this isn’t new per se, you could already apply the required settings yourself and/or use the software renderer, but now the game runs great out-of-the-box with the hardware renderer, no tweaking required.
Currently I’m developing a Zeebo / BREW emulator called Infuse which is a high-level emulator and BREW subsystem reimplementation written from scratch in a clean roomreverse engineeringapproach. Such take is time consuming sadly, however project already has fully playable Zeebo games including fully working cooperative mode in Double Dragon. As of time of writing, Infuse fully supports macOS, Windows and GNU/Linux operating systems as well as can be ported and built as a fully native application on 32-bit ARM based devices such as Nintendo 3DS without ARM core emulation.
New emulator for weird 2009 Brazil/Mexico-only ARM-based game console Zeebo. Plays the unique 2009 Double Dragon game developed by Brizo Interactive who would also later go on to develop the similar but different iOS version of Double Dragon released in 2011.
Libretro core to capture the contents of another window for video processing. This is useful, for say, capturing the output of a standalone emulator (like xemu, Dolphin standalone, RPCS3 or PCSX2 nightlies) or a PC game running in a window and then processing it with RetroArch’s shader stack.
Apparently been around since early this year, but first I’m hearing of it. Cool.
Also in addition to Um Jammer Lammy NOW! mentioned previously, Namco System 12’s new CD support in 0.259 means the arcade version of Truck Kyosokyoku is now working in MAME.
starting from a fresh pcsx2 install fixed the double clicking thing and also I don’t get random frame drops like I was getting at the meetup, which of course was bothering me ever since. was worried it might have been caused by reshade or something
trying to get crt guest advanced in retroarch and the reshade port to look identical that’s as close as I could get for now. for some reason retroarch has a slight yellow tint to it even without any shaders on.
wait is there an updated reshade port of guest advanced, the one I’ve been using is a few years old now which is probably why it doesn’t line up with the retroarch version
by the way, you should check out the nightly builds of dosbox-staging, they’ve got a new built in crt shader called crt-auto that emulates a monitor based on the graphics requirements of the dos game being emulated and it looks amazing with everything I’ve tried.
What’s the deal w/ rollback emulation? Are there any handhelds w/ rollback emulation? It looks like stuff like Miyoo Mini standard netplay is delay based, but I’m not sure.