methods of input (Part 2)

Oh there are PS4 ones that are sort of flattened flounder-like things:



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Have these controllers ever been comfortable??? I think I’ve had two different versions of them (PS2 and PS3?) and they were all cramp inducing and better as a showpiece than a real controller. At least until the plastic melts and then becomes a permanent dust and hair mound.

I have this too! It’s kind of a bitch to use outside of a PS4. The US firmware doesn’t support it so you can’t use it on a PC properly or something? At least I remember never being able to use it properly in Bluetooth mode and it felt too crummy to use as an actual controller to be worth the hassle of having to plug it in.

I love terrible novelty controllers but man, all these Slime ones have been consistently awful now that I think about it

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I got the PS2 metal slime controller. I never used it because the left analog was jank and had a dead zone in the up right direction that would cause a character to walk I stead of run. I want to fix it but can’t figure out a way to open it without scratching the silver plating.

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I have the plain red and blue version of this controller (PS4 Hori mini) and have had no problems with it on PC.
I always go wired rather than dink around with pairing.

I had that PS2 slime and played through Dragon Quest 8 on it. I was pretty comfy if I kept my fingers relaxed.

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The west got the Zapper, but Japan got the Old West-style “Gun” light gun peripheral by Nintendo for the Famicom. A set came with Nintendo’s Old West light gun game “Wild Gunman” and a holster.


“Gun” was based on Nintendo’s experience with similar toys and games in the 1970s.

In the 1970s, Nintendo made and sold Kôsenjû Guns and Rifles, a series of four “Light Beam” guns and target sensor devices, including two light-emitting revolver, one rifle, and one pump shotgun.



Before it became the name of their introductory light gun game for the Famicom, Nintendo made the 1972 “Wild Gunman” two-player toy set (beforemario: Nintendo Wild Gunman Game (荒野のガンマン ゲーム, 1972)), in which small plastic cowboy figures fired BBs at each other, and, in 1974, the “Wild Gunman” electro-mechanical arcade game, in which the player draws and fires a gun at full-motion 16 mm video projected on a screen.

Wikipedia (Wild Gunman - Wikipedia) calls the arcade gun a “light gun,” but I haven’t been able to find if there was any sensor reading light from it, or if it was just based on the timing of the draw and hammer actions.


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Dendy gun is still unfuckwithable

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can we talk mouse pads. does anyone here use artisan mousepads, my HyperX fury Deskmat is 7 years old and thinking about picking up a Zero/Hien combo to upgrade. don’t know whether to get soft or xsoft tho

this is for csgo and aim trainers

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The closest I have to an artisan mousing surface is my nearly 20 year old func pad, which continues to do its job because func made indestructible mousepads and died for it

What I mainly use now is one of those Steelseries Qck+ mats and I’d say go for a cloth mat so you can clean it

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fucked around and

next peripheral purchase will probably be a 240hz monitor if anyone knows any good value for money ones

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i’m more interested in the button 7/8 placement than the dpad thing. hitbox couldn’t quite put them there, but I like the idea

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It’s a very good name

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Finally we can cancel our slimes with cleanliness.

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aww yeah

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the olkb planck/preonic using the model 102 option is really the chaos pick imo i remap these to the apple convention

i’m partial to the kinesis layout that puts left/right under c and v, and up/down under m and ,

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low price, feature reduced, no-Switch version of the 8BitDo Ultimate in :frog:reen and :cherry_blossom:urple

wired for 20 USD: https://www.8bitdo.com/ultimate-c-wired-controller/
wireless for 30 USD: https://www.8bitdo.com/ultimate-c-2.4g-wireless-controller/

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:crying: the android version of genshin doesn’t have support after 2 and a half years and we all hate it

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it’s all to screenmapping hell for gacha fiends

that’s the thing that kills us

the iOS version has pad support and also is the only version of the game that officially supports above 60 fps

god damn Apple and their baked-in Xbone and DS support

iOS recently supports Switch controllers, Joy Cons and several 8BitDo pads in all their myriad modes as well :hushed: