Anyone else having fairly frequent crashing issues with Control for PC?
Not over ~35 hours in August & September
Just beat this the ending kind of sneaks up on you. Once you enter the ashtray maze you are actually in the end game.
That said I really like those last 2 hours. Lots of cool and weird. I thought the game was real cold and unforgiving and certainly had more fun When it switched from open world to linear.
Will certainly try this optional shit yāall seemed to have so much trouble with.
Anyone pick up the expansion? Iām curious if itās worth a reinstall.
The expansion has some nice new environments and abilities, and it adds to the story and the world. But itās not as focused as the main game and has more parts that drag or become frustrating. One sequence in particular is fun to discover at first but soon becomes a chore when you die at the very end and have to repeat the whole thing. (I havenāt yet completed that part.)
If anyone is still stuck on Tommasi, the way I finally beat him was to get behind a pillar for his first throw and then quickly make my way up the right side to the catwalk. From up there, he and his helpers are much easier to deal with.
Edit: I just saw that this game is the ādeal of the weekā in the PlayStation store until tomorrow. Itās 23 USD.
Edit 2: I mentioned that the DLC has one particularly annoying (optional) part, and I think Iāll go ahead and declare it worse than Tommasi. I still canāt beat it, though I came close once. (Most attempts I donāt come close despite reaching the very end with full health.)
I revisited this game tonight after a month or so and finally beat the DLC part that had given me so much trouble.
It seemed easier, and I thought that might have been due to some kind of glitch. But now I see that they applied a patch a few days ago that (among other things) made that particular part easier. So I guess my beating it was nothing special.
I finished Control the other day. Overall, I donāt think I really liked it. The high point is definitely the artistic direction. The usage of lighting, backlighting, and sharp corners can create very striking imagery when you have your camera positioned the way the game wants you to when walking into a new area. That part actually reminded me a bit of The Evil Within 2. The cutscene direction between story missions is also really nice, with the disorienting cuts to long shots of seemingly unrelated placed and objects. Those really helped build the mysterious mood and I wish more of the direction was like that. And I particular liked the collectable documents regarding the Ordinary AWE stuff which was great body horror fiction. It had just enough detail to help you create some sort of imagery and ideas in your head but not enough that you feel you have the whole picture, which is where the gameās worldbuilding probably wants to be.
But I donāt feel it strikes that tone enough in the actual game. Too much of this game is just a regular, run of the mill shooting game. You use regular guns to shoot typical game enemies and fairly normal office environments. This maybe wouldnāt have been as much of an issue for me if the game was paced much shorter with a greater emphasis on experiencing the weird and strange. I wanted it to be more about the Traffic Light, the Motel, the TV- experiencing weird phenomena and then figuring out the rules behind these supernatural events to get around them. Those are the parts that really evoke the concept of the world but theyāre relatively few compared to the overall experience.
Instead youāre mostly running through office halls shooting bad guys, using an over-powered force throw and having little reason to change guns. Itās an easy game but considering how simplistic the encounter design and enemy behavior and variety are I donāt know that I actually want it to be more difficult than it actually is right now. I can see it just becoming frustrating rather than challenging, and on the PS4 Pro thereās a noticeable input delay of a quarter to a half second so it all feels a bit sluggish and unresponsive (this explains why it felt so crummy on PS Now).
Narratively most of the game is reading, listening, and watching logs that explain backstory. Itās very much like Horizon Zero Dawn; everything of interest happened before the events of the game and you donāt actually do much yourself. Youāre told to go back and forth taking care of macguffin OOPs but it never felt like I was accomplishing anything and moving a plot forward. It all felt in service of letting me find documents that were for worldbuilding or explaining backstories rather than telling a story about Jesse or anything else going on here and now.
Iāll probably read summaries or watch videos of future content because Iām still interested in seeing what kind of lore ideas they come up with.
yeah I really liked this about the Ordinary backstory too
I had no idea til I watched cubaās stream that control had those popup quests cause I had the hud turned off by the time you get them. I kept wondering what the alarm noise it makes when you get them every so often was about. Iām glad I missed them though they seem too distracting
considering picking up control while epic have a sale on, worth it on a 1060 or is this something i want to play in a couple of years time on some ray tracing thing or ps5?
Look deep inside yourself. How likely is this to happen, really
it does actually run pretty well on this
better than dishonored 2 anyway
Itās time to take Control.
Yeah, I was really surprised at how good Control looked and handled on my PC, which is at least a couple years old at this point.