Oh there are PS4 ones that are sort of flattened flounder-like things:
Have these controllers ever been comfortable??? I think Iâve had two different versions of them (PS2 and PS3?) and they were all cramp inducing and better as a showpiece than a real controller. At least until the plastic melts and then becomes a permanent dust and hair mound.
I have this too! Itâs kind of a bitch to use outside of a PS4. The US firmware doesnât support it so you canât use it on a PC properly or something? At least I remember never being able to use it properly in Bluetooth mode and it felt too crummy to use as an actual controller to be worth the hassle of having to plug it in.
I love terrible novelty controllers but man, all these Slime ones have been consistently awful now that I think about it
I got the PS2 metal slime controller. I never used it because the left analog was jank and had a dead zone in the up right direction that would cause a character to walk I stead of run. I want to fix it but canât figure out a way to open it without scratching the silver plating.
I have the plain red and blue version of this controller (PS4 Hori mini) and have had no problems with it on PC.
I always go wired rather than dink around with pairing.
I had that PS2 slime and played through Dragon Quest 8 on it. I was pretty comfy if I kept my fingers relaxed.
The west got the Zapper, but Japan got the Old West-style âGunâ light gun peripheral by Nintendo for the Famicom. A set came with Nintendoâs Old West light gun game âWild Gunmanâ and a holster.
- Nintendo Famicom Gun Boxed Japan HVC-005 1 Week to USA | eBay
- Wild Gunman Pistol and holster set for Famicom. Works on a⌠| Flickr
âGunâ was based on Nintendoâs experience with similar toys and games in the 1970s.
In the 1970s, Nintendo made and sold KĂ´senjĂť Guns and Rifles, a series of four âLight Beamâ guns and target sensor devices, including two light-emitting revolver, one rifle, and one pump shotgun.
Before it became the name of their introductory light gun game for the Famicom, Nintendo made the 1972 âWild Gunmanâ two-player toy set (beforemario: Nintendo Wild Gunman Game (čéăŽăŹăłăăł ă˛ăźă , 1972)), in which small plastic cowboy figures fired BBs at each other, and, in 1974, the âWild Gunmanâ electro-mechanical arcade game, in which the player draws and fires a gun at full-motion 16 mm video projected on a screen.
Wikipedia (Wild Gunman - Wikipedia) calls the arcade gun a âlight gun,â but I havenât been able to find if there was any sensor reading light from it, or if it was just based on the timing of the draw and hammer actions.
can we talk mouse pads. does anyone here use artisan mousepads, my HyperX fury Deskmat is 7 years old and thinking about picking up a Zero/Hien combo to upgrade. donât know whether to get soft or xsoft tho
this is for csgo and aim trainers
The closest I have to an artisan mousing surface is my nearly 20 year old func pad, which continues to do its job because func made indestructible mousepads and died for it
What I mainly use now is one of those Steelseries Qck+ mats and Iâd say go for a cloth mat so you can clean it
fucked around and
next peripheral purchase will probably be a 240hz monitor if anyone knows any good value for money ones
iâm more interested in the button 7/8 placement than the dpad thing. hitbox couldnât quite put them there, but I like the idea
Itâs a very good name
Finally we can cancel our slimes with cleanliness.
the olkb planck/preonic using the model 102 option is really the chaos pick imo i remap these to the apple convention
iâm partial to the kinesis layout that puts left/right under c and v, and up/down under m and ,
low price, feature reduced, no-Switch version of the 8BitDo Ultimate in
reen and
urple
wired for 20 USD: https://www.8bitdo.com/ultimate-c-wired-controller/
wireless for 30 USD: https://www.8bitdo.com/ultimate-c-2.4g-wireless-controller/
:crying: the android version of genshin doesnât have support after 2 and a half years and we all hate it
itâs all to screenmapping hell for gacha fiends
thatâs the thing that kills us
the iOS version has pad support and also is the only version of the game that officially supports above 60 fps
god damn Apple and their baked-in Xbone and DS support
iOS recently supports Switch controllers, Joy Cons and several 8BitDo pads in all their myriad modes as well ![]()













