Let's Play Paladin's Quest! AKA Lennus: Memories of an Ancient Machine.

This song is weird, I love it.

Can someone break down the time signature here for me? I’m counting 5 beats then 7 beats but I don’t know what that means

yeah it’s alternating between 5/4 and 7/4

2 Likes

Neat! As much as I enjoy music, I’ve studied very little about it so stuff like the time signature alternating is interesting to me.

Last we left off, we made it back to Daphne’s home, which means one thing. Lots and lots of exposition!

Paladin's Quest1213 Paladin's Quest1214 Paladin's Quest1215

Dang it. This is why I’ll never make it as a speed runner.

Paladin's Quest1216 Paladin's Quest1217

Is that man Zaygos?

Paladin's Quest1218

It is!

Paladin's Quest1219 Paladin's Quest1220 Paladin's Quest1221 Paladin's Quest1222 Paladin's Quest1223 Paladin's Quest1224

And there you have it folks! Noi Gren and the monster of Noi Gren are basically going to be our practice run for when we deal with the monster of Dal Gren. I for one appreciate the chance to practice, it really helps with the performance anxiety.

Paladin's Quest1225 Paladin's Quest1226 Paladin's Quest1227 Paladin's Quest1228

Time for more pop quiz action!

Paladin's Quest1229 Paladin's Quest1230 Paladin's Quest1231 Paladin's Quest1232

Can you imagine if you were playing Final Fantasy IV, and when you met the elder in Mysidia he quizzed you like this?

Paladin's Quest1233 Paladin's Quest1234 Paladin's Quest1235 Paladin's Quest1236 Paladin's Quest1237

At least we know not to talk to the weapons merchants, that’s a big tip right there.

Paladin's Quest1238 Paladin's Quest1239

So we begin making our way down the cave tunnel.

Paladin's Quest1240

The path splits right and left, and we’re going down the right hand path first.

Paladin's Quest1241

This nets us a Glow Bow, which we can give to Midia for an additional group attack option for her.

Paladin's Quest1242

And now we get new enemies. Redrocks explode, Sticky likes to try and paralyze you.

Paladin's Quest1243

And Wild gains a level. We return to the original section and proceed down the left hand path, only for it to split on us again. This time we go left.

Paladin's Quest1245

And here we get free healing, in case you’re not feeling confident about your power levels and want to grind.

Paladin's Quest1247

More new enemies who don’t get to do hardly anything because I ambushed them. Main thing to note is that GWhip is most vulnerable to fire.

Paladin's Quest1248 Paladin's Quest1249

We go down the second right-hand path and…

Paladin's Quest1250

Run into more new enemies. The Pakgrass can hit for decent damage.

Paladin's Quest1251 Paladin's Quest1252 Paladin's Quest1253

He also gives us some levels so he’s all right by me.

Paladin's Quest1254 Paladin's Quest1255

Chezni is 13, I put nothing past him.

Paladin's Quest1256 Paladin's Quest1257 Paladin's Quest1258 Paladin's Quest1259

As we exit into Saskuot, I want to mention an enemy I did not run into in this run, the Dashcrab. The Dashcrab can do as many as five attacks a turn, which can lead to a lot of hurt in a very short amount of time.

Paladin's Quest1260

We do have a preemptive strike on Eyebirds and Microrats who all die pretty dang quick.

We then move onto the southeast to enter a new town. There is also a robe network station here, but they won’t let us use it.

Paladin's Quest1261

This is Misuto. Three guesses how this place got that name!

Paladin's Quest1262

But yeah, even the mist can’t cover up the giveaway smell that gives us away.

Paladin's Quest1263 Paladin's Quest1264

Gubo’s Milk won’t help the smell, but at least we’re a little bit stronger.

Paladin's Quest1265

This person is no help whatsoever.

Paladin's Quest1266 Paladin's Quest1267

Hmm, could this mention of Joyce be a clue on what we’re supposed to do?

Paladin's Quest1268

Well, let’s talk to this guy standing by the bakery.

Paladin's Quest1269

If we say yes, he promises violence in our future.

