Mecha-Dinocalypse on the horizon, or at least dawning on anyone?

I don’t think this really works though because there’s no case where a player would “prefer” freezing; the monsters all have clearly marked elemental weaknesses you are meant to abuse, for which there are purpose-built weapons. There’s still enough of a weapon spread that you can develop preferences for delivery, but an efficient player will rotate ideal weapons on a per-monster basis.

One thing I did like was how much of a joke human enemies were in contrast to the giant machine monsters, although it makes the player’s functional durability that much more jarring. That’s pretty much the form of every critical statement about this game: “I did like x, but it made y all the more jarring”

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