press…now the problem is you can’t know what will he do so the best thing you can do is jump/dash and tank the damage. the best boss was brandish and digger. I heard the final boss was like a Kirby sub-boss… they where right.

The worst thing in this game are the insta killers and the mindless platformer for moments, like the wind that makes you go up when you dash, so you can fly. Some cheap deaths like when you are going down a wall where you can edge-grab, just to expect a edge that you don’t know is not there and fall to your death. the highway level and the damn moving cars, if you are in a normal car you can’t hit the flying enemy so when you have to jump to grab the edge of the truck just hope he’s not in the way, and there’s a part where the van move a long making it the only car in the screen and when you jump to attack the flying enemy, the first time you are going to fall, becuse you really can’t see the car moving.

Sooooo, I will give this game a 4/10, it was way too easy and short to really be an offensive game to play, don’t waste your money on this really, I pirated it becuse I know it was going to blow, I mean, how can this game feel so amateurish? The graphics, the levels, for the time they took making it you would think it was going to be something more but no. OH and it doesn’t have an equivalent of willy’s castle nor a surprise stage when you beat an amount of levels. sub megaman 1. I am not saying this as a megaman fan, because I don’t let a love for a series or a game affect my opinion on another game. I never saw this game as a Megaman reborn, because I don’t want an old school megaman, I wanted ZX3 and nothing more and i know it will never exist.

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hot take: inafune isn’t actually capable of making a good videogame

Yeah, I really don’t understand why they had this compulsive need to release Everywhere Simultaneously. They should have been more willing to let a few people down and making it up over time rather than letting everyone down.

Like, Shovel Knight still hasn’t fulfilled a lot of its stretch goals but they are totally making progress still. Respect.

Like, Shovel Knight still hasn’t fulfilled a lot of its stretch goals but they are totally making progress still. Respect.

Valve encourages free updates for precisely this reason: they drive long-term engagement which is a key indicator of sales.

But if your game doesn’t sell well on initial release you lack the media platform for your added content and you’re just wasting money. If MN9 was initially released and bombed I can bet they would never make it to the other platforms.

Well. I think it’s the wise move from a sales and marketing point of view. AAA publishers like Activision, EA, Ubisoft etc have made simultaneous release on all platforms into practically a religion. For movie licensed games, it’s also seen as 100% crucial to release on approximately the same day as the movie. It’s way more efficient and effective to have one big marketing blitz and word-of-mouth boom, than to try to create these little spikes of hype over several releases. When your initial marketing reaches a potential player’s ear, you want them to be able to purchase immediately – if they’re forced to sit around for 3 months, it’s very likely they will have forgotten or lost hype by then. That’s why even when these publishers outsource ports to third-party studios, they start the outsourcing process before release and hit the same day regardless.

I’d think one of the biggest advantages of a Kickstarter is being able to have a community that really cares about the in-progress work, though. I don’t know.

At some point I think developers above a certain size just aren’t agile enough.

Good point; I’m probably going by personal experience too much here.

At some point I think developers above a certain size just aren’t agile enough.

Or, at a certain size you have to replace agile with planning and that’s not an easy job. It’s probably much worse with the split pre-production/production team model Inafune is doing right now. His smaller projects have gone ok and this larger one went off the rails.

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this game is so boring and it makes me feel bad.

like there is obvious charm and some elements of ā€œoh, this could have been interesting,ā€ but that happens so little while playing.

the common enemies are so bland. there are no weapon/energy drops from enemies, which makes the whole thing feel…weird.

and yeah, everything Persona said already.

i genuinely tried to come into this with as objective a mind as possible, but i am so bored when i play it. it’s sort of painful.

i really wonder what went wrong; Inticreates has shown they know how to make Mega Man games.

Is amazing how a game can be so boring really. I think this game didn’t have tester or something becuse any normal person would have said something about it, I think even making the game annoying would have been an improvement, it would be proof that they tried at least.

It sounds like Mighty No. 9 is a solid no. 2.

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I really wonder if the game was just rushed through development and then never had more passes taken on it. Like any game you work on for 3 years, you would polish and polish until the last second. Did this game go gold in like a year into the project so they could finish porting it to every console under the sun?

Also, I was making the excuse that this was Inticreates’ first 3d project so they had to learn how to do a whole new pipeline, but my friend reminded me that Galgun exists and that looked fine. Guess learning UE3 was a giant hassle?

The weirdest thing is that they wanted to create a new franchise, and they rushed it. It’s one thing to rush, say, a movie license: may as well grab your one-time windfall and run away. But this is so self-defeating.

The only explanation is that the people in charge of deciding when to release were simply unable to perceive that the game is horrible. That or, they had some debts to pay back on a hard schedule to lenders that haven’t been made public and their arm was twisted into it.

Everything about this thing is absolutely bizarre

The fact that last year, in the Kickstarter for Red Ash, Inafune was talking about how it was their new thing since Mighty No. 9 had completed production? If this is the final product, what did that even mean last summer?

Also considering this thing was announced in 2013, did the entire production of Azure Striker Gunvolt take place during the production of MN9?

I wonder if the cartoon and live action Mighty No 9 things are still a go?

Inafune seems to be talking about a sequel?

It feels like he’s trying to have a whole franchise-in-a-box without the part where people have to like a thing first?

I’m dying for them to release more of the documentary just to even get a small idea

It’s fascinating!

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This game combines the worst features of indie games and of corporate studio games all in one package! The potential of Kickstarter has been fulfilled

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Yeah, it’s approaching indie games with the factory-production mentality of corporate studios but without the polish from either. It’s really, really unfortunate.

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Inafune’s a business man; it’s literally his job to look for the next thing once he can move on from the current thing when it’s ready to go, so I can’t entirely blame him.

Except it wasn’t ready to go, apparently. And he wasn’t paying attention to that.

I don’t think he understood what dealing with Kickstarter and unruly fans(and ā€˜fans’) meant. They’re not a publisher, but you answer to them harder than you answer to anyone else because they are your reputation. Just because you won the first round doesn’t mean you win all the rounds afterwards.

Some of the outrage is really misplaced though, ugh.

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This fiasco certainly will make a more interesting documentary than a success would have. Even if the doc proves to be hopelessly biased and apologetic: that will be fascinating in its own way.

so i’ve kept playing this game because…

well, i have it. i guess i’m developing a mild case of Stockholm Syndrome with it. the game is still mostly a disappointment, but it’s probably about as fun as Mega Man X5? slightly worse than that?

i guess what i’m feeling is that it’s essentially a sub-par Mega Man style game, which means it isn’t good, but it isn’t totally joyless to play; it has moments of something that resembles fun.

would never recommend that anyone actually spend money on it, but for something i paid for three years ago and mostly ignored until release…meh.

in terms of big picture, it’s obviously a colossal failure, but i’m not hating the time i’m spending with it.