Paladin's Quest1270

And if we say no, Zaran says this. What a charmer, am I right guys?

Paladin's Quest1271

Paladin's Quest1272

We talk to the remaining people in town before moving on to talk to Joyce.

And by that I mean we go to the spirits shop.

Paladin's Quest1273

With this we now obtain the Air spirit.

Paladin's Quest1274

With this we get Magic Wall, Fire All, Warp, Escape, and Bolt All for Chezni. Now we don’t even need to concern ourselves about Flight and Home Doors for the rest of the game. But that’s not what I’m really excited about here.

Paladin's Quest1275

Midia now has the Bury spell. Why am I so excited about this? You’ll see…

Also, the merchants won’t stab you, but they won’t sell to you either.

But for now we really go to see Joyce!

Paladin's Quest1278

Upon entering her bakery we are greeted by the same peaceful music as in the gag room from Rekuon. More importantly, she doesn’t immediately tell us to go stink ourselves.

Paladin's Quest1279 Paladin's Quest1280 Paladin's Quest1281

Joyce will serve as a free inn and a free medicine recharge here. Now, the game is a little obtuse, but what we need to do is to talk to her again to progress.

Paladin's Quest1283 Paladin's Quest1284 Paladin's Quest1285 Paladin's Quest1286

Huzzah! We now have a way of making our time in Saskuot a whole lot more pleasant. Still, I wonder why Joyce is so nice to us when everyone else around hates our guts? Probably not important.

Paladin's Quest1287

What is important is that since we talked to Joyce, Zaran’s going to come and deliver the promised violence.

Paladin's Quest1288

And by that, I mean we are going to bury him.

Paladin's Quest1289

You see those two piles of dirt? They travel across the screen to damage enemies on their level. Because Midia’s earth magic is maxed out, I get two of them. As I level up her Air magic, there will be a third one added to the mix, which will let Bury hit all but the highest possible enemies for a lot of damage. How much damage?

Paladin's Quest1290

146 damage. And its only going to get better from here. Now, something to note about the Zaran fight. He only gives 1 experience point, but he also has a rare drop, the Adult Clothes, or Adult Swimsuit. This is an armor for Midia. It has 1 defense but applies Attack Back to her passively. Even if I had gotten that drop, I would not equip it on her for several reasons.

Paladin's Quest1291

Zaran runs off after this, leaving us to move on grateful that Chezni and Midia’s innocence has not been spoiled by learning that this guy is carrying around a bikini on him.

8 Likes

is there a romhack that allows us to spell daphny correctly

1 Like

Unfortunately no. The only Romhack that exists for Paladin’s Quest is one that sets everyone’s stats to 500 at the start of the game.

Paladin's Quest1292

This is how Misuto looks from the outside.

Paladin's Quest1295

And this is the cave that we need to go to. Note that building behind the mountains on our right, and how there was a similar such building behind the mountains near the equator on Naskuot. Remember that for later.

Paladin's Quest1296

And here we have new enemies, the Crushers. These guys can drain HP with their attacks and are overall resistant to fire and bolt damage. Use Break and physical attacks on them.

Paladin's Quest1298

And now Wild’s gained a level.

Paladin's Quest1300

Our first path to the right is a bit of a dead end. Wonder what’s going on with that bridge over there.

Paladin's Quest1301

On our next island, we find these things. Could these be the elusive Kaiyowa grains?

Paladin's Quest1303

Nope! This is the enemy known as Fake, and while it is very weak, it is also very annoying to have to fight them.

Paladin's Quest1304

Fortunately, you don’t have to fight them; the fights are only triggered by walking up to the green plants and then examining them with the A button. As long as you do that, you can avoid unnecessary fights. In order to progress and make sure we get everything, we go to the left.

Paladin's Quest1305 Paladin's Quest1306 Paladin's Quest1307 Paladin's Quest1308

We also gain some levels and max out Chezni’s Light Spirit so now he can focus on finishing off Sky and working on Air.

Paladin's Quest1309

Knife Boot, from the makers of Knife Wrench. For kids! We equip that on Chezni.

