methods of input (Part 2)

is that a wii snes controller with an adapter?

and is the series controller much of an upgrade over the xbone thing?

itā€™s like 25% better and they were really cheap when they launched. idk if Iā€™d just buy one at retail for no reason but theyā€™re good

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Yes, from a SNES mini with an Elecom Wii controller adapter.
Itā€™s actually my main controller since I mostly play older games and retro games.

I have the xbox controller to play games that need modern controls and so that I donā€™t need to mess around configuring joy2key for games that donā€™t recognize the adapted Wii SNES controller.

I wouldnā€™t generally recommend this sort of setup as it isnā€™t at all seamless or cheap.
You need to map controls for every game you use it with. Some games donā€™t recognize it at all. If there are any other diehard fans of the SNES controller; importing a Club Nintendo Wii Super Famicom controller would be the way to do this now that SNES Miniā€™s are hard to come by.

Not worth the upgrade if you have an Xbone controller already IMO.

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Speaking of SNES-like controllers. Among all the hundreds of SNES-like USB controllers, is there one thatā€™s of decent enough quality that also does Xinput? Iā€™d like to get a pair of them for exhibitions and such.

8BitDo SN30 (non-Pro), which isā€¦no longer linked on their website? Huh. Hope thatā€™s only temporary, Iā€™m not a fan of cramming analog sticks into a SNES controller frame.

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Oh yeahā€¦ I forgot about these! They used to be everywhere for pretty cheap. I almost bought a few at MicroCenter at some point. Regretting I didnā€™t, because it looks like 8bitdo has discontinued them. Canā€™t even find them on AliExpress, and the few places that have them have even marked them up a lot or lookā€¦ sketchy.

Damn, they look so nice too. I have a couple SN30 Pros, and maybe thatā€™s just what Iā€™ll have to do, as at under $30 for the wired (which Iā€™d prefer to have), theyā€™re a pretty good value (and I actually donā€™t mind the analog sticks on them). Wish they came in colors as cool as the GB Pocket tributes.

8bitdo seems to have really narrowed their product line and havenā€™t put out anything much new besides their Pro 2 lately.

That really stinks, hope itā€™s just a temporary supply issue. If they discontinue the M30 Iā€™ll have real trouble.

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I mean, they cloned Godā€™s greatest creation in the m30 so why make anything else

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Can someone with the beloved OG Saturn pad confirm if the elevated directional disk can be wholly depressed the way the M30ā€™s can? It happens by accident sometimes during normal operation and feels deeply unpleasant to me.

It is definitely several grades above the Retrobit pads as has been discussed here but the recent Sega OEM pads (Genesis Mini and Astro City Mini) donā€™t seem to have that problem.

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Although my Saturn pad will depress if you push from the center, itā€™s only about half as deep as the M30 does and it appears to be moving down from depressing one of the direction membranes and not whatever the M30 is doing.

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thank you. the dpads on the new sega hw are sooo good but being platform-bound and lacking shoulders kinda tanks their potential for general use

yes it depresses, donā€™t have an m30 for comparison, but it presses down quite far from the center.

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@boojiboy7 i want to do thisā€¦ i assume it is an ā€œOdinā€ ? do i really have to use a google forms waitlist and join a discord server to do this :sweatpig:

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You do, unfortunately, but the guy who makes them is really nice and responsive on the discord, and just emails you when you are next up on the list, even if you arenā€™t active on the discord at all.

Itā€™s really a nice little unit, so I definitely think it is worth it, but yeah, itā€™s silly.

Some nice features: the plates are 3d print d and you can get multiple colors of you want. I would also say grab the magnetic cover from their Etsy shop, which really is nice for carrying the stick. The switches are Hotswap, which is nice for experimenting.

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Elden Ring and a new Destiny expansion have me annoyed at how many actions need to be mapped to direct execution (vs contextual UI, menus). There's just not enough buttons on a controller and I'm not sure where the failure is.
  • I already consider it a failure to have face buttons competing with camera control, hence paddles, but most paddle controllers donā€™t allow those to be treated independent of an existing button. At best you are just moving those inputs to allow for constant camera control.

  • Same goes for mice, which typically have 7-10 mappable inputs, two of which are almost always reserved. On my keyboard Iā€™m using my thumb for five inputs on the bottom row (block, crouch/slide, jump, dodge, use/interact) but typically only two on my mouse.

  • The worst offenders are potentially fatal timing windows on doubled-up inputs e.g. the right face button in Elden Ring. Iā€™ve died when not holding it long enough to register as a sprint and instead hopping backwards off a ledge. This is funny the first time. Less disastrous is the ā€œswitch weaponā€ mapping in Destiny vs. standard 1/2/3 switching - tap for slot 2, hold for slot 3. Hitting number keys is more accurate but more binds and movement of the hands from WASD (ESDF).

  • Iā€™m thinking about setting up clicky pedals to take 2-3 rarely-executed but cluttered inputs off my hands. Previous pedal setup was just adding on to the Kinesis Advantage firmware so this will be new or modded.

  • Thereā€™s a lot of progress on gyro* but Iā€™m curious about making mouse input feel right for third-person ā€“ I played Witcher 2 that way and it never bothered me but the effect is still strange. Most third-person cameras do some smoothing of their own so having one rigidly under mouse aim takes something away.

  • Is the problm not one for input devices at all?

Mostly unrelated, good gyro video, covers several different methods for mappings as well as flick stick plus gyro (@Brooks)

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I legit have no idea what button finishers in D2 are mapped to and havenā€™t been able to figure it out because everything seems accounted for already. Good thing theyā€™re mostly useless(?)

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I think itā€™s a stick click?

But also great example: ā€œchargedā€ melee (spell cast), normal melee, and finisher are potentially three inputs.

As of last weekend any player on any class can get a fragment for their void subclass from Ikora that grants invisibility on finishers, so, definitely not useless for non-hunters anymore! They also come in handy for taking out an enemy giving you trouble and closing the gap ā€“ lots of magnetism to it.

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watching the gyro video and doing my best to not start yelling about how games should just support inputs from both KBM and controller at the same time and have an option to lock button/key visual prompts

still waiting for Steamcon 2.0: Now With Haptic Sticks

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