I’ve been playing a fair amount of Divinity: Original Sin 2. It’s such a wonderful game. I can never really get into DnD style role-playing games, but this one has been really, really good.
I think the best thing is how consistently surprising it is, both mechanically and narratively. Most of the best narrative moments in this game come up once and never again. They love to tell strange little stories that are both meaningless to the grand narrative but great for letting the player decide who they are playing as.
There’s also this feeling that I am missing something because I’m too stupid to talk to people properly. Lots of stories end very abruptly because I accidentally piss someone off or they just don’t like me. Luckily there are approximately 4,500 billion stories so ending one abruptly feels good sometimes.
A couple of favorites:
One portion features a bunch of flaming pigs. The flames cause the pigs great pain, but they don’t take physical damage, and the flames never go out. After passing these pigs by about 10 times, I finally devise a way of ending their curse. But once I do, a skeletal lizard woman pops up and boredly tells me she has to kill me because I ended a curse. I try to get more info out of her but I piss her off, and then I kill her after she tries to kill me. The pigs disappear. The end.
A man who may or may not have been a prisoner/slave has special talents. It’s not well defined what those talents are, but one of them is most certainly necromancy. His former imprisoner had a beloved cat who dies, and the man raises the cat back from the dead. However, since necromancy is frowned upon, he claims it is “just an illusion.”
I talk to the cat (I can talk to animals) and he is terribly sad about being a walking skeleton cat. He begs me to kill him. I lie to him about knowing his owner (who is not present), and he is so happy that she is alive that he tells me a secret way to open a door. Now the cat likes me and makes weird, clicking purring noises every time I come near.
My favorite mechanical moment so far was when I killed a monster with his own opportunity attack. I cast a spell so that any damage I took would be transmitted to the monster, and then moved away from him so he would hit me. He did just enough damage to kill himself, and I barely survived.
There are also two small pyramids you can pick up. When you activate one of the pyramids, you will teleport instantly to the other pyramid. My plan is to teleport one of the pyramids up to an unreachable area, and then use the pyramid in my inventory to get up there with my whole party. I’m looking forward to doing some real weird shit.
The larger plot seems to be setting up an internal conflict among my party members. Each of them is their god’s chosen champion, including my main character, so I can’t see this ending well.
I’m looking forward to play more of this game at every possible moment.
EDIT: Also every fight ends with everything on fire, including the enemies, my party, and most of the ground. Thanks pyromancer! It’s amazing