Paladin's Quest1311 Paladin's Quest1312

Wild gains a level and we open a chest of Gubo Milk. I sadly fail to screencap the stat gain, so you’ll just have to take my word for it that Chezni gained four strength.

Paladin's Quest1313 Paladin's Quest1314

Chezni and Midia gain level again.

Paladin's Quest1315

And here I want to show that Bury is very powerful, but right now it is very limited in the range of targets that it can hit. This will change with time, but we will have to be patient for that.

Paladin's Quest1316Paladin's Quest1317

FastJo gains a level, and we find this one red plant here. Could it be?

Paladin's Quest1318

It is! We have found the Kaiyowa Grain and can get out of here.

Paladin's Quest1319 Paladin's Quest1320

On the way out, Wild gains a level and has maxed out her water spirit. She’s not far from maxing out her Sky spirit too, which means she will soon be as strong as she’s really going to get.

Paladin's Quest1321

I just find it funny to have won the fight when I’m paralyzed and my mercenaries have to do all the work.

Paladin's Quest1322 Paladin's Quest1323 Paladin's Quest1324 Paladin's Quest1325

And finally we get one more set of levels for Chezni and Midia and a stat boost for Chezni. After that we leave the cave and return to Misuto with the Kaiyowa grain for Joyce the baker.

Paladin's Quest1327

We then get a bit of Joyce running around and sound effects being played to convey that she is baking the bread.

Paladin's Quest1328

Joyce also apparently likes to narrate what we are doing.

We don’t have to talk to her again, but if we do…

Paladin's Quest1330 Paladin's Quest1331 Paladin's Quest1332

A resistance! Looks like the people of Saskuot are not all in lockstep with Zaygos. Hopefully if we run into them we can explain that we are also dedicated to kicking Zaygos’s ass.

In any event, upon leaving the bakery the peaceful music continues and Zaran does not accost us.

Paladin's Quest1333

And because we are no longer smelling like Naskuot, Zaran can’t recognize us. Makes me wonder if the people of Saskuot are really near sighted? Well, we tell him yes just to mess with his head.

Paladin's Quest1334 Paladin's Quest1335 Paladin's Quest1336 Paladin's Quest1337 Paladin's Quest1338

And hopefully he will stop picking fights he can’t hope to win for a girl who probably doesn’t even know he exists on account of him never actually talking to her.

Paladin's Quest1339

Also it turns out I forgot to check the trashcan here for an Air Card. WHOOPS!

Paladin's Quest1340

At least it was the best bonus I could get.

Paladin's Quest1341

Just like Zaran, the rest of the people in town can’t quite recognize us.

Paladin's Quest1343

Little kids can’t figure us out.

Paladin's Quest1344 Paladin's Quest1345

Now that he thinks we’re one of them, he is very calm about Zaygos conquering everything.

Paladin's Quest1346

The equipment here is better than what I’ve got, but not by much and I want to save my money. There is something specific I’m going to be doing with that money.

Paladin's Quest1347

Nowhere you’ve heard of, I’m sure.

Paladin's Quest1348

Good riddance, they need to go home and teach everyone in Naskuot proper hygiene!

Paladin's Quest1349

The item shop will do business, and seeing as we are now perfectly blending in, we can see that prices here are just higher overall. I guess living under an oppressive dictatorship isn’t all its cracked up to be.

Paladin's Quest1350

This lady said we’d never get her to talk, but the jokes on her.

Paladin's Quest1351

This is what she says if you tell her no. A bit incoherent. Let’s say yes and see if we can get some elaboration.

Paladin's Quest1352 Paladin's Quest1353 Paladin's Quest1354 Paladin's Quest1355 Paladin's Quest1356

Its very understandable, there are many out there who don’t want to risk losing their family members even for a righteous cause.

Paladin's Quest1358

Back on the overworld I do a little exploring to the south to make sure there aren’t any chests that I’d missed and FastJo gained a level.

Paladin's Quest1359

We also run into the Gubo, who is our resident metal slime monster. Alas, I was unable to kill it before it ran so I can’t show you how much experience it would drop.

