So hey all, I play dungeon crawlers, and I also sometimes play Puyo Puyo, so I decided to go back to the beginning of it all and play the game the Puyos and most of the characters are from, Madou Monogatari.
What Is It?
Madou Monogatari is a series of dungeon crawlers (and later roguelikes) made originally by Compile, though since they disolved, taken over by Compile Heart. The series centers on the adventures of Arle Nadja, who completes first person dungeons (a la Wizardry) as part of her adventures. Interestingly, the games don't give the players numbers or stats. Health and overall condition are indicated by a close-up view of Arle's face and by what she says during and after combat. XP is only indicated by some orbs around the edge of the screen that fill up as she gets experience, but there is no real way to see what level she is or any of her stats. Combat too is all based on menu options and then textual/graphic response. You never see a number of HP or damage numbers or anything. It's a cool distillation of the experience of dungeon crawling, but not without its problems.Madou Monogatari I: Mitsu no Madoukyuu
or "The 3 Magic Stones", Played on the Game Gear, via emulationSo originally, the MM series was developed for the MSX2 and the PC98 (more on this later) as a trilogy that came all as one, but when porting it to the Game Gear, Compile released it as three separate games, with some changes. Really, every version of this game has weird changes, but I’ll get to that maybe (the PC98 version is WILD).
So the story here is that Arle Nadja wants to graduate kindergarten (the PC Engine CD version is subtitled “The Fiery Kindergarten Graduation”), but has to climb a tower and grab three magic spheres along the way to prove her abilites. So the teacher locks her in the tower and she is off.
(I am just grabbing images from MobyGames because I played this on a Miyoo)
In combat, it zooms out so you can see all of Arle, and she’s just the cutest kid. This does present an issue though of you can’t really see her facial expression, so you just have to go on what she says for her health and such, which isn’t really too hard.
It’s really a pretty breezy game. I finished it in like two days without spending too much time on it, but of course I drew maps. Some of the riddles were a little weird, though that could be a byproduct of the fantranslation as much as anything, and GameFAQs mostly cleared it up.
A lot of the characters that later show up in Puyo are residents of the tower, from erstwhile rival Camus (or Kamyu in the fanslation), to Puyos of each color, to Suketoudara the muscle fish. All of them have their own little lines and pretty decent sprites. It’s all so clean and friendly, really.
Of note is a Zombie enemy you fight like 5 times, and each time you fight him, he loses another body part until the last time, you are just fighting some legs. It’s a really funny progression.
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Arle is just the best. She’s so happy and positive almost all the time, even when she’s almost going to die. It’s so wholesome in a completely not annoying way. The end of the game even made me tear up just a little. The last two fights of the game are against a cockatrice and some kind of malevolent spirit and both are really rough. The cockatrice starts turning Arle to stone, and each turn she gets more petrified until she either turns to shone and loses or beats the enemy before that. The final boss is just hard as heck, and Camus/Kamyu even shows up sometiems to help and gets his ass handed to him. During the fight, Arle talks about not being able to move because she is so scared. When you finally beat the boss, she talks about how she felt so hopeless when she couldn’t move, and how she never wants to be hopeless again. It’s just such a cute “I’m gonna be a tough kid” moment and I wanted to hug this silly little kid in the game. She then slips on some ice and flies out the top floor of the building, helplessly falling she thinks to her death until she is caught by her teacher and classmates and congratulated for finishing the tower. It’s so fucking adorable.
PC-98 Version
So this version has the same layou and general gameplay as the GG version, but more text and the enemies are presented a lot more realistically and have sometimes horrible deaths. Arle is still a cute as heck kid though.The werewolf, for example, is this cute lil guy whose jaw drops when he dies in the GG version:

In the PC-98 version, he is a realistic looking werewolf who Arle can literally light on fire:
It’s a little less wholesome, but also kinda funny and Arle is still just Arle the cute kid powering through it all.

















