So instead of working on Dungeon Generation I’ve been working on new sprites. I really like these new sprites. I needed these for the single player mode anyways, but now I realize they don’t mesh with the old sprites. Oh well.
The first image is the breadth of armors that you can choose. It goes NUDE, RAGS, lego TUNIC, ROBE, CLOAKED KNIGHT (might need to rework this one), HEAVY LEATHER, ANIMAL, new TREELORD, BULBED, TOWER, and UNICORN.
The second image is the depth of hair fashions you can sport. It goes PONY, LONG, PIGGY, SHAGGY, and BUZZCUT.
All of the colors can be swapped (hopefully!) for other colors. That means we got HAIR, HAIR COLOR, SKIN COLOR, LEATHER, METAL, and CLOTH to play with. I don’t know for if I’ll be using android art’s palette exclusively for the art, but I think the idea of discrete choices for each will be good. I don’t want messes of colors. Or maybe I do? I dunno…
And along those lines of what you can look like the question becomes what to do with how to pick. I don’t want just a dropdown menu that lets you pick whatever. I think that’s really boring. In the multiplayer I think I’ll have discrete MISFITS that players select that initially seem like what’s your favorite color/hair combinations. Then it goes to the normal selection of ARMOR and ITEMS. I think it’ll be neat to give each MISFIT their own DEFAULT LOADOUTS to create flavor and characterize the MISFITS as more than just character color data, too. E.g. one MISFIT’s tunic loadout will be an Archer loadout while another MISFIT’s tunic loadout will be a Trapper loadout.
For the single player I want the game to start with a series of questions. I don’t have a ton of references to this, but I love the interrogation style game intros that try to get to “know you”. If ya’ll have any reference points I’d be stoked. Anyways, the questions would allude to be not necessarily be specific to what they do, but more vague. A question about preferring day or night could help push your skin color one way or another. Or a question about elements might push the clothing color one way or another. I don’t know the specifics. But I think I’ll also let the player modify these things in game (clothing dye can be really cheap, hair cuts can be kind of cheap, changing the color of your leather or metal will be more expensive).
Oh yeah here’s a joke I want to add to the game, but I’m not sure if it’s cool or not - I want one of the options in the game to be able to buy an expensive potion to change genders and then when you drink it you look exactly the same as before you drink it. Part of me doesn’t even want you to choose gender at the beginning because I don’t want it to matter. I think it’ll be funny next to all the visual adjustment options. Please tell me if this is malo, tho.