Ah, God of War Ascension, the game that locked your most useful abilities behind being able to keep a combo going, in a game where you get hit constantly.
At least that was my experience with it. Somehow brute forced my way to the end. Probably the best looking PS3 game there is, though. That final fight (at least how I recall it) made me wonder why there was any need for a PS4.
I never realized it had a single player campaign until long after it had come out. Still know nothing about it, just that it exists. Just skimming through that video and it reminds me how Dad of War does not have the same scale and grandeur that really defined a lot of God of War’s personality. There is barely anything like that MP level above, where you are dwarfed by a giant being, or a giant structure, or a giant enviornment. I wonder if that’s a consequence of Dad of War’s adherence to behind the back, no camera cuts style (even though there are constant camera cuts anyway).
Batcreed combat model was blight upon the character action game for a good while. Even Dead Rising 3 had something like that going on for streak based kills as like an instant kill special.
yup. I was talking recently about how I feel like western brawlers have only finally gotten good largely thanks to Spiderman and God of War PS4 (Sony really owns this space tbh), the Batcreed combat that people pretended was good for like a decade before that was resolutely not
everything in sleeping dogs benefits heavily from it being a game where, at any time, you can take a break to drive around hong kong listening to chinese pop
I get it makes sense on paper if it were a contained system like a scrolling shoot em up where you cash out on a chain sequence but in a large AAA game where you move between arenas it just feels like a lot of lost momentum to see the “cool thing” you spent an upgrade point on barely feel like a tool.
I still haven’t played insomniac Spider-Mans mostly because of my core hatred of the BatCreed style. I’ve watched people play it and I see some flashes of inspiration but I can’t not see the bits that just feel like playing Simon Says.
Nothing will ever compare to old Ground Branch letting you put a laser on the bottom and both side rails and turning them on individually to create your own Predator tri-laser