Paladin's Quest1360 Paladin's Quest1361

Sadly, “You can’t walk to Karon!” didn’t catch on as a meme. It took Peter Jackson hundreds of hours to realize that the key was to add the word “Just” to the declaration. It was hundreds more hours before he finally figured out where to put it. Creating memes is hard work people.

Paladin's Quest1362

In any event we pay our fee, get on board, ride the network, hear that jaunty music…

Paladin's Quest1363

Get blown up by the resistance…

Paladin's Quest1364 Paladin's Quest1365 Paladin's Quest1366 Paladin's Quest1367

And now we have been captured by the resistance. Not the best first impression.

Paladin's Quest1368 Paladin's Quest1369 Paladin's Quest1370 Paladin's Quest1371

Grunt is understandably skeptical about our intentions, and we as plucky protagonists will have to prove ourselves. That’s okay though, between Chezni and Midia’s magic, there’s nothing they can’t handle!

Paladin's Quest1372 Paladin's Quest1373 Paladin's Quest1374

Saying no results in this particular “but thou must” loop.

Paladin's Quest1375 Paladin's Quest1376 Paladin's Quest1377

Wait hold on we did not agree to that you can’t do that I’m still working on leveling up her Bury spell!

Paladin's Quest1378

That’s not helping!

Paladin's Quest1379 Paladin's Quest1380

At least she’s being a trooper about it.

Paladin's Quest1381 Paladin's Quest1382

You’re on thin ice old man. But for now, let’s go and talk to the people in the resistance.

Paladin's Quest1385

First we check in on Midia, who I know can bury anyone who tries to give her trouble so she’ll be okay.

Paladin's Quest1383

That’s right, having pride in your people and opposing tyrants goes hand in hand!

Paladin's Quest1384

These three and one other guy all say the same thing.

Paladin's Quest1386 Paladin's Quest1387

The inability to refer to Gods and such makes things a little awkward here.

Paladin's Quest1388

Here’s hoping someone comes up with something good.

It is at this point I remember to check Grunt’s profile.

Paladin's Quest1389 Paladin's Quest1390

He’s a pretty cool looking dude in my book, and he’s well equipped. Sadly, no magic.

Paladin's Quest1391

You got this, Zaygos won’t know what hit him!

Paladin's Quest1392

Remember this guy for later.

Paladin's Quest1393

With this guy’s help, we can stay topped off no problem.

Paladin's Quest1394 Paladin's Quest1395 Paladin's Quest1396

And now for the first time since we arrived in Saskuot way back when, we now have a new mercenary option, Gunny. He is as you can see, a very stronk dude. No magic, but considering he’s swinging around trees and big fuckoff rocks, he doesn’t need magic.

I will also give a bit of a spoiler so that the thread can make an informed decision; there is going to be a point very soon where the rearmost mercenary in the party will be forcibly removed. There is no way to avoid this. Therefore, in addition to whether or not to recruit Gunny, we also have to decide which party member is going to be kicked out on top of that. Personally, I’d like to keep Wild, she is just all around very useful; group attacks, healing, self healing, defense boosts, she’s got all the bases covered. But this is your call to make and I will make whatever the thread decides work.

9 Likes

bye grunt

also, the phrase “i will show you what knives can do” is both awkward and intimidating

friendship ended with fastjo. now gunny is my best friend.

We got what we wanted from fastjo

2 Likes

I demand gunny join our party at all costs

yeah kill fastjo. his smug aura mocks me

Well I can’t kill him but I can do the next best thing.

Paladin's Quest1398 Paladin's Quest1399 Paladin's Quest1400

So long to FastJo and welcome to the team Gunny!

Paladin's Quest1401

And now as you can see, my party order is now Chezni, Grunt, Gunny, and Wild. Sorry about what is going to happen Wild, but you’ve had a really long run and it wouldn’t feel right to ditch Gunny so quickly.

Paladin's Quest1402

We take the eastern exit out of the cave to find ourselves in this confined region. Conshuito is to the west, and there are going to be twists, turns, and sand and much to slow us down. Fun!

