Sky Odyssey vs. Dragon Quest III
Obstaining?
Ico vs. WarioWare, Inc.: Mega Microgame$!
WarioWare gets the edge for being nauseatingly colorful, effortlessly engaging and having perfect comedy timing.
Super Mario 64 vs. Metal Gear Solid 3: Snake Eater
Gonna give it to Snake Eater for having other worthwhile layers on top of its gradient sandbox levels, layers that interact with each other in a pleasing way. That, and the feeling that Mario 64 sorta peters out after a point, even though I feel its status as a revelation is mostly earned.
Riven vs. Silent Hill
Love Silent Hill’s texture, but I’d rather live in Riven.
Castlevania: Rondo of Blood vs. Resident Evil (2002)
I could listen to Rondo of Blood’s redbook audio and not even have to play the game, and just think about playing it, but that’s exactly the issue isn’t it?
The Legend of Zelda: Breath of the Wild vs. Deus Ex
BotW is the only open world game that I’ve moved beyond the point of tolerating, but I think I appreciate Deus Ex’s experimental boldness and well realized roleplaying on rails more.
I think I came to this conclusion since both official and unofficial sequels Deus Ex have been chasing it’s high for 20 years, while BotW feels like a well-constructed endpoint to the open-world question. Is anyone clamoring for even their own imagined version of BotW2?
Crazy Taxi vs. Bubble Bobble
This is probably the one I’ll push for most ardently. Bub and Bob are a cute miracle that pop (hur) transcendently off of 8-bit hardware in a way that few other games can. The sprites, and the way they express themselves, are uncontestable… but I think most of the magic ends there and it’s ultimately a little cruel. Getting at its secrets feels like too much homework (and please don’t tell me about co-op I don’t have no friends kay?).
On the other hand, Crazy Taxi bathtub distilled 90’s Sega fueled by shopping malls and hope, and doesn’t care how you play it as long as you hustle. Its secret techniques are offered to you warmly in the home port, and the game smiles with encouragement if you’re willing to push yourself. I’ll even take it with either version of the soundtrack, with or without the dumb fast food licensing. I just want to powerslide off of a hill and SLAM into the side of a low-poly church while coins fly off of the priest in my car and then a character named “Grandma J” hops in and I rocket start through a van toward a record store.
Gina becomes a cabbie so she can race around in her cab all day, and isn’t as concerned whether her customers enjoy her driving or not.
Resident Evil 4 vs. Donkey Kong '94
This one is kinda tough. I love RE4 forever, but I think its best bits have been convincingly transplanted since, while the compactly designed action-puzzle economy meets unnecessarily diverse but completely essential moveset of DK94 have not been matched, considering especially how consistently it handles itself over the course of the game. The levels avoid feeling like solved puzzle boxes (even though they definitely are) because you’re constantly finding fun new ways you can bend yourself around the level design. When Mario is hurt from falling, but does not die, he lets out a digital whimper that sounds like a bird.
I am just too close to DK94, and don’t have the perspective to say this definitively because it’s second nature on subsequent plays, but I remember Donkey Kong’s final form being really goddamn hard the first time.