methods of input


#189

This is what I use, it’s real easy on the hands.


#190

This looks pretty nice. The scroll ring sounds like a nice feature.


#191

Many moons ago I was at a flee market in mount pleasant and got myself a cheap controller for the pc because I didn’t have one at the time. Ole Thrusty

I freaking loved this stupid little thing. One of the best controllers for playing random mame emulation shooties or snes games.


#192

I went through 4 or 5 of these Thrustmaster Firestorms in the mid 2000s with general emulation + late night Kaillera. At some point I remember them switching from a more loosy goosy d-pad to a tighter unit and the dream was dead.




Great pads.


#193

How could they? That thing was the best. I think I still have it laying around some where. I am feeling nostalgic for some Neo Geo emulation. Fire up that Viewpoint.


#194

Those Thrustmaster d-pads are so weirdly mushy. I bought one of those for a friend ages ago and it took me so long to adapt to it when we’d take turns working through the GBC Zeldas. Once I got the feel for it, I kind of loved it though.


#195

Neato.


#196

Beautiful.


#197

I kinda like the conceptual setup of Joy-Cons with an analog stick and six action buttons, but I hate the actual buttons and stick placement. Are there any control pads that are just an analog stick plus six buttons?


#198

So close.

Might not exist in gamepad form factor if you exclude the Joycons and anything with either a d-pad or 2nd analog stick? Maybe something in the cellphone mini bluetooth miasma.

Bonus goofballs:




#199

As a rehabilitated former Imgur user I think it’s a damn crime that post only has a few upvotes


#200

Those tertiary triggers are something I wish other gamepads had


#201

The company that made this, micomsoft, is still in business. These days they are mostly known for the XRGB Framemeister and other retro console video scaler/switcher/capture devices.


#202

#203

#204

pretty much every dude i know that plays serious smash also regularly perform midi fighter synthesizer chiptunes sets, so this is like the direct center of that venn diagram


#205

you know I tried to use a hitbox for umvc3 and I just couldn’t get used to it! the smash controls are so ingrained for me that I would probably have even a harder time adapting to a hitbox for melee but who knows

edit: oh man I just got to the part where he’s explaining the substitute for tilts and yup there’s no way I’d be able to handle this


#206

i have a couple of these, they are shit. made of awful plastic, incredibly tiny and also they don’t work


#207

Yeah, my experience with those particular controllers is that they stop working after roughly two weeks, whether you use them or not.


#208

I’ve been playing various Ridge Racer games with various controllers.

The Jogcon wheel is nowhere near as precise as the NeGcon, so it’s target audience was bound to hate it.
Unfortunately, the default settings for both controllers only make this worse.
Both have a deadzone of 3mm, but the Negcon has a default 45 degree movement and the the Jogcon has a default of 30 degree movement. The Jogcon is more notably improved by turning off the deadzone.
It still isn’t anywhere near as precise as a NeGcon, but the force feedback is super fun.
R4 with the Jogcon feels like an arcade game.

While the NeGcon seems to have been designed as a controller that will only be used for racing games, the Jogcon seems to have been designed as an alternative controller you can just leave plugged in (when you don’t need analog sticks).
The Dpad and face buttons are great. I tried some shmups with it, and I was very impressed.