Paladin's Quest1403

And here we have somem new enemies, the Redjaws and Wolfworms. The Redjaws can either use devastating physical attacks, or they shoot fireballs at the whole party. The Wolfworm will zap the entire party with lightning and like the Splitbugs using physical attacks will cause them to split which can rapidly escalate out of control. Not that I would be foolish enough to do that.

Paladin's Quest1404

In any event, we now arrive at Conshuito. Thankfully now that we are here, things will get less inhospitable, right?

Paladin's Quest1405

Judging from the number of exclamation points here, Chill was named ironically. In any event, we don’t need you, we have a good party here.

Paladin's Quest1406 Paladin's Quest1407

And if you tell her no, she forces her way in and kicks out whichever optional character is in the rear most spot. Sorry Wild.

Paladin's Quest1408

Even she is shocked if we choose to answer yes.

Paladin's Quest1409 Paladin's Quest1410

And here is Chill’s stats. Note her bizarrely low HP for a level 36 character.

Paladin's Quest1411 Paladin's Quest1412 Paladin's Quest1413

If we leave Conshuito, she leaves the party. When we return to town, she forces herself back in. The game is being very thorough here.

Paladin's Quest1414

That is a very bizarre thing to say, but this is a bizarre place. Also, note the unusually linear town layout. Nothing to worry about there.

Paladin's Quest1415 Paladin's Quest1416

Both of these statements are nothing but lies.

Paladin's Quest1418 Paladin's Quest1419

I think he’ll find himself in for a rude awakening if he tries. We’ve got the legendary arms of Kormu after all.

Paladin's Quest1420 Paladin's Quest1421 Paladin's Quest1422

What a pleasant chap. He would totally support police brutality.

Paladin's Quest1423

All the guards here say the same thing.

Paladin's Quest1424 Paladin's Quest1425

And here we have a priest of the official state religion of worshiping the fascist.

Paladin's Quest1426

We are getting closer and no one suspects a thing.

Paladin's Quest1427

Grunt runs up, unlocks the door, grabs Wind, and runs back with her.

Paladin's Quest1428

I don’t think Chill is being very chill. Does anyone have a snickers?

Paladin's Quest1429

And here I goof up; there is a “boss fight” with Chill here, but she is really no threat whatsoever. Even so, my failure to screencap anything from the fight is still a failure.

Paladin's Quest1430 Paladin's Quest1431

Unfortunately she is still able to sound the alarm so now we have to fight our way out of here.

Paladin's Quest1432 Paladin's Quest1433

Its okay, everyone makes mistakes. Just look at me.

Paladin's Quest1434

Oh by the way during all of this a very annoying siren has been blaring out the entire time and it will continue to blare out until we get out of Conshuito. Grunt also says something here but I end up clicking through it too quickly to read it. Probably something on the order of how we have to get out of here. Already on it.

Paladin's Quest1436 Paladin's Quest1437

But not before we take a quick look to see what Wind’s combat training gives her. All in all, could be better, could be a lot worse.

Paladin's Quest1438

Say hello to the Preast. Not the priest, the preast. What the fuck is a priest? Sounds like some sort of fake made up thing.

Paladin's Quest1439

Anyway the main thing the Preast likes to do is summon in Guardians to fight you. And the Guardians like to summon in more Guardians. Fights in here can drag on if you don’t do good group damage. Incidentally, I should mention that the weapons in Grunt and Gunny’s right hands will let them hit enemy groups while the weapons in their left hands will allow them to do more damage to a single target.

Paladin's Quest1440

Chezni gains a level. All my hard work to keep Chezni and Midia’s levels lined up, ruined.

Also talking to any of the guards and priests around will just result in an encounter and I just want to get this sequence done with.

Paladin's Quest1441

And now that we’ve made it out of the prison plaza, we get to fight civilians! The Girl has an attack where she cries at you to inflict a status ailment, but it never goes off so I don’t know what it is. Best way to deal with this formation is to have Chezni cast Heat while everyone else attacks a single target. Wind’s high heels are actually a pretty good attack option for her.

