j2me games

i saw @loki was messing around with j2me emulation, a perennial fascination of mine. i managed to find a pre-compiled build of freej2me, and got it working with metal slug mobile. i’ve got some tips for setup and would like to figure out which cool games we should check out on there.

i heard that there might be a retroarch core for it as well? that might be the easiest way to do it if it works from the main UI and you’re not too allergic to RA

2 Likes

edit: this thread contain most of my tips!!

i mgiht be wrong on this, but i think the retroarch core is only for pi devices.

so far i’ve tried a few chinese games i was able to find with mixed success, and also king of fighters volleyball, which unfortunately doesn’t load the sprites once you get past the character select screen.

of the chinese games i tried, the two that worked best were elements of the city, a metrovania that i got stuck on after a few rooms, and unparalleled fighting spirit, a simple fighting game that i’m going to take another shot at once i get round to setting up a joy2key file for it

This old phone version of Sorcerian looks neat:

(It’s being ported to Switch.)

5 Likes

I really hope this becomes more accessible, it used to be that the easiest way to get J2ME games running was, weirdly, a PSP with PSPKVM which worked pretty great but perhaps wasn’t the most reasonable place to do it. There are some hidden gems out there!

1 Like

oh! i wonder if i could run this on my vita :thinking:

almost certainly!

so, I mean, Kahvibreak, right? from the Flashpoint people. Curation and interface, if you can swing Windows (or an experimental Linux version??)
Don’t know if I can link or not.

I last peeked at it when it was at version 1.3, and it was ~400mb.
Now it’s on version 1.5, and it’s a freakin’ gig.
~150 games over 1mb making up about 200mb of that…
And then ~4000 games under 1mb. Geez.
And it’s still lacking many, many Japanese games, and who knows how many international or bootleg games.
And like the Internet Archive that mirrors their work, documentation takes a significant back-seat to the focus on preservation. Well, I guess you need the latter for the former to have any weight to it.


more on topic, if you haven’t played Doom RPG, check that shit out.
How the hell did that happen? It’s crazy.
It’s not exactly revelatory, but it also doesn’t feel real, even when you’re playing it.
I can’t even begin to figure out what to say about it.

It’s neat to look at GameLoft’s Gangstar games, just to see how they tried to cram the same concepts as the GTA3 trilogy into mobile titles - without simply making direct copies of the top-down GTAs.

damn, I had some third game in mind, but I completely forgot it.
man, there’s so much weird junk here…

3 Likes

Kahvibreak is cool, didn’t know about this! archive.org also hosts massive libraries of j2me games elsewhere, so between that and the other emulators you can probably run quite a few things to some extent

fuck, this is going to result in a shitload of new entries for the sprite-based first-person games thing

speaking of which i need to work on that since i haven’t integrated creep’s suggestions yet

1 Like

i found an awesome-looking tokusatsu-esque beat em up called (i think) guard’s armor warrior, but none of the freej2me resolution options fit it. the best i can manage is using the max res, which is way too tall, and slightly too narrow. but the presence of arrows on the screen makes me think it might be intended for slightly more modern touchscreen phones (though it can be played with keys)

3 Likes

you can manually edit the game’s .conf file to specify any horizontal and vertical sizes you want, you might be able to find something more suitable that way. sometimes sprite/object errors in the emulator make figuring out the correct resolution trickier, since at least with metal slug some of the text options were mis-aligned with the cursor

where did you find this game? i’d like to try it

1 Like

here

1 Like

here’s a trick to determining resolution if you have a screenshot (like the ones on the site you linked above) - download the screenshot, right-click on it, select properties, then click the details tab

this game is 240x320

seems like just giving the game its desired resolution is not enough in this case. it cuts the screen off… i’ll keep working on it

btw love that mega man tune they used for the title screen lol

this isn’t nearly-lost to time like so many j2me games because there’s an ios/android port that has been kept up to parity, but the Wolfenstein RPG hasn’t! i’ve wanted to play it for a minute, short of an old jailbroken iThing this is the way, i think? hmm

1 Like

I recommend the sjboy emulator, it fits most J2ME game.

1 Like

I’ve tinkered with running j2me games on an n-gage in the past. I downloaded a couple of those archive.org collections, but there is a lot to wade through. Kavhibreak looks interesting from that perspective alone. Does anyone know if FROM Software’s mobile games have been preserved anywhere? I’d love to play those Armored Core games!

http://www.fromcapsule.jp/ezweb_index.html

I’m wondering if anyone has any leads on “Typing Jet”, Sega’s Jet Set Radio j2me game. A far as I can tell it has not bene archived anywhere. This is such a niche interest thing that it’s really hard to find any information on j2me stuff in general, but I figured it’s worth a shot to come ask about it

4 Likes