The whole Kane worship fandom is something I have trouble with, gotta say.
related to the whole lore thing, one of th most mysterious things when i played C&C1 was the ending credits. Basically none of those sequences are from the game:
But on the other hand it doesn’t seem meaningless. In particular, what’s that stone painting they’re digging up? To my young impressionable mind this prompted so many questions? Did it have something to do with tiberium, etc… Turns out it’s depicting Cain/Kane (cause Kane is Cain, yeah) murdering Abel, and thus a prized artefact from Nod history, one of those things that never gets mentioned in the games. Well, almost.
(as an aside I only discovered while searchig for this on the net that there’s two variants of the C&C GDI ending, depending on whether or not you used the ion cannon to destroy the temple)
Those credits popped back into my mind thanks to this thread, along with one of the more oddball spinoffs, renegade. Renegade is a kinda terrible FPS that features some delightfully corny one-liners and has the interesting merit of trying to depict what the Nod-GDI conflict looks from the ground, so most of the missions are based on stuff that was encountered or mentioned in C&C.
And so, in the final mission, you get to visit the temple of Nod and, apart from being a dreadful level gameplay-wise, it’s basically a fanservice bonanza. Because it’s got that museum room, with the cave painting, but it’s also got the green screen for the crooked journalist who was doing nod propaganda newscast in C&C, Kane’s briefing room, the computer room for those goofy netrunners from the C&C Nod ending and even the stuffed corpse of Seth (the guy who tried to make you attack the pentagon in C&C1). It’s got the laser barriers from the credits, too. Although it’s also kinda stupid because for example the museum room doesn’t fit with the aesthetic of the other temple rooms. Also that’s the Cairo temple, the one you build in the Nod campaign, but the canon temple is the Sarajevo one from the GDI campaign. I guess Renegade technically counts as canonizing the Cairo temple. Havok (the Renegade hero) destroys that one while Solomon (retroactively the C&C1 GDI player character) destroys the other.
Also it’s kinda funny because below the temple you find a tomb and Kane starts a whole schtick about how Nod has been there for millenia and Havok just tells him he’s just making up that ancien egyptian alien bullshit as he goes.
Renegade was also somewhat know for its multiplayer mode, in whcih each team defends a simplified RTS-C&C base that provides them with weapons and vehicles to buy with credits collected by a bot harvester. No other game ever did something quite like it. Fans remade (first in UT, then in UE3) it as Renegade X. It sticks to the not too well aged gameplay of Renegade but it’s kinda nifty. What I didn’t remember is that as a preview and testbed for the UE3 version they made a singleplayer demo mission, Black Dawn, which isn’t half bad for an amateur project. Also they somehow got whoever was in charge of C&C at EA at the time to agree to let them make those fangames.