Also there is the possibility of a kid encounter but that doesn’t crop up on this playthrough.

Paladin's Quest1442 Paladin's Quest1443

Chezni and Gunny gain a level.

Paladin's Quest1444

And now we get the Widow and Butcher as we get closer to escaping this town. They are actually pretty damn strong. The Widow especially has some unusually high defenses going on.

Paladin's Quest1445 Paladin's Quest1446

Grunt and Wind both gain a level together.

Paladin's Quest1447

And now we have more new enemies on the outside. The Barerats die super quick to group attacks, while the Bronzas like to spit single fireballs at us.

Paladin's Quest1448

And Chezni gains a third level by the time we get back to the resistance cave.

Paladin's Quest1449 Paladin's Quest1450 Paladin's Quest1451 Paladin's Quest1452 Paladin's Quest1453

Grunt and Wind depart from the party. None of the other resistance fighters have anything new to say, so let’s get back to Midia.

Paladin's Quest1454 Paladin's Quest1455

You’ve got to appreciate a girl who just wants to throw down and kick evil’s ass.

Paladin's Quest1456 Paladin's Quest1457 Paladin's Quest1458 Paladin's Quest1459

Its okay Grunt, everything worked out in the end. Sure we lost Wild, but that was going to happen eventually.

Paladin's Quest1460 Paladin's Quest1461 Paladin's Quest1462 Paladin's Quest1463

The Secret Message will prove a very helpful tool for us.

Paladin's Quest1464

I was going to ask how we were supposed to get out of here. Thanks Grunt!

Paladin's Quest1465 Paladin's Quest1466

So that’s what this was all about! We’re onto your game now Grunt!

In any event, this update’s gone on for a while, so I’ll stop here and continue again in the next post.

5 Likes

Paladin's Quest1467

Thanks to the resistance’s hard work, we are now able to get back onto the rope network and to the next station.

Paladin's Quest1468

The station looks like any other at first glance, but the creepy music playing lets us know that this is not like any other location we’ve ever been to before.

Paladin's Quest1469 Paladin's Quest1470

It may not be much, but its where we have to go next on our world tour of Saskuot. Fortunately, the trip to the west is short and uneventful, which is good since we only have three party members right now. Hopefully we can pick up someone in the ruins of Karon.

Paladin's Quest1471 Paladin's Quest1472 Paladin's Quest1473 Paladin's Quest1474

And the creepy music is joined by a disturbing welcome into town. We’ve seen plenty of places in Lennus that have been in great danger, but this is a place where that danger has already come and gone with no one to save the day.

Paladin's Quest1475

We’ve heard a lot of stories about Gabnid up to this point, but this is a new one on us.

Paladin's Quest1476 Paladin's Quest1477

And in the inn we meet this fatalistic chap and…hey, doesn’t that lady on the other side of the table look kind of familiar?

Paladin's Quest1478

That’s right, its Joyce!

Paladin's Quest1479 Paladin's Quest1480 Paladin's Quest1481 Paladin's Quest1482 Paladin's Quest1483

Well ain’t that something? No wonder she was so willing to help us out when we were as stinky as any other person from Naskuot. And what more luck, we can now put that secret message we were given to work!

Paladin's Quest1484 Paladin's Quest1485 Paladin's Quest1486

Time for our classic but thou must!

Paladin's Quest1487

Saying no leaves us trapped here forever. So let’s say yes and break the bonds of destiny.

Paladin's Quest1488

To summarize, he tells us that Zaygos is planning to use the Specters of Karon as part of his plan to conquer Naskuot, and in order to exorcise them he needs us to get the Glow Seeds from the island to the southwest, since we are Spiritualists and all. Note that once you’ve shown him the Secret Message, you won’t be able to use his services as the inn until you’ve gotten him the Glow Seeds. A bit inconvenient, but we can deal.

Paladin's Quest1496 Paladin's Quest1497

Going back to Joyce, it seems that things are actually going pretty well between Joyce and Zaran. The world is full of surprises.

Paladin's Quest1498

He’s right, we’re still full up on medicine.

