metroid quarantine thread

Two things:

a) Some new kid on the block made a small hack called “Engage Ridley” that I felt compelled to make a map of:

It’s not particularly ambitious in either terms of scope or design philosophy, but it’s a nice little hour-long romp. The graphics are (mostly) ripped from Super Metroid and manage look quite nice in context, while the general design shows a pretty good grasp of basic fundamentals for a freshman effort. I’m looking forward to whatever this guy puts out in the future.


b) Meta’s latest update for X-Fusion has made it reach the “Deltarune Tomorrow” status in my brain:

(There’s a preview video of the opening cutscene there.)

I should probably give Z-Factor a fair shake soon.

6 Likes

favourite alien in metroid 2

6 Likes

can’t believe we’re getting a metroid game where you can open doors

2 Likes

wow! i didnt know the devs were fans of the baltimore oyster catchers

16 Likes

that’s like the closest thing I’ve seen to evidence that anyone working on this game is having any fun or interested in the project so I guess I’ll take it

4 Likes

I appreciate the focus on using your hands to make things move, a rare tactile feeling for a modern video game!

2 Likes

samus being an esper now is cool

4 Likes

2 Likes

yeah i was pretty underwhelmed until i saw that

whys she purple now anyway

psychic color

4 Likes

infected by m bison

i’ve seen some people comment on the psychic abilities saying something like “oh hey it’s the zeldo ultrahand”

but, rewatching the trailer myself, the abilities give me much more skyward sword vibes than TotK vibes based off use cases they showed (especially the bullet aiming which looks just like the flying beetle thing)

and then i realize once again with more certainty that this whole game is a warmed over concept from 2008

heaven help us all

12 Likes

yeah most of what they showed really just seemed like they hadn’t figured out how to move things around with a player character’s actual hand. which sounds challenging, fair enough

2 Likes

Wake me up when we can look down to see Samus’ health on her boob shelf

4 Likes

earlier they had the whole zero suit samus thing but I woulda gone the other direction like million suit samus where she has to wear/enter increasingly huge and cumbersome claustrophobia-inducing mech suits to burrow further into an infected world, maybe she becomes a massive ship in the end escaping the exploding planet. I haven’t watched the new video (yet)

16 Likes

i’m glad there’s a new prime at last, but don’t really expect it to be any good
prime 3 was pish

8 Likes

yeah this is one of those series where it’s not super clear why they kept making them

the first one was a huge success because there was a surprisingly big audience for a slow, easy, Zelda-esque FPS in 2002, and compared with other big first party single player GameCube games which were by and large not the reason to have a GameCube, it was really impressive they’d pulled it off at all. arguably nothing they have done with Metroid, prime or non, has been very interesting since

5 Likes

i’m trying to think of which studios have picked up the fps-search-action baton with confidence and grace since

2 Likes

well, nu-doom was the most “inspired by Metroid Prime” game I can think of – it borrowed the maps, the traversal, the level scale and structure, and just made the actual combat more fast-paced and the levels somewhat more linear. actually a big part of why it worked outside of the combat arenas

4 Likes

hell yeah thank you for my new user tag, I needed a new one!

4 Likes