melee island (fighting game club)

3D gaming was a mistake

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oh shit I didn’t notice but yeah, having your drive meter react as a guard gauge is huge. I’m very into this Alpha 4 ass looking game

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Yeah I was gonna say, exactly like the GBVS move lists. Which are nice! ; D


Oh level 1/2/3 supers are back

Huh they actually show him drinking in his level 2:

blocking chipping your resource bar is
interesting. seems like a rough balancing ask, like playing defense at all is just a losing proposition if it isn’t tuned right. you either lose your bar blocking and then die for free to burnout, or you spend your bar to get them off of you and lose offensive tools. really does seem to hinge on effective parrying, but again that takes resource and is now punishable. dash speeds still seem really fast, so in mid range you’re kind of caught between parrying or throw teching when you’re on the defensive. it would be really helpful if you could tech on reaction in this game. as it stands I would not be surprised if unga rushdown is heavily incentivized at most skill levels. then again, successful parry granting a slowdown effect even on lights could make zangief a bit toxic. I do like the whole concept of parrying both costing and granting meter, it’s a cool idea and I hope they get it right.

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Luke has a Ryu-matchup-specific taunt now where he does a half-assed hadouken gesture

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the drive mechanics ARE the defense. and offense. if someone does the focus attack then you need to parry it or get guard crushed. they’re tangibly making it so that you can’t ignore the universal mechanics which is good IMO. saying “hey, play some Street Fighter Six”

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Yeah, it’s a very KOF “play the system, not the character” approach

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This is hugely premature and all we have to go on is hype, but even so, SF6 is feeling like a game-changer for the genre–if they pull it off.

SFII established normals, specials, and supers, and mechanically 2D fighters have been more or less content to stick to that formula ever since; there have been additions of power-up modes and tagging and team battles and so forth, but the basic fighting, by and large, has followed the SFII pattern.

But SF6 is introducing this new layer on top of that, where you have intricate control and choice over how you manage your character’s energy: enhancing your offense or defense, or turning the tables on your opponent, in a constant back and forth within the SFII template attack scheme.

And single-player-wise–we’ve seen far less of this, so this is sketchier–we have a major mechanically 2D fighter investing heavily–it seems–in a quest mode: a world, it is hinted, in which you live and thrive and survive with your character, rather than just shooting through an Arcade mode or Survival or whatever, or even a more elaborate but still low-detail and linear-ish thing like Mortal Kombat Deception’s “Konquest” mode (which I have not played, just going off a YouTube playthrough for that).

Whether or not it makes for a game any of us prefers over previous fighting games, it’s really looking like something else, and it feels like we may end up looking back and seeing fighting games before SF6, and fighting games after SF6. After SF6, is a big publisher going to be able to put together a fighting game with normals, specials, supers, maybe some other twist like a power-up activation or tag team play or item customization, an arcade mode, maybe a story mode, online matchmaking, and call it a major fighting game?

If SF6 pulls off what they’re saying they’re going for, maybe not.

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yeah, but simply blocking is draining your drive meter. that’s seems pretty harsh, it’s like being locked into FDing permanently in guilty gear or something. the parry is really the tuning knob, which also means throwing is too. I hope the game is not as throw happy as 5 is. in that game you simply take the throw over and over because of how strong offense is and how good the dashes are

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Clean match footage:

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those throw animations are really bad

Chun’s did have an oddly weightless look to it.

Imagine being the kind of person who would main Luke, the guy whose sole characteristic seems to be “Barefoot Is Legal”

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A worthy successor to Ryu, then!

This implies Ryu has thought about something other than fighting for for more than thirty seconds it takes for him to microwave his nightly hungryman frozen dinner before going back to doing his nightly 100 dragon punches for training

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nightly dinners of stale bread and nightly training of jumping into light fierce 100 times you mean

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Some Guile (mirror) gameplay:

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well hey, at least me buying the season 1 pass today will help them keep afloat a little while longer before the suits bankrupt them for the 80th time

a shame because billy is fun

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