wasn’t sure if this was the best place to basically brainstorm, so sorry if this is obnoxious or anything, but here goes:
i have an idea for a game concept that i would like to see fleshed out:
- you know how in Sonic 3/Mania, you can “juggle” the goal post for as long as you want? I want to make a simplified action/platformer based on that concept
- movement and one-button jumping like a Sonic platformer, all while juggling a thing from one end of the stage to the other. i’m imagining the stages to be mostly vertical, but it could also include/be an always-moving horizontal side scroller (a la Canabalt), avoiding oncoming obstacles & potentially fighting bosses while trying to still juggle the item (probably with the stage always moving towards the goal, so you have to not dilly dally).
- i wanted to also include a one room, “free bounce” mode where you juggle for as long as you can, with points tallying higher with each touch and the juggling object in question moving faster and faster and faster until it becomes unwieldily.
the working codename right now is: “JUMPRELLA” (i want the juggling object to be a spinning parasol & i want your main character to be a dog because…well i like dogs)
i have ~zero~ game development experience and absolutely no coding experience whatsoever. i wanted to know what could be the best programs/methods for achieving this? i know that Mania runs on the Retro Engine, but i doubt that’s accessible in a consumer form. there must be other Sonic fan game engines/development systems out there right?
what are some good/accessible game making tools that people on here have experienced that could help me achieve this? i’m not on any kind of time crunch, but i’ve always wanted to dabble in game making for fun and this seems to be a concept that i don’t hate. any help would be much appreciated.
alternatively: has anyone been taking/has taken any good game development classes/courses that they can vouch for? maybe something online-based?
also also: if anyone is interested in actually helping me flesh this out, i’d of course be down to pay commission on some work done. thank you.