Thank you miffy that was a delight to read. Your description of the deck’s level of interactivity and ability to push the game state into unique directions sounds rly interesting. I learned about a lot of new cards reading your post. Commander seems so daunting to me, it is surprising that it is considered like the casual way to play. You need to choose 100 cards! A 60 card deck basically only has like 15 unique cards in it and I can barely handle that.
Here is my update.
I went to the wednesday pauper event at my local card shop. It was really chill and I learned a lot. There were 7 people there. I went 0-2 in round 1, then 1-2 in round 2, then got a bye. The 2nd round player had a look at my deck and gave me some good advice. He showed me slip through space, which is just better than enter the enigma because it is colourless, making it immune to pyroblast. He also told me ideas unbound was not worth it because of the double blue cost which is hard to cast in my deck. He was right! I took it out after that.
Thursday I went to a slightly further card shop that had a pauper event but I was the only person that turned up. Very sad. I got a tiny bit of store credit as recompense.
Friday night I went further up to one of the big card shops, and played kiln fiend again in their pauper event. I replaced the 2x ideas unbound with 2x keep safe. I also took crash through and warlord’s fury down to 3, and put in 2x mutagenic growth. I think I was just wrong when I wrote above that I don’t need it. It is a free instant that does 5 damage. It can win games.
I got the exact same results as last time, 0-2, bye, 1-2. The first player was playing a black artifacts deck with lots of discard with refurbished familiar, duress etc. He just drained my resources really quickly and I couldn’t do anything. The second opponent was really chill and he was playing flicker tron with a lot of combat prevention (hi non magic-playing reader. sorry for using jargon. Tron means a deck using the urza lands, which when combined (like the cartoon robot voltron) become way stronger. Flicker refers to two cards mentioned below). This was exciting because I had just decided to build tron as my next deck, and because kiln fiend and tron are basically on polar opposites of the speed spectrum. I want to win on like turns 3-5, and he needs at least three turns to set up his manabase to even be able to cast spells. So game 1 I was able to get in. It was thrilling to play against someone who really knows how to play tron. It is a technical deck with so many options, and you have no idea what cards they will play because they have access to the whole rainbow. Game 2 he sided in lockdown cards like stonehorn dignitary, which he was able to blink with ghostly flicker and ephemerate to stack multiple turns of no combat phase, which I just had to wait out. At one point I played words of wisdom to try dig into assault strobe or something for lethal damage, and after he drew he played union of the third path, gaining 7 life. He told me that he drew it from words of wisdom and I realised at that moment how bad that card was lol. I think I may have had a window where I could win had he not played that card. Then he eventually played rhystic circle, which I had never seen before. With the tron manabase this card makes it impossible for me to ever do damage to him. What really impressed me about this card is that it can prevent any damage from any source, not just either combat or effect damage. It is also an enchantment, which I feel like is the least common card type and I immediately realised I don’t have a single card in my deck that can remove enchantments. So I just had to concede right there. Game 3 was a race to see if I coud kill him before he could draw rhystic circle, but he was able to stall me until he drew it. It felt great to be outplayed by a veteran player with a high skill deck that I want to play myself.
So now it wednesday again, and I’m going to the local shop’s pauper night. I have changed the deck a fair bit this time. I have been playtesting the kiln fiend deck against the tron deck (by myself, at home, very pathetic i know) and have learned a few things. Here is I think the final decklist (might be off by a couple cards but I’m not gonna pull my cards out at work to check lol)
So I learned my lesson about words of wisdom, and replaced it with 2x wrenn’s resolve and 2x reckless impulse (they’re the exact same card but I figure running half each means the opponent doesn’t know how many I have). I initially dismissed this card because it felt like the downsides were too strong, but revealing the cards really doesn’t matter in this deck because it is so straightforward about what it is attempting to do anyway. You have nothing to hide really. The 2 turns limit on the cards also isn’t that bad. If you didn’t cast them in that time you were probably never going to anyway. It is just all around better than giving your opponent a card. I also took out the crash throughs and warlord’s furies because unblockable is simply better than trample or first strike. Unblockable may as well say it gives trample, first strike, flying and horsemanship. So I went 4x slip through space, 2x enter the enigma and 2x shadow rift. Shadow rift is just for flavour, it is effectively the same as enter the enigma but with better art. If anyone plays a shadow creature against me I will be so pissed tho lol. Swapping the 2 mana draw2 cards to red and the 1 mana draw1 powerup cards to blue hopefully balances out, but I also added one more island to be safe lol. As for keep safe as my counterspell, I replaced it with confound which is more or less the same but has better art, and could be used to counter something that targets their creature. I put it back in the sideboard though and put 4x apostle’s blessing in the main. I really underestimated this card. Especially with the two colour manabase, this being a colourless 1 mana counterspell is huge. I can attack with any one land untapped and feel pretty confident about getting in. Sure it doesn’t draw a card but the cost difference is enormous. The other main change is 4x annul in the sideboard, in case I play that tron guy again lol.
I’m hoping to perform a little better tonight than I did last week. I think the deck is much stronger than before even though it basically still has the exact same structure.