methods of input (Part 1)

Sure, but the force and travel distance are different. A gateron clear switch has less resistance (35g) than a kailh choc red (50g) despite the (probably imperceptible to me) 0.5mm of travel.

The chocs just kind of limit options for no reason? Idk.

interesting. i would like to try one for myself.

my thing is whether it feels like a laptop keyboard cuz then i’m sold. that’s my exact niche

is there any reason it doesn’t just use sanwa snapins? is it too thin to make them work? I feel like it isn’t. I’ve been wanting something smaller than my stick to play fighters and shmups on, I’ve been feeling the need to try a hitbox, and I don’t have anything 2d focused to plug into my switch, so this is kind of pushing a lot of buttons for me. I just wish those buttons were sanwa buttons ayyyyyyy. also cheaper. very tempted to buy it anyway when it’s available

Neither the chocs nor regular MX buttons feel like a scissor switch laptop keyboard, I’m afraid.

As for why you’d use these vs regular 30mm buttons

Why should you use OBS-MX buttons?

  1. Tested at Evo and received rave reviews (with one exception for those who like clicks… and this will be addressed soon!)

  2. More sensitive, the average button from Sanwa or Seimitsu requires 200% of travel to actuate, other Cherry MX based buttons require 300%!!! The OBS-MX reliably actuates at half the travel of a Sanwa OBSF, giving you a competitive edge. With the MX precision these won’t go off if you brush them but any intentional presses are fast and accurate!

  3. They fit you existing buttons and allow MX upgrades at a fraction of the cost. You don’t have to pop buttons out, just pull the microswitch and plunger, drop the OBS-MX buttons in and you are ready to go.

The extra travel on 30mm buttons is probably so they can withstand abuse in public while remaining in functional tolerances. So a key switch gives you much more finesse at still-acceptable durability. I have never heard of a key switch mechanically failing — it’s almost always electrical from a spill or debris.

The part about the plunger being compatible is a new one, excited about it.

If they are indeed the same housing and size as razer’s regular key switches like the image implies it’d be as simple as desoldering two pins and maybe a diode. Razer isn’t so bold as to make a radically different shape yet — people mod their keypads with other switches for sure.

is there like a novice guide to setting this up? I have no idea what I’m doing.

Directed at Jojo players but seems like a good walkthrough.

  • The guide links to these JSON files that will help auto-download roms for you, but it is worth noting that the emulator backend will load roms from current/recent MAME sets (old Fightcade needed ancient roms).
  • Not mentioned but also helpful when setting your inputs, at the bottom of the input window there is a little “save preset” button which will make your current definitions the default for all games on that system (ie CPS2+3, Neogeo, etc.).
  • Good idea to go through and “test”/load any/all the games you’re interested in playing and making sure your video/input settings are as desired, instead of trying to do it during netplay.
  • Press “t” to chat in-game.
  • You can join up to 3 game lobbies at once, and send out concurrent challenges to any number of people in each of them. If a challenge is accepted, the correct game will load and the other challenges will cancel automatically.
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Saw this and immediately had to link it in this thread:

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this is what ergo-split KBs look like to me

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You’ve been remarkably polite about it if so

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my brain just can’t comprehend them. They are equally undecipherable to my eye-balls

is there any further config file jiggering needed these days to minimise input lag and get correct gamespeed and things?

Supposedly the FB Neo/automatic-smoothing settings are config’d to what they think are the best settings, out of the box, but I’m not really sure if there are improvements to be made. The only changes I’ve made are running at native res and re-enabling vsync.

They added in run-ahead to FB Neo and apparently it just works online too? And doesn’t matter if your opponent has it enabled? I haven’t tried it out, myself, yet, though.

i find myself really wanting this. i’ve got several dongles that will accept the signal from this. hypothetically i could, with the stuff i already own, use it on megadrive, snes, saturn, dreamcast, and pc, that’s pretty dang solid


edit: i just realized that if my raphnet snes-to-gamecube adapter works with my snes retro receiver, i could use it on wii and gc as well :eyes:

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i’m not enthralled by the illuminated label switching but i like the whole teenage engineering look

Does a 10 key pad with a volume knob on it exist in this world?

tbh I don’t love it – they aren’t advertising the usual xinput/dinput/mac/switch connectivity for this one and I can’t tell if they’ve actually changed their implementation or what (but the switch in the top left implies they’ve scoped it down), plus their usual assortment of nice-to-haves with the turbo buttons and such isn’t quite what I want out of a stick

then again I only play pad fighting games and I haven’t owned an arcade stick since a 2p x-arcade I bought in 2002(?) entirely b/c it worked on both gamecube and PC so I really haven’t changed at all, I’ll always prefer wacky compatibility over things like “quality switches”

Yes, the keyword you want is “rotary encoder”.

Examples:


Granted, you can’t buy either of these retail right now, but “rotary encoder” is what it’s called in QMK.

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Much love to Toad! Thanks!

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do people who have switched to ortholinear keyboards find it difficult to go back and forth from laptops? I do not need any further incentive to do most of my computing from my desk