melee island (fighting game club)

EX SRK is fully invincible on startup, I think LP SRK is throw invincible. I think the rules are somewhat similar to SF5 but I’m not 100% on that cuz I didn’t play a character with a meterless reversal in 5.

Ryu’s combos are in line with like, every SF version I can recall. They are very simple, Daigo has been streaming the demo non-stop for like the last month and for the most part he’s just doing pokes and shit like s.HP > special or c. MK > special or jab 3x > special. The dash canceling seems to offer a fair amount of freedom of course but I still haven’t messed around with it too much. Even without it the characters have way more combo routes than 5, it’s a fuckin’ night and day difference, and if the beta’s any indication there are a good number of characters who can go full on anime, like Kimberly and Luke.

The training mode actually shows frame data, pretty sure there’s a bar that shows when you can hit your next button and there’s a really generous input buffer so the links are pretty easy to hit? And unlike other SF games I’m finding it every easy to instantly ID when I’ve landed a counterhit. The training mode is REALLY good – the anti-air practice alone is fuckin’ sick!!

The animations are fine, I’ve yet to encounter anything that isn’t clear and readable. A punch is a punch and the hitbox always feels like it’s at the end fist. This wasn’t the case in 5, I mained Birdie there and they repeatedly tweaked the range on his strikes without adjusting the animation so none of it made any fucking sense and it felt really damn bad.

Anyway this is a Street Fighter game, this is how Street Fighter combos have always worked, links are part of the game and if you want something more free flowing there are dozens of other games that offer that, like…were you able to ‘feel’ out combos in 2?? Or 4? It’s never instantly obvious how moves link into each other, you’ve always had to do a teeny bit of studying, that’s part of the game’s appeal for many folks and they finally went and made it accessible without dumbing it down to a degree that execution is pointless.

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