hey, this is spinning off from a discussion i was seeing in the “Games You Played Today” thread
i personally am tired by how much the idea of a “Metroidvania” has solidified around particular very obvious tropes (i.e. “theoretically non-linear but actually gated off by some new item”) and have become a form that a larger and larger number of prestige 2d indie games structure themselves around unquestioningly. i’m tired of going through people’s endless reliving of their memories playing Super Metroid or Castlevania: Symphony of the Night. it’s just gotten old!!
so, in the spirit of destroying Metroidvanias, dismembering them, cooking and eating their flesh and then bathing in their blood:
what are your favorite examples of games that use Metroidvania-like structures (i.e. maybe they’re open world or non-linear-ish in some way) but could not be reasonably called a “Metroidvania” because they’re actually something else entirely?
i’m thinking of especially a lot of older 2D platformers but this can apply to 3D games as well. the game doesn’t have to be a “good” implementation of those ideas either, just different.
a couple examples to start: Super Pitfall and Goonies 2 for the NES.