Paladin's Quest1499

This specter is not having a good time. :frowning:

Paladin's Quest1500

In the tavern we learn all kinds of things. For example, there is a big open structure in the middle of town that serves as the temple.

Paladin's Quest1501

Well let’s not do that.

Paladin's Quest1502 Paladin's Quest1503 Paladin's Quest1504

Karon continues to be a very grim place.

Paladin's Quest1505 Paladin's Quest1506 Paladin's Quest1507

So only we can actually see the specters all over town. Everyone else just has to hear them chanting their revenge.

Paladin's Quest1508 Paladin's Quest1509 Paladin's Quest1510 Paladin's Quest1511 Paladin's Quest1512

I wish we could tell this guy that his mother just wants him back safe and sound. Unfortunately, that is not an option for us.

There’s one more guy in the tavern to talk to, but before we do, I want to talk to the rest of the people in town.

Paladin's Quest1513

It slices, it dices, it brings back the dead! The Noi Gren can do anything!

Paladin's Quest1514

Cheerful.

Paladin's Quest1515

Sorry, I don’t have any eyedrops.

And now for the last guy in the tavern.

Paladin's Quest1516 Paladin's Quest1517 Paladin's Quest1518 Paladin's Quest1519

This is our next mercenary candidate, the specter Bean. He’s only 233, not comparable to the guys who’ve been here for 10,000 years, but that portrait paints the picture of a man who’d lead a grim, grim life. Right now we only have Gunny, so there is room for Bean in our team. How about it folks? Will Chezni recruit the spooky ghost swordsman, or decide that he’s had enough ghostly nonsense for one day?

4 Likes

ATTN: @vincenttoups

Recruit Bean, how could you not

Someone change my nickname to “I have no equal in sword fighting.”

4 Likes

Also, what is with this person’s portrait? Is that a hood or part of his body or what?

I like to think that he’s just jacked to the gills.

bean is in i swear to god if you dont recruit him i will be mean to you on discord

still thinking about that bean

2 Likes

Paladin's Quest1520

In accordance with the will of the board, Bean the specter has joined the party. I myself can’t answer the question of what is going on with his portrait. Your guess is as good as mine.

Paladin's Quest1522

On our way down to the tower we meet a new enemy, the Headless. They operate exactly like the other swordsman type enemies we’ve fought, they just don’t have heads.

Paladin's Quest1524

When they said island, they really meant a peninsula.

Paladin's Quest1525

Upon entering we are greeted by a continuation of the same haunting music, and a Saint Robe, which I equip on Midia.

Paladin's Quest1527

The first halve of this dungeon is having to climb up these narrow stairways over and over again. Its like six floors I think, I lost count.

Paladin's Quest1528

And here we have some new enemies, the Buzzsoul and the Sleeper. The Buzzsoul, despite the appearance and name, is actually a fire-based enemy. As for the Sleeper, that is a very special enemy.

Paladin's Quest1529

This was Midia’s Bury. As you can see, it does next to no damage to the Sleeper. The Sleeper has very high defenses, both physical and magical. In addition to that, they can split if they are hit by a physical attack. Their actions in battle include powering themselves or their allies, trying to freeze the entire party, and running away. This Sleeper runs away.

Paladin's Quest1531

And Midia gained a level from that fight. Lovely.

Paladin's Quest1533

But when we start walking, we notice we have someone following us! How peculiar!

Paladin's Quest1534

Upon entering the next fight, the Sleeper that was following us floats up to the bottom of the screen to join the battle. Also, the Thirdeye enemies can do single-target electric attacks or do a physical attack that absorbs HP.

Paladin's Quest1535

Gunny gained a level after that fight.

Paladin's Quest1536

We reach the top floor of the tower with two Sleepers following close behind.

Paladin's Quest1538 Paladin's Quest1539

We get into another fight where Chezni levels up and has now maxed out his Sky spirit.

Paladin's Quest1540 Paladin's Quest1541

The sphere card is pretty much useless to us, unless we find a mercenary who can use Sphere magic. The Sky card though, that can go right onto Midia.

