miaaaoorrrrrr
He makes a sound just like that 100% completely. I will try to get a recording.
cannot wait
hi folks! this forum seems like a neato place to be
we’re a huge puzzle game fan (a la sokobans, rules discovery). also vr from time to time
recently we’ve taken up hand-sewing… it’s a lotta fun and surprisingly arcane
quick list of games videos:
welcome!!!
in another life i was known as ‘the1337cube’ so i feel some immediate kinship here
<33333
years ago i ran into someone with the exact same username (the full pre-trans version, KubeKing
)
we chatted about the Nintendo DS Guitar Hero game. and parted ways a day later
it’s a weird world
Welcome. I love puzzle games but there are some I just can’t seem to grasp. Stephen’s Sausage Roll is one of those. I didn’t even beat a single level. I also haven’t been able to get very far in any of the Qrostar games I’ve tried.
Just about done with Talos Principle 2, though.
re: Qrostar games, I gotta give Jelly no Puzzle a shot! Its name keeps popping up.
How’s Talos 2? Watched a friend play through the demo; had mixed feelings about the new mechanics. Early-game question: Are drillers just fancy jammers or do they earn their spot in the mechanics roster?
If you liked Talos 1, the sequel improves upon it in almost every way. i say almost because the puzzles are a little easier, overall, and some people don’t like that. There are still challenging ones, though. Also, some of the non-numbered environmental puzzles are more roadblocks than puzzles.
The driller is similar to the jammer in that it can be used only on a certain type of wall, but its differences introduce new puzzle elements. For example, you sometimes have to drill a hole and then pass other objects through the hole. And you can’t pass through the hole yourself (or can you?).
excellent tease, thank you
you folks are cool!!
NEW POSTER NEW POSTER NEW POSTER
welcome to sb never forget TO JUST POST
jelly no puzzle rules!! if you haven’t yet, check out the puzzle game thread here: Puzzle Pavilion
Recommend Guru Logi Champ
I really love Qrostar’s Hana no puzzle games too.
I hope we get another Qrostar puzzle game at some point. Looks like he’s been pretty successful publishing puzzle game books in Japan though.
Also, welcome!
Welcome!! Sorry this is a bit belated.
I’m interested in hand-sewing as well…I think about it a lot, although I haven’t actually done it.
I’m not sure I’ve ever gotten that into a “static puzzler” (moreso “action puzzle” type games—maybe I’m a little too much of a chipmunk). Maybe through your influence I’ll learn to enjoy one. I do like “traditional roguelike” types of games and those are kind of similar I think in a way (come to think of it Nethack even includes Sokoban in its silly bag of tricks
).
wanted to chime in with a winding welcome and also with interest in the hand sewing!! would love to hear and see more
I love hand sewing but really just use three or four basic stitches over and over, so it would be fun to learn some more elaborate/decorative ones like you linked. There are 1-2 quilts in my near future, so I can practice on some squares.
@gary: A brief scroll through the Puzzle Pavilion thread reveals a slew of valuable thoughts, reviews, recommendations, and insights. Will have to deep-dive when I get the chance.
@Infernarl: Oh cute ducks!! :3 Looks like a distinguished game for distinguished gamers…
@a_new_duck: Those puzzle books look adorable ohmygoshhh, I playtested my friend’s puzzle book Abdec, which is adorable in a different way.
@spinnylights: My current big puzzle game recommendation is Pâquerette Down the Bunburrows. The game’s got a very potent combination of systems; I’ve gasped and shouted a bunch. And for action puzzlers, I’ve been digging C::Reactris, and the mainstay Shiromino. Also see this blogpost on polyomino cell colorings, and two intense TAS videos.
@eska: My Halloween Costume this year was the IPA vowels chart, which I attempted to hand-sew onto an existing shirt. Lessons learned:
-
I gotta buy an embroidery hoop to keep my fabric taught
-
Pixel art is excellent for planning the “density” of a stitch? More experimentation needed
-
The day I learn to properly tie off a stitch will be a blessed day
If it’s helpful for anyone: I spent a few days converting TRC’s embroidery stitch pages into a big EPUB ebook. Thank heavens for Python scripting…
Download
I’ll keep the above link alive for about a week.
OMFG Those TASes were truly something else. I’ve honestly, like, never been much of a Tetris player (I know it’s kind of silly since I said I like action puzzle, I’ve just tended comparitively more in the Puyo Puyo direction
I haven’t given up hope I’ll get into it though) but anyway I feel like this videos showed sides of Tetris I didn’t even know it could show. True artistry…thank you for sharing
(I was kind of amazed that a Mickey Mouse game would have such moody music also but I guess that’s late-'90s Capcom
I thought it must be a romhack or something at first)
I have to sadly and sheepishly admit that I get migraines from blinking/shimmering light patterns very easily—it’s like, my nemesis as far as games are concerned but because of that it’s hard for me to say if I could realistically play Pâquerette or C::Reactris (do they do anything blinky, like in the UI maybe…?). They both do sound very intriguing. With Shiromino, because it’s free software, I could conceivably patch it to apply a motion blur effect all over the screen or that sort of thing which could nullify any blinkiness it might otherwise have. (That’s how I watched those videos—they were fun that way actually.) Maybe I’ll finally get into Tetris-type games this way.
That blog post was interesting. I never really knew that Tetris etc. had roots in recreational mathematics, but it makes a lot of sense. Maybe without “Mathematical Games” there would never have been Tetris? Is that plausible? That column has had an interesting kind of influence on the world. Do you enjoy solving those sorts of combinatoric polyomino problems? Seems like something you could entertain yourself with forever kind of if you were so inclined.
I love to think about this whenever I’m looking at Turkish rugs or medieval textiles or that sort of thing. I don’t really know much about the technique of course but it seems neat to me that you can sort of achieve different “resolutions” somehow in terms of how “blocky” the patterns look. It’s cool that you’re actually getting up close to that.
re: Puyo et al
Puyo’s a heck of a lotta fun… though we’ve never wrapped my head around chains greater than 3 or 4. We remember watching a commentated Puyo match a couple years back (recorded, not live). Astounding shenanigans.
For human-feasible Tetris trickery, see: TGM Secret Grade GM
re: blinking lights
Pâquerette
The only blinking/shimmering effects we’ve encountered so far in Pâquerette are from visiting out-of-bounds areas. Doing so is required to 100% the game, but there’s plenty more to do.
Edit: oh the Hell area also has a prominent shimmering effect. Forgot about that one, apologies!
C::Reactris
Yes there’s definitely blinking/shimmering effects in this game, and no settings to disable them. C::Reactris’ predecessor, CreateInChaos, is “open source” (nigh-uncommented Unity project).
Other
The best rough heuristic I’ve found for video flickery-ness is ffmpeg’s built-in checker. If this measure lines up with the type of flicker that triggers your migraines, you might be able to write a timestamp-specific autoblurring script?
(ffmpeg’s photosensitivity analysis is quite obscure; it took quite a lotta digging to find a few months back)
re: Combinatoric polyominoes
Sadly, we’ve never been courageous enough to tackle these polyomino problems. Pen-and-paper puzzles are conceptually similar, but much more approachable. Here’s some constructions we’re especially proud of: Parrot Loop
When done right, making a pen-and-paper puzzle is like sharing a picture of a cool bug. “Look at this weird critter I found!”