Paladin's Quest1542

That worked out very well.

Paladin's Quest1543

Another fight, another level.

Paladin's Quest1544

In order to advance, we need to fall down one of these holes. I drop down the bottom right hole, and that results in me falling all the way to the beginning of the tower, with glimpses of each room with treasure chests in them on the way down. Which means we need to climb all the way back up.

Paladin's Quest1548

Bean gains a level, and more importantly, after this fight we now have six Sleepers following after us. When this happens, the moment you take a step in any direction…

Paladin's Quest1549 Paladin's Quest1550 Paladin's Quest1551

You trigger a special encounter with the Bigboss! What does the Bigboss do?

Paladin's Quest1552 Paladin's Quest1553

This. He casts Heat at you and does massive damage to everyone but Chezni since Chezni is the only character up to this point who has Fire Magic. Fortunately this means that this fight is just a simple damage race, one we can easily win.

Paladin's Quest1554

ESPECIALLY THANKS TO MIDIA’S BURY GETTING HIGH ENOUGH IN LEVEL THAT IT CAN HIT ALL BUT THE HIGHEST POSITIONED ENEMIES ON THE SCREEN NOW ALL SHALL DESPAIR IN TERROR AS MIDIA BECOMES THE MIGHTIEST EARTHBENDER IN ALL OF LENNUS MWA HA HA HA HA!

I’m sorry but I have been waiting for this moment for a long time and it could not have come at a better timing.

Paladin's Quest1555

That’s the kind of damage Midia’s going to be doing to any enemy on the ground, and its only going to get even better; her Air spirit has a long way to go to getting fully leveled up.

Paladin's Quest1556 Paladin's Quest1557 Paladin's Quest1558

I gain a bunch of levels from that fight, but unfortunately despite multiple uses of save states I’m not able to get this one to drop a certain item that I want to show off. I decide to progress on in the dungeon, but from now on when I have an encounter with Sleepers in them, I’ll be sure to hit the sleepers with physical attacks so that they split and thus I can get six of them to run away in a single fight and thus get another shot at the Bigboss.

In any event, upon returning to the top floor, I drop down the top-left hole.

Paladin's Quest1559

And I get the S Tavern, or Summon Tavern; this is an item that lets you summon any mercenary that you’ve recruited throughout the game and have them join your party once again. This is pretty nice, but there is an almost game breaking exploit that we can use this to take advantage of. In addition, there are enemies around here that can drop S Taverns after battle, so that’s nice.

Paladin's Quest1560

This is the Prayer Staff, which you can equip as a weapon to try to freeze enemies. Note that Bean, in defiance of all logic, somehow has this equipped in his belt slot. Go figure.

Paladin's Quest1561

Another glorious High Bottle!

Paladin's Quest1562

And here in this otherwise unremarkable chest is the Glow Seeds that we came for. A bit anticlimactic, but hey, mission accomplished all the same.

Paladin's Quest1563

Here’s a new enemy, the Flamer. They make obnoxious posts on the internet and Midia slams the banhammer on them so hard that they literally die.

Finally, after several more tries, when I’d lost all hope, I finally obtained what I was looking for from the bigboss!

Paladin's Quest1564

This is Chezni’s attack power when equipped with Kormu’s sword.

Paladin's Quest1565

And this is his attack power with the Goumutai. The Goumutai is a two-handed weapon with 300 attack power. It is the single most powerful weapon in the game by far. It has no special properties, it can’t attack groups or anything like that, but it is a godsend if there is a single target enemy that needs to die yesterday.

Paladin's Quest1566

Look at that. 214 damage from a single attack with the Goumutai. Bean is doing half of that. And this is without buffing Chezni’s strength or reducing the enemy’s defense. The damage from the Goumutai can get absurd.

Paladin's Quest1567 Paladin's Quest1568

Technically Midia gained her level back in the fight that gave me the Goumutai, but I was too excited to remember to screencap it there.

And so with that very exciting development out of the way, I conclude this post. I hope I get a truly worthy opponent to test my Goumutai on; these dinosaurs are dying too quickly to its power